Ranger Archive

Thread: Rangers creating spawns

KaiRaene
Thu Apr 15, 2004 6:02 am
#1

Okay, I think we have discussed this before why couldnt a Master Ranger be able to focus on finding pikets? So, in that sense the Master Ranger becomes a mission terminal without payout. Have a similar interface as Areatrack but have the option to find creatures that tend to inhabit/spawn in that area.


Being able to create spawns like a mission terminal would be a great use of skill points and would make alot of people consider Ranger. Tho, I guess the hologrinders would keep Ranger while they grind thru all the combat professions.


I dunno.... just a thought that popped up.



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C_Rotius
Thu Apr 15, 2004 10:43 am
#2

Thats a great idea! A ranger should be limited in the level of creature lair that he/she could spawn....maybe something MUCH lower than the equivalent combat skill to Ranger skill. And maybe one could never get the best types of creature. I like it....that would be pretty kewl.



Roti
Gorath
Scout, Marksman, Pistoleer, Musician, Entertainer, Medic, Combat Medic, Artisan, Brawler, Commando, Architect, Image Designer, Teras Kasi, Creature Handler, Ranger, Squad Leader

Squidwalker
Thu Apr 15, 2004 11:03 am
#3

This has been talked about before. And actually first by Q3PO. It's the /track command (as opposed to /areatrack) that we keep talking about. The idea being, you /track and list of creatures native to that area show up on a list. You pick one, and it creates a spawn of that creature. You get a wp to it. The chance factor of it is that the tracking skill may or may not take you to the spawn, it might wander, or something else might have spawned.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
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