Ranger Archive
Thread: CU Armorsmtih Organic resources cut in half!
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AragornSoS
Wed Apr 13, 2005 1:19 pm
#2
Bah. They're still looking at, what, something like a 276% INCREASE in the amount of organics they need, and the amount they can produce in any run is still limited from what they could do before.
They're still looking at armor going from needing roughly 210 or so organics for comp to needing 700-ish organics, and they're going to have to deal with people wanting all KINDS of different armor - even if you're only certified for 1 type of armor, with all the skins, it's more likely that people will go for different types of armor (different skins) to vary their look and be unique. So the load on an AS is seeming like it's going to be a lot higher, if for no other reason than they can't mass produce just 1 type of armor (comp) and everyone just gets that, they'll need to deal with 3 types (assault, battle, recon) AND all the different skins for each, color combos, special orders, etc etc. They're still going to need tons of organics to support this, so stock up now if you've got good (or even semi-good) stuff in shift!!!
Yes, the amount of resources got cut roughly in half. All that shows is that
1) always in the motion, the future is. None of us know what the "final go-live" state is going to be for the CU, we're still early in the testing, and for all we know, we're still seeing some bizarre numbers because the devs are still trying to forced-herd us towards testing specific things.
and
2) the AS community is lucky in that they are at least getting somewhat frequent communication with the Dev working on their changes. I can only hope we get the same when it's our turn and the Ranger Revamp moves from a campfire tale to actually being "in progress" (heck, I'd take an "In Concept" at this point...)
Oculus
Wed Apr 13, 2005 1:37 pm
#3
Calculus_Entropy wrote:
That's because they are going to get rid of the Ranger prof, and the Scouts won't be able to provide enough resources by themselves...no, really...
This isn't directed at you, Kai, it's directed at the conspiracy theorists. I thought I would beeat them to the punch.
They could remove organics entirely, wouldn't matter to me.
I'm not planning on hunting for resources with the new con vs. harvest yield system.
OhGod3001
Wed Apr 13, 2005 2:02 pm
#4
Calculus_Entropy wrote:
That's because they are going to get rid of the Ranger prof, and the Scouts won't be able to provide enough resources by themselves...no, really...
This isn't directed at you, Kai, it's directed at the conspiracy theorists. I thought I would beeat them to the punch.
No, no, no Calc. They're getting rid of rangers *and* scouts. They'll simply add in an innate harvesting command available to all players, and then simply raise the harvest yield as the player's level increases. This way they get to kill faster, and get more resources per kill as they level up, a much more efficient system as I'm sure you'll agree.
Various state moves have been moved from traps to other proffessions. The /conceal move has been borrowed for /concealshot. Rifleman get the best concealment. I guess they'll also throw in a sprinkling of TN bonuses to various, no doubt novice, professions, and for a bit of fun (maybe on a Friday Feature) they'll introduce a ranger-esqe style hat certed to, oh I don't know, lets says Master Doctor or something. And we're done....
(this is an attempt at humour btw)
WildBil2Me
Wed Apr 13, 2005 2:03 pm
#5
Calculus_Entropy wrote:
That's because they are going to get rid of the Ranger prof, and the Scouts won't be able to provide enough resources by themselves...no, really...
This isn't directed at you, Kai, it's directed at the conspiracy theorists. I thought I would beeat them to the punch.
You totally psyched me out Calc... I thought you'd fallen to the dark side! haha ... then I read the second line and went... "There's Calc!!!!"
Vorpaks
Wed Apr 13, 2005 2:11 pm
#7
Oculus wrote:
Calculus_Entropy wrote:
That's because they are going to get rid of the Ranger prof, and the Scouts won't be able to provide enough resources by themselves...no, really...
This isn't directed at you, Kai, it's directed at the conspiracy theorists. I thought I would beeat them to the punch.
They could remove organics entirely, wouldn't matter to me.
I'm not planning on hunting for resources with the new con vs. harvest yield system.
Just to clear things up - right now we only know that con affects scout xp. We do not know if it determines harvest amount except by determining the type of creature we can kill (or what level group we need to kill it).
Ryche_Mykola
Wed Apr 13, 2005 5:50 pm
#9
Creaturetaimer wrote:At least we have the AS forum on our side
You bet you have the AS's on your side!
Glad you guys are finally considered a Combat Class! I was always wondering what the General Creature Aiming Skill was in Scout.
SickSix
Wed Apr 13, 2005 5:52 pm
#10
well, we get the CL increase now. that does mean we get health bonus now too right? silly question, but i want to be crystal clear
agent156
Wed Apr 13, 2005 5:55 pm
#11
Oculus wrote:
>
They could remove organics entirely, wouldn't matter to me.
