Ranger Archive

Thread: /conceal not working properly

Nevaryn
Wed Sep 08, 2004 7:55 am
#1

I just started running the Jabba Theme Park missions. I'm 90% through the theme park and each mission I've applied a Tattooine camoflage to myself to hide from npc's. Yet each time I've been Aggro'd at over 80m (well out of combat range) by npc's who don't break my camoflage, yet they see and attack me before they've even actually spawned. If I run from them until they break combat and I return, then they are subject to my /conceal and I recieve the appropriate scout exp for not being detected by them.


Has anyone else had this problem?
Nemo0
Wed Sep 08, 2004 7:58 am
#2

A while back, the Devs made themepark NPCs agro you as soon as you get in range. They did this to prevent people using some "exploits" to make the missions easier (for example, rescuing a target from a group of storm troopers when you were covert).



Lythender Nirou
Crazy Bothan


Nevaryn
Wed Sep 08, 2004 8:06 am
#3

Well, that sucks. It doesn't seem they've given much thought to how this exploit fix affected legitimate use of game abilities
ZioGiovanni
Wed Sep 08, 2004 8:48 am
#4






Nemo0 wrote:

A while back, the Devs made themepark NPCs agro you as soon as you get in range. They did this to prevent people using some "exploits" to make the missions easier (for example, rescuing a target from a group of storm troopers when you were covert).





Great. I was putting off the Jabba themepark until I made Novice Ranger so I could construct and use Tatooine camo kits (I see this as smart role playing rather than an exploit). Oh, well. I guess they'll just have to see it coming.


Shugyosha


Sir_Perro
Wed Sep 08, 2004 8:51 am
#5

Remember /conceal won't work against all NPCs, themepark or not.



Sirp Ja'vo
Once a Ranger, always a Ranger

Nevaryn
Wed Sep 08, 2004 11:04 am
#6


"Remember /conceal won't work against all NPCs, themepark or not"


My question isn't a matter of it not working at all, but working in what looks like a buggy manner. My conceal is never broken. I apply the conceal before I take the mission, go to the mission waypoint, at roughly 80m out (before the npc's even spawn), my combat queue pops up and the combat music begins. Next thing I see is the ham bars off in the distance of npc's charging me. Next the npc's spawn (usually between 80-20m from me). My conceal is still applied and unbroken. I run, and run, and run; eventually the npc's stop fighting and return to the mission waypoint and my conceal is still in effect. When I return to the waypoint I can approach within 65m of the npc's (who are still conned red against me) and finally my conceal kicks in and I begin to receive scout exp for my camoflage and the npc's do not attack.


These are still the same npc's who attacked me earlier, and they never detected me through the conceal. I believe Nemo0 is right in that this is an incomplete exploit fix and not a matter of certain npc's being immune to /conceal since they are vulnerable to it after the initial attack. I'd like to see this issue addressed as this skill is pretty much the only defence a Ranger/Rifleman has (especially against npc's who charge into melee), and getting those first few shots in before being detected more often than not makes the difference between victory and running for your life.
Seiryuu
Wed Sep 08, 2004 11:41 am
#7

As said, themepark and many quests NPCs ignore camo as part of their script. If you run away and peace then come back, it will potentially work then.

Keep in mind that if you have poor faction, camo is ignored and the NPCs will attack you.

Also if you have high faction, camo can break and cause otherwise friendly NPCs to attack you.

Further, the devs have told us that concealment from NPCs was not intended (yes, yes, we know it says so in the description) and will be going away. Fortunately they have other things to do than worry about bug fixes...



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Aileili
Wed Sep 08, 2004 5:08 pm
#8

Conceal absolutely was intended to work against NPCs. Not only does it say so in the description, but Green Marine commented on it specificly wayback when we first got it and discovered that it was broken. Why on Earth would they even decide to add a resource requiring ability that works the same and only marginally better than a free ability we already had?


That makes no sense, even for these Developers!



Jace Rolo
Master Ranger of the Galactic Pest Authority
Professional Hunter for Hire
Nevaryn
Thu Sep 09, 2004 6:22 am
#9

Just as a follow up for anyone who's interested a CSR has told me that what I described seemed to be an unreported bug in the game and asked me to submit a bug report on the manner. So if anyone else has had a similar occurance, I'd recomend a detailed bug report so that this issue can be fixed
Seiryuu
Thu Sep 09, 2004 9:36 am
#10

Conceal absolutely was intended to work against NPCs.

You know that. I know that.

The latest word from the devs is that it is not intended. You obviously missed the outrage when we were told (and left dumb-struck). We sought clarification and were still told that.

Maybe when GreenMarine gets back from JtL he can correct that, but for now that is the official word.



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Aileili
Thu Sep 09, 2004 3:07 pm
#11

Yeah, I just came back to SWG not too long ago.


I'm glad I missed that outrageous comment by the devs. Are they insane?!

I swear, sometimes, I think that the Developers have Multiple Personality Disorder.



Jace Rolo
Master Ranger of the Galactic Pest Authority
Professional Hunter for Hire
DesktopSaki
Thu Sep 09, 2004 5:44 pm
#12






Seiryuu wrote:
Conceal absolutely was intended to work against NPCs.

You know that. I know that.

The latest word from the devs is that it is not intended. You obviously missed the outrage when we were told (and left dumb-struck). We sought clarification and were still told that.

Maybe when GreenMarine gets back from JtL he can correct that, but for now that is the official word.






You've got to be kidding me. I guess I did miss that outrage. It says in the description it's meant to work on NPC's! (With a failure risk, of course.) Ranger skills are nifty and awesome but have increasingly limited uses--who asks for us to set up camps anymore? I can see it not working in certain situations or places (DWB, etc.), but to take this away altogether would blow my mind.




Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

HaliLee
Mon Sep 13, 2004 8:48 pm
#13

Hmmm, is it just me or is it sounding like Field bioscience is becoming the only truly valid line in the Ranger profession. I'm novice ranger atm with 2/0/4/2 atm.. but the more I read the more I'm wondering if going to Master will truly be worth it. I hope not, as just the idea of Master Ranger is very appealing to me.. but I do want some functionality to it as well. I hope the developers will do something to make ranger more appealing and functional, but I suppose I shouldn't hold my breath.
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