Ranger Archive
Thread: Lifestyle Levels instead of Combat Levels
Instead of Combat Levels, the devs should give each class a Lifestyle Level, to reflect how tough the characters skills make them. Obviously, all of the professions branching off the Brawler & Marksman tree have a high Lifestyle Level. All of the professions off of the Scout tree would as well, because an active outdoor lifestyle is physically demanding. In addition, dancers would have a high LL, in recognition of the demands of their profession.
If the "real life" justification for CL does not exist, and the devs are trying to make the game "more fun", then it should be eliminated completely. Give all characters the same stats, with adjustments for racial differences.
Why should a Musician/TKM be penalized compared to a Doctor/TKM, outside of the obviousl and voluntary choice of professional skills? They pay the same per month, why are they not allowed the same access to content (high end hunts, GCW, etc.)?
Why should a character get more hit points just because they have mastered another box in a "combat" skill? The reward for mastery of that box should be the same as a "non-combat" skill -- the increase in ability to use that skill. The only games that I can think of that still retain the linkage between higher level and higher hit points have the words Dungeons & Dragons in their title or history.
If a combat stacker loses in pvp to a "non-combat"/combat character, then they should learn to use their skills better. If the lose to a group of NC/C characters they should remember that mobs are more dangerous than single opponents. In either case, quit whining for more hit points, and devs, quit pandering to them.
Istare
Tannis D'Arian Master Rifle/Ranger (until CU) Istare D'Arian Master Tailor/Craft Dabbler Tamesis D'Arian BE/TK (work in progress)