Ranger Archive

Thread: Idea for new Ranger ability /coax

Flop
Thu Sep 18, 2003 4:24 pm
#1

I was thinking about this the other day while taking down lairs. What if Rangers had the ability to /coax mobs from lairs. This ability would allow the Ranger to spawn mobs from the lair wihtout actually attacking the lair. It would be more in line with a Ranger to /coax the mobs out without actually destroying the lair. Maybe this ability would cause a small increase in the overall number of mobs spawned by a lair since none would suffer "collateral damage" from the attack on the lair. For instance, if a said lair would spawn 10 mobs using the /attack /peace method, it would spawn 12 if a Ranger /coaxed the mobs out.





Irtann/Irtai
NerfBurger
Thu Sep 18, 2003 5:17 pm
#2

A "lure trap"is in development withthe upcoming Trap additions. I would suggest reading the correspondent feedback that issticky at the top of the ranger board.



QMPFLURRY ANTARIAN RANGERSPMQ
DEKAS OLO [FAR]
MASTER
RANGER - RETIRED
MASTER PISTOLEER - MASTER BOUNTY HUNTER - SQUAD LEADER

NRaas
Thu Sep 18, 2003 5:28 pm
#3

"A "lure trap"is in development"


- Actually I thought the same thing when I first read the post.


- But... That's not what the idea appears to be about.





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NerfBurger
Thu Sep 18, 2003 5:42 pm
#4

"Actually I thought the same thing when I first read the post."

"But... That's not what the idea appears to be about."


Oops, guess I didn't read it close enough. Still I'm unsure as to what this would accomplish.I believe a lair has a certain number of mobs it will spawn; this may speed up the time it takes to clear a "empty" a lair, but I'm not sure that is what you are suggesting. Are you suggesting allowing rangers to spawn more mobs from a lair than a non-ranger? I see nothing wrong with the tried and true, /attack & /peace method. I don't see any collateral damage on spawned mobs after an attack on the lair. I see now that it is an original idea, and for that, you get a sticker (sorry N'Raas, stole that from you )Maybe I don't understand it as you do, so again, sorry for jumping the gun on my first post. I hope you add to the post and clarify your idea, not to many original ideas around here...




QMPFLURRY ANTARIAN RANGERSPMQ
DEKAS OLO [FAR]
MASTER
RANGER - RETIRED
MASTER PISTOLEER - MASTER BOUNTY HUNTER - SQUAD LEADER

NRaas
Thu Sep 18, 2003 5:49 pm
#5

NerfBurger


"Still I'm unsure as to what this would accomplish"


----


Flop


"if a said lair would spawn 10 mobs using the /attack /peace method, it would spawn 12 if a Ranger /coaxed the mobs out"


- Using the /coax command, he appears to want to pull more creatures over the existing lair limit.


----


- Now, I don't know if it would be worth the effort to add such a command,so we can pulltwo more creatures per lair.





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Elfanan
Thu Sep 18, 2003 6:40 pm
#6

Very nice idea. To amplify the suggested skill, how about making /coax work immediatly and pop a creature. I know that when I farm, it can take some time for a new mob to pop.




Tenzing Norgay
Bria
Curently based on Yavin
Flop
Thu Sep 18, 2003 8:28 pm
#7

After re-reading my first post, I relize it is a little confusing. Sorry about that, but I was trying to get it written while my wife was waiting on me so we could go shopping... Needless to say, I was a LITTLE rushed!

Now, to clarify...

I think it would be a nice ability for a Ranger to draw more creatures per lair (perhaps only when solo?).

Since we currently /attack; /peace to cause mobs to spawn, but also damage the lair in the process, I though an ability to spawn the mobs without attacking would be neat. To explain the extra mobs per lair for the /coax ability, we would say that the current /attack method causes "collateral damage" to the mobs still in the lair. /coax would not cause this "collateral damage", thus resulting in more mobs per lair for Rangers with the /coax skill.

The number/percentage of extra mobs could be based upon the Rangers skill or be a fixed amount. I just used the 10/12 mob as an example. That is a 20% increase, though, and I don't think it should be much higher or it would really begin to affect the economy.

This ability would help a lot with explorer missions. Suppose I had a mission to kill 45 Whatever Mobs. If a lair currently provides 10 of these mobs, I would need to find 5 lairs. However, if I could /coax extra mobs from the lair, I would only need 4 lairs to reach my goal.

I also like the ability someone mentioned above that you would have the option to spawn all the mobs at once, instead one or two at a time.

Although my proposal seems minor (and I admit, I pulled the number of mobs off the top of my head... I did mention I was rushed ), I think a 15-20% increase in mobs/lair ability would be a nice option for high-level Rangers to have.

Hopefully, this made my idea a little more clear...





Irtann/Irtai
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