Ranger Archive

Thread: Will mounts/vehicles make our Wayfaring skills pointless

BrokenLinux
Mon Sep 01, 2003 9:26 am
#1

We at master ranger have the ability to run faster than anyone in game.


We will not however, be able to outrun speeders/swoop bikes.


We might be able to keep up with the mounts depending on how they design it (we can run alot faster than rontos and banthas now)



What do you guys think?

LecheHombre
Mon Sep 01, 2003 10:20 am
#2

Just speculating, but perhaps the master scout terrain negotiation bonus ( a wayfarer isn't any faster than a master scout unless you get into a crawling race ) will also apply to scouts riding vehicles/mounts... It could still make sense; a person versed in terrain negotation could avoid potholes on their swoop bike, or loose gravel or mud that would slow down their dewback, etc. It will be interesting to see how this plays out.



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Endaro
Mon Sep 01, 2003 1:19 pm
#3

Hmmmm, some interesting ideas. I have a few thoughts. Technically right now we dont run faster then everyone else, we run uphill faster . Perhaps vehicles and animals will have the starting uphill speed. Personally Im still going to be going by on foot anyways. I cant spot as much when Im exploring if Im flying by. Maybe they will change the worthless crawl speed after +50 to affect general terrain knowledge that might be applied to things like mounts, as mentioned. Foolishly driving straight over rocks and through bushes and such would slow you down, even on a speeder bike, so maybe knowing the lay of the land more would give you an advantage. Then again Im not sure if I'd like the Ranger skills to be applied to technological stuff like swoop bikes. Reminds me too much of some stupid idea's I heard for Rangers after the space exp. I heard long ago...

Endaro
LecheHombre
Mon Sep 01, 2003 1:32 pm
#4


rysc296 wrote:
Why would a swoop bike need to avoid potholes?


Good point, what with them hovering... Maybe it would help against really *big* potholes.

Strangely enough, being a rifleman/ranger combo, I kinda like the crawl speed bonus. I realize that it does'nt really benefit most others though...



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1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
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1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
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Takarin
Mon Sep 01, 2003 2:59 pm
#5

I think a couple of things will happen with the introduction of vehicles andmounts.


First, I think the layout of some of the cities will change. Right now, they are set up for players to walk around in. I wouldn't be surprised to see cities like Coronet have more clearly defined 'roads' and 'alleys'.


Second, I think the vehicles will only be able to 'drive' over specific terrain. No land speeders going streight up a cliff face.


Third, I think the maps will become a LOT bigger - with more mountains, swamps, etc that vehicle and mounts can't go.


Just my thoughts...




Takarin -- Teras Kasi / Commando--
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JebusRanger
Mon Sep 01, 2003 7:53 pm
#6

Does any one know if they will speed up the servers or what ever with the introduction of the faster mounts? I can already run fast enough that I am in the middle of an aggressive mobe before it materializes..which by the way is really annoying.



Jebus <lowca>

rysc296
Tue Sep 02, 2003 12:20 am
#7

Why would a swoop bike need to avoid potholes?



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Flick34
Tue Sep 02, 2003 7:15 am
#8

I wouldnt worry about speeders and swoop bikes in cities. Every city I have seen has a parking garage areas. I'm pretty sure that you will have to park your ride when entering a town. I'm sure the Devs have forseen the congestion that would be caused by every player riding a speeder in town. Now to get rid of pets in cities, which hasn't been as big of a problem as it was in the past.



Flick, Rebel Staff Sgt
Rodian Ranger/Medic/Pistoleer
Kauri, Black Sun Syndicate
DarthIguana
Tue Sep 02, 2003 9:21 am
#9



Flick34 wrote:
I wouldnt worry about speeders and swoop bikes in cities. Every city I have seen has a parking garage areas. I'm pretty sure that you will have to park your ride when entering a town. I'm sure the Devs have forseen the congestion that would be caused by every player riding a speeder in town. Now to get rid of pets in cities, which hasn't been as big of a problem as it was in the past.




Great. I can see it now. What with all the anticipation, there are going to be a rash of vehical purchases when they go live. Finding parking at the garage in Theed is gonig to be like trying to find parking in Manhattan during a parade Will there be parking fees and fines I wonder.....

Chris



~ Liavuss Mekka of Chilastra ~
Janias
Tue Sep 02, 2003 1:27 pm
#10

I'm not concerned with all that. What I am concerned with is HOW they are going to implement mounts and venhicles.


I am very wary and very affraid they are going to implement them like they did in EQ.





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Sosstuborx
Tue Sep 02, 2003 2:03 pm
#11

Not to seem ignorant, but how did they implement "player vehicles / mounts" in EQ?


hehe, I've never played EQ...





Col. Cristos Diaz
-------------------------------
Japhy_Chilastra
Tue Sep 02, 2003 2:13 pm
#12

Wouldn't mounts and vehicles go in your data pad? I mean pets do, as unrealistic as that is.


I'm sure they'll make it so you can't enter city zones (not just the city itself) on a vehicle or mount




Japhy Riesling
Master Ranger/Pistoleer
Anchorhead Irregulars - Chilastra
Maruf
Tue Sep 02, 2003 10:31 pm
#13

I don't think it will. I think how they will do mounts and stuff will be like pull it out of your data pad. There sits your speeder. And when you get on it you'll have options of such and such cities on planet and then it'll load them.....Kinda like your personal shuttle. I just don't see a person having free control over a swoop, maybe a mount but not swoop. oh well just what me and my friends are throwing around I don't think it will be near as cool as it sounds. Eh. who know though with Verant and Sony or is it Sony and Lucasfilm?



Le-E

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