I'm not planning on hunting for resources with the new con vs. harvest yield system.
I've only seen con vs. Scout XP I've gotten the same harvest from the same creatures any witch way my CL changed. Only my harvest mod has changed things.
KaiRaene
Thu Apr 14, 2005 12:26 am
#12
So, they solved the organic resource issue. Guess we should look at that farm proposal more seriously. Link
Blixtev wrote:
Brutus_Krylop wrote:It's late and I can't sleep, so what better way to pass the time than by doing some number crunching on the new armor schematics as provided by NiBorg. I'm going to assume that even with the new layering system, the advantages of quad-layering will be such that quad-layered advanced armor will be the norm for maxxed-out combatants.Some general observations:
- With the exceptions of the Kashyyykian Wookiee armors and the Ithorian Defender (Battle) armor, all equivalent-level suits of armor (basic/standard/advanced) will require the same aggregate number of organic and inorganic resources.
- Under the new system, a single suit of Advanced Assault, Battle, or Recon Armor will require 1580 organic resource units. This is 14.5% of the total resource requirements.
Currently, a single suit of Advanced Composite requires 210 creature-harvested resources, or 4.3% of the total. The new system triples the influence of creature-harvested resources, and the numerical increase is 652%.
However, a suit of Advanced Padded currently requires 1515 organic resource units, meaning a numerical increase of 4%. Furthermore, a suit of Advanced Kashyyykian Hunting Armor currently requires 941 creature-harvested organic resources, while a suit of any Wookiee armor in the new system will require 1540 creature-harvested organic resources, for an increase of 64%.- Under the new system, excluding tailored panels and cloths, the aggregate resource requirement for a maximum factory production of 29 suits of quadruple-energy-layered advanced armor is 376,445 resource units. Currently, a maximum factory run of 46 suits of triple-energy-layered advanced composite requires 225,262 resource units. So, we will be able to make 63% of the armor for 167% of the resources.
The last bullet point above is the crux of the problem, and it means one of two things -- either we must accept a serious reduction in our earnings potential, or the price of armor will skyrocket. Why? Follow along.Let's assume that I currently charge 350,000-credits per full suit of armor. If I can make 46 suits in a "run," and assuming all 46 suits sold in a timely fashion, I can expect 16.1 Million credits of income from the resources, time, and effort.Post-CURB, my income needs will not change -- I still have to pay maintenance, buy resources, fund my spice habits, and all other manner of in-game needs. If anything, they would likely increase, but for the purposes of this exercise, we'll assume that they won't. Furthermore, my rational expectation is that my net earnings potential will remain constant. Thus, I must restructure my prices so that I realize the same profit for my resources, time, and effort that I earned in the previous system -- I must convert that 16.1Mcr.Because I am now using 67% more resources for the same effect, I can multiply my price by 1.67, but this assumes that all resources are equal in value. (Clearly they are not -- the added organic and rare resource requirements should easily increase the 1.67 multiplier.) Due to the changed system, I am now also less productive with my time and resources, as I can only make 63% of my previous stock for the same effort. (This assumes that the total factory times for a "run" remain relatively constant from the old system to the new.) To retain the same "hourly wage," I divide my price by 0.63.Having now accounted for the increased resources and decreased productivity, we see that in order for me to retain the same earning potential in the new system as in the old, I must increase my price by 265%. For the hypothetical 350,000-credit suit, the new CURB price becomes 927,778-credits. Again, the new price does not even take into account the anticipated increased per-unit resource costs or the likely increase in factory time and shop overhead if one wishes to maintain a well-rounded shop, so it is entirely likely that the price could rise even further.Are we likely to see the price of post-CURB armor almost triple the current level over the long run? I doubt the market will bear it. An increase of 50-100% is much more likely. What this means is that our earning potential as armorsmiths will take a significant hit, as we'll be forced to eat the costs of decreased productivity.Just my sleep-deprived ramblings.
Excellent post, I cut the number of organics in half on cores and final appearance combines, should make it to TC today or tommorrow.
Calculus_Entropy
Thu Apr 14, 2005 12:42 am
#13
That's because they are going to get rid of the Ranger prof, and the Scouts won't be able to provide enough resources by themselves...no, really...
This isn't directed at you, Kai, it's directed at the conspiracy theorists. I thought I would beeat them to the punch
.
This isn't directed at you, Kai, it's directed at the conspiracy theorists. I thought I would beeat them to the punch
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