Ranger Archive
Thread: Hey Dev's Holo Q anyone what's up with critical failures!
I finally gather enough resources to try my first camo kit and it was a freaking critical failure!
I'm not an artisan, I can't experiment on the kit, the OQ wasn't that low on all the resources.
There are entirely too many critical failures in this game. Period.
I have a Novice Artisan I play on Wanderhome for my casual gaming time. HE ALWAYS gets A LOT of critical failures.
Also my Medic gets far too many critical failures.
AS I was preparing MY FIRST camo kit, I was about to hit create and I said to myself, "Watch, it's gonna be a critical failure." AND BANG DAM lookey who knows this game like the back of his hand!
In real life if I was making something and I failed at it, would all the elements used to create the product just poof? Can't you give us SOME of it back? Or a LITTLE XP for crafting it? Don't you Experience something when you fail in life? Learn from your mistakes?
I want my domesticated wheat back! /bug
NOW I need to leave my HTFB to get more insect meat and domesticated wheat, and MY CAMP WILL POOF TOO! So let me figure out how many resources were wasted...ahh forget it.
Star Wars Galaxies----An Empire Poofed
- I agree, the perceived percentage of critical failures in the game is unacceptable.
- I always know when my Medic fails on a high level crafting item, when he starts fuming. An Enhance Health pack requires ~40 resources, and FIVE components (each taking ~40 resources each).
- That's ~240 resources poof. He loves when Icomplain about failing on a basic camp kit. ![]()
- And just think about the Master Architects building PA halls. They LOVE failing on those. ![]()
-Just trying to say, we aren't the worst off... But it IS a definite issue that needs looking into.
----
- So we get experimentation fixed, and now we start complaining about crafting? I love this ![]()