Ranger Archive

Thread: Has anyone tried Trap droids.

C-Fodder
Fri Nov 26, 2004 11:12 am
#1

With all the discussion of the droids I'd thought I would try one out before I ban them completely from my character.


I was thinking of getting one that has teh trapping modual. Was Curious if these were any good.


How many traps can it shoot before reloading?

Is it accurate?

does it use my combat queue?

Fodder650
Fri Nov 26, 2004 11:27 am
#2

I love my trap droid (hugs probot)

With one trap module he holds 24 traps of one type (i use p-darts)

All of my various trap droids (and i had one with 4 trapping modules since they stack) have used marksman /aim. Its rare they miss even from 60m

No it doesnt enter your combat queue or cost you HAM

BTW for what its worth. I went with a probot because of built in combat capability at the expense of 1k HAM and 1 module. Mine is currently loaded with 2 auto-heal, 1 trap, 1 stim a launcher, 1 combat modules and has 3100 HAM and hits for over 100 damage with a very high speed. He has good terrain negotiation skills. And although his makes that probot sound its not as annoying as the R3's.

The next one i'll have built will be 2 auto-heal, 2 combat, 1 trap module

Message Edited by Fodder650 on 11-26-2004 01:30 PM



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
frightwig
Fri Nov 26, 2004 11:38 am
#3

I've never used one, but a guildmate has a trapping droid.


  • The benefits:

    • You can throw a trap up to 64m away.
    • It doesn't show up in your combat que, so you don't get frozen in place.


Could be useful, if it weren't for...


  • The downside:

    • They can only store one trap at a time, I believe.
    • If you use a harvesting droid, you can't have the trap droid out.
    • The creature will aggro the droid. That might be on the plus side, if it weren't for the fact that they're usually weak and will run away.




kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Fodder650
Fri Nov 26, 2004 11:52 am
#4

* They can only store one trap at a time, I believe.
- Yes thats why my droid carries P-Darts. Saves me the combat turn

* If you use a harvesting droid, you can't have the trap droid out.
- a droid can have both. You just lost part of the harvesting rating

* The creature will aggro the droid. That might be on the plus side, if it weren't for the fact that they're usually weak and will run away.
- Probot has 3100 HAM, R3 up to 4300, LE Repair Droid 5500. All have 20% resistances and make nice little tanks



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
HydrAG
Fri Nov 26, 2004 12:25 pm
#5



frightwig wrote:
I've never used one, but a guildmate has a trapping droid.


  • The benefits:

    • You can throw a trap up to 64m away.
    • It doesn't show up in your combat que, so you don't get frozen in place.


Could be useful, if it weren't for...


  • The downside:

    • They can only store one trap at a time, I believe.
    • If you use a harvesting droid, you can't have the trap droid out.
    • The creature will aggro the droid. That might be on the plus side, if it weren't for the fact that they're usually weak and will run away.






Kimi hangs out with the oddest folk.

Yes I use a Trapflinging Trashcan. Kimi about nailed the points on the head but I will say that for pistoleers and melee users substiting a trapper module for a combat module is probably a good idea. Rifle users seem to be the target demographic for the skinning module, but if you're already up close and personal the droid just takes too much time. My main issue with the trapper droid is it can only carry a single trap type. I would like to see each module able to hold a trap class with an option to fire a specific module or fire all in sequence. It takes about 4 seconds for the little trashcan to fling a trap and be ready to fling another, I know this from spamming my fling command when the Pdart wears off and some nasty comes chasing after my scaley butt.

In my opinion these little buggers are worth it. The problem is trying to compete with something that many believe to be more tangible benefits. Harvesting 105 by hand or 110 with a droid is not justification enough for me to always use a droid, but with resource prices always sliding up you start talking monetary rewards and folks will spend 100K to make an extra 30K. Trapping out to 64m is nice, I'd say that's number 3 on my list of why I like my trashcan. Number one is that I'm not throwing the trap. Its not in my que so I don't have to worry about clearing it when that Pdart runs out or what have you. Plus since I'm not throwing it, I don't have to stand still to throw my Heineken Keg Can at that slightly miffed Voritor. Reason two? Style. With a trash can named Boo, macro Trap "/mood bloodthirsty;/shout Go for the eyes, Boo!;/mood none," and the occasional "/shout Rangers and Hampsters everywhere rejoice" I have fun. If you use an R3 with no combat module you'll end up chasing your droid, I do all the time, but if you get an Probot or put in a combat module it shouldn't run off to much if at all.

Give them a try you might be surprised. If not you can always give it to a up and coming scout, load it up with one of our AoE traps for a real hoot. Nothing says mentor love like watching some student run from a whole gaggle of yard trash that got peeved from a flashbomb.

