Ranger Archive

Thread: Creature Mitigation?

Zexc
Thu Oct 14, 2004 7:55 am
#1


How about adding creature mitigation 1 at novice ranger and 2 at master? it would work just like the other mitigation skills but will only reduce damage from creatures(also stacks with melee/range mitigation). Or mayby add a creature toughness?



Thoughts?

Message Edited by Zexc on 10-14-2004 08:00 AM

Calculus_Entropy
Thu Oct 14, 2004 8:14 am
#2

I have always loved the idea of having a Creature Damage Mitigation of Creture Toughness (CT being the better choice, probably). I have pitched both to the devs in the past and I am anxiously awaiting any news that they will implement them .

Message Edited by Calculus_Entropy on 10-14-2004 09:14 AM



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Ranger_Rick
Thu Oct 14, 2004 9:19 am
#3

That would be A-OK to me. I'd love to see all kinds of big things to our little profession, but my hopes are the little things to come, such as creature mitigation. I don't hunt with armor and buffs, and I think this would be fantastic for the instances when I get cought between a rock and a hard place.



Ayman Enscone -=Bumbling Ranger Extraordinaire=-
Mugil
Thu Oct 14, 2004 11:30 am
#4

I saw creature mitigation and thought you were asking about buying mitigation bankcredits to offset impacts to local fauna due to your proposed multi-family development.



------------------------------------------------------------
Drifter
murphy7
Thu Oct 14, 2004 2:11 pm
#5

Yes, bring forth the creature toughness. And perhaps a few more tasty tidbits lurking in the foliage that we might chew to alleviate the effects of natural (as opposed to synthetic - read NPC and PC delivered) poisons and diseases.





"Malt does more than Milton can, to justify God's ways to man."

Hyro Protagonist, Jedi adventurer
Gallii Frey, sidekick, houseboy at Manse Protagonist
Nemo0
Fri Oct 15, 2004 12:27 am
#6

From what I've heard, the Combat Balance will be removing damage mitigation (although this still might change).


Either way, toughness is better. The majority of creatures only have a damage range of about 10 points anyway (like 590-600 damage). This makes mitigation all but worthless. Toughness, on the other hand, will work on anything. 50 creature toughness means you take 50% less damage. Such a skill would be invaluable.



Lythender Nirou
Crazy Bothan


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