Ranger Archive

Thread: Any fellow Rangers care to comment...?

amxguy
Wed Aug 10, 2005 11:38 am
#1



Wow, that was a dumb quest io LOL

Message Edited by amxguy on 08-10-2005 11:46 AM



Onildera Oodo
Elder Smuggler

Vendors at -320 -5500 Corellia.
850m outside the gates of Coronet.

Oreet
Wed Aug 10, 2005 11:44 am
#2






amxguy wrote:


So, let's say I have three accounts.


1. Master Artisan / Master Merchant / Master Shipwright / Architect

2. Master Smuggler / Master Pistoleer / Master Marksman / Carbineer

3. Master Ranger / Master Marksman / Master Rifleman


I am paying for three accounts, bought three sets of software, three sets of expansions, etc.


Why would it (if at all) be bad for the game/economy if I had just one character with 750 skill points and 30 lots? In my opinion it would be the same.


I'm not looking for a Jedi, nor am I looking to get a free account. I am still paying for the same features. The true gain there would be re-logging every time you needed to use a skill on your other toon.


For mw this would be a geat addition, maybe a 36 month vet reward.


Any thoughts from the masses.......?





because this template is more uber than any 240 point players:


Master Artisan / Master Merchant / Master Shipwright / Architect / Master Smuggler / Master Pistoleer / Master Marksman / Carbineer / Master Ranger / Master Marksman / Master Rifleman
amxguy
Wed Aug 10, 2005 11:45 am
#3

yeah LOL didn't think that one through lol



Onildera Oodo
Elder Smuggler

Vendors at -320 -5500 Corellia.
850m outside the gates of Coronet.

Oreet
Wed Aug 10, 2005 11:50 am
#4

the biggest problem is that with a Rifle, you could do all Smuggler, Pistoleer, Carbineer, Rifleman, Marksman specials anytime you wanted, and would really over-power a single player.
amxguy
Wed Aug 10, 2005 11:52 am
#5

Yeah LOL. Sorry fellow Rangers - hate to embarrass you like that....flame away.....



Sick and on meds - it's my only excuse