Ranger Archive

Thread: CU: BE med. resource usage

agent156
Sat Apr 09, 2005 6:15 pm
#1

Wow

BEs saying wow and stuff about this list.

So ya... um. The devs must have something up their sleeves. We can't be this gimped and still provide so much of all this... stuff. Its cazy, its wild. I just don't know what to say.

Is this some sign that we have some uBeR ungimping on the way? Or should I just take this as a sign that they are totaly nuts?

Granted this suff will only make skills 20% better, but look in game now, every one wants the best of anything, at all times, that helps them at all.

+STUNED+
Obata
Sat Apr 09, 2005 7:17 pm
#2






agent156 wrote:
Wow

BEs saying wow and stuff about this list.

So ya... um. The devs must have something up their sleeves. We can't be this gimped and still provide so much of all this... stuff. Its cazy, its wild. I just don't know what to say.

Is this some sign that we have some uBeR ungimping on the way? Or should I just take this as a sign that they are totaly nuts?

Granted this suff will only make skills 20% better, but look in game now, every one wants the best of anything, at all times, that helps them at all.

+STUNED+






Two points:


1.) I expect (yes, just my personal opinion) that the enhancers will not be in demand, because they just aren't needed. Therefore demand for their resources will be low. The only thing most med crafting BEs will make will be stims.


2.) Resource requirements can easily be changed during beta. There is a precedent for that (with Wookiee armor).

Message Edited by Obata on 04-10-2005 01:02 AM



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
DesktopSaki
Sat Apr 09, 2005 7:19 pm
#3

Holy cow, that's a lot of stuff.


They really should've included us in the CU.


...I didn't even know anything on Lok could be milked....



Once a Ranger... Always a Ranger.
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Almagill
Sat Apr 09, 2005 9:19 pm
#4



DesktopSaki wrote:
Holy cow, that's a lot of stuff.
They really should've included us in the CU.
...I didn't even know anything on Lok could be milked....





Lol, just answered you in the other thread, so prolly get flamed, but yup, Snorbals on Lok give milk, they have a current CL of abt 19-34 and hit pretty hard with stun and dizzy. So, warm your hands, mask scent and walk werry werry quietly...

Oh, and keep one eye open over your shoulder for gurks (have they always been aggro??), kimo, those dog things, pirates, corsairs and random mental locals.



OTOH, as Obata says, as this is in test just now there's a +chance+ that things will get adjusted, especially that fish requirement... Then again, it'll give us something to do in our retirement camps by the sea...



New HOWTO: Gather Milk, Fish, Mollusk, etc.
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Creaturetaimer
Sun Apr 10, 2005 12:37 pm
#5






Almagill wrote:





DesktopSaki wrote:

Holy cow, that's a lot of stuff.


They really should've included us in the CU.


...I didn't even know anything on Lok could be milked....







Lol, just answered you in the other thread, so prolly get flamed, but yup, Snorbals on Lok give milk, they have a current CL of abt 19-34 and hit pretty hard with stun and dizzy. So, warm your hands, mask scent and walk werry werry quietly...

Oh, and keep one eye open over your shoulder for gurks (have they always been aggro??), kimo, those dog things, pirates, corsairs and random mental locals.



OTOH, as Obata says, as this is in test just now there's a +chance+ that things will get adjusted, especially that fish requirement... Then again, it'll give us something to do in our retirement camps by the sea...





Oh well may aswell start fishing. (99.9 pt. rod)



Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
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