Hydra



TBN, Kauri
Madhi
Sat Nov 27, 2004 9:32 am
#6

Just a question i also asked on the DE forum, though no one seemd to know.
I've seen that the droids have a number related to traps. Does the droid use that number to-hit the critter, or does it use that number + your trapping skill modifier (therebt allowing you to trap high level critters)??

Also does one module only add more space for traps, or does it increase the 'trappin-bonus'?

Message Edited by Madhi on 11-27-2004 05:33 PM




Madhi Starstrider
Maste
r Bio Engineer/Creature Handler/Marauder
Specialzing in genetical mutated critters
Visit at 6523, 6008 Naboo



Fodder650
Sat Nov 27, 2004 2:25 pm
#7

Stacking the trapping modules allows the bot to hold more traps. And it ads to the trapping bonus. But im with you on what it actually effects. I have seen that my droid does sometimes have a better chance to trap then me. But it doesnt seem to be always.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Landorien
Sun Nov 28, 2004 4:07 pm
#8

The number is the bots trap skill. As for hitting I think the calculation goes something like this:

base botskill + rangersskill /2= Actual bot trapskill


So yeah, once again, a droid that is waaaay more useful for a scout than for a master ranger, since max botskill is 110 I think.




Landorin,
Leader of the Iron Gauntlet,
Imperial Inquisitor,
In service of the Empire.
Fodder650
Sun Nov 28, 2004 5:04 pm
#9

Its a tool to enhance scouts and rangers. Not a tool to nerf us. Remember we dont to discourage the devs from creating tools to enhance our abilities.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Landorien
Sun Nov 28, 2004 7:31 pm
#10

If it's to enhance, isn't it a little puzzling that rangers can't make better use of a harvestdroid than a scout?

I mean, it's adamantly clear that a vibroknuckler is way more effective in the hands of a tka over an unarmed fighter, crafting tools in elite crafting professions over mere artisans, and instruments in the hands of musicians over entertainers.

Why is it that a scout then gets better advantage of a harvestdroid than a ranger with one?

The devs are enhancing scouts, I'll give you that but:

A master ranger will have, at the very least, 100 harvesting base, and the droids that are supposed to enhance us give max 110.. the very optimal of harvesting technology.. Change the harvestbot total skill for rangers or something, if giving us our own elite droid to whip around, or preferably a wookiee slavegirl, is too much to ask.

Meh, old discussion!





Landorin,
Leader of the Iron Gauntlet,
Imperial Inquisitor,
In service of the Empire.
Fodder650
Sun Nov 28, 2004 9:40 pm
#11

Yes old discussion. I just dont want to see people moaning about the scout modules and then we miss on something later.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Madhi
Mon Nov 29, 2004 3:55 am
#12



Landorien wrote:
If it's to enhance, isn't it a little puzzling that rangers can't make better use of a harvestdroid than a scout?
I mean, it's adamantly clear that a vibroknuckler is way more effective in the hands of a tka over an unarmed fighter, crafting tools in elite crafting professions over mere artisans, and instruments in the hands of musicians over entertainers.
Why is it that a scout then gets better advantage of a harvestdroid than a ranger with one?
The devs are enhancing scouts, I'll give you that but:
A master ranger will have, at the very least, 100 harvesting base, and the droids that are supposed to enhance us give max 110.. the very optimal of harvesting technology.. Change the harvestbot total skill for rangers or something, if giving us our own elite droid to whip around, or preferably a wookiee slavegirl, is too much to ask.
Meh, old discussion!





You're comparing the primary tools of classes (weapons/craft tools) to the trap droid as though a ranger would need one. Of course a scout has more use for a trap droid than a ranger, he already knows how to do it. A marksman has more use for a tank droid than a rifleman. But that's just the way i see it..




Madhi Starstrider
Maste
r Bio Engineer/Creature Handler/Marauder
Specialzing in genetical mutated critters
Visit at 6523, 6008 Naboo



Landorien
Mon Nov 29, 2004 11:54 am
#13

nonono, I'm not saying rangers should need it, quite on the contrary I'd want us not to need droids to do simplehuman labour, but;

since we are already forced to use bots in order to effectivelycompete wouldn't it be feasible to think that we would be able to use the robot tech significantly more efficiently than scouts?

If not that, then at least produce high end droids to suit our needs. Imagine a flying trapdroid, that can actually hit the colossal big game.. That's the sort of thing we could use.





Landorin,
Leader of the Iron Gauntlet,
Imperial Inquisitor,
In service of the Empire.
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