Ranger Archive
Thread: What should I charge for 989OQ wooly hide?
HuskyRebel wrote:
is it about 10cr per or what?
Thanks alot
OQ is half the total package.
Depends who you are selling too also.
SR and UT are big. Usually, if OQ and SR and/or UTequal 1200 or more, you are getting 10 crs a unit. If UT and SR are less, than you get what you can, but usually never less than 6 crs a unit.
- I believe Malleability allows for longer experimentation lines (more points per line).
- So if a Smith was looking to max out a line, they would want better Malleability to make that line bigger. ![]()
Fred_Skinner wrote:
Actually, I've been told Maliability is better then Unit Toughness by some armourers.... dunno, I didn't get that far in Arty
That's true. It varies from smith to smith, and what level armor they are making from what I undertand. I was only an Engineer for a short time, and I never made more than 2 suits of Bone. The smiths in my PA want UT right now. I guess it depends on the armor as stated.
That's why its always important to try and fulfill the need of your buyer. When selling on the bazaar, since we are the only ones who get the good stuff, I think anywhere from 6 to 10 credits a unit on numbers like stated are sufficient. Though, if the OQ is high 900s, and UT or Mall is terrible, 10 crs a unit is pushing it.
Some bone can fetch even more than 10 credits a unit. I make weekly trips to Yavin IV in hopes of finding that eluse Obahi bone. That stuff was golden. I have gotten 15 to 20 credits a unit on Bria for Obahi.
so 900 OQ wooly would start at 9 cr/u for me. If the SR and UT are low - it would drop as far as 6 or 7. If high, it would go up or stay the same.
The wooly mentioned above with 3 900's is nopt only quality,. but dang hard to come by on Valcyn. I sell it for just over 10 right now - but the market is pushing it up farther
Actually, I believe that Malleability has to do with the HAM costs of wearing the armor (so if you have high Malleability resources, the armor will not reduce your stats as much).
SR is the key to resistances, as far as how much actual protection you get.
UT is the condition/durability of the armor, basically making a suit of armor last longer.
This is just from reading different threads, etc...I am not a armorsmith (my disclaimer), but if I was an armorsmith, I would think UT is the least of my priorities, because the sooner they wear out their armor, the sooner they have to come back and buy a new one.
In addition, from what I hear (read rather), NRaas is correct, that malleability makes it easier to experiment. So, if I was an armorsmith, OQ is the most important (as it affects the all aspects of armor), but I think I would rate Malleability over Shock, but, alas, I'm not an armorsmith, so that is my opinion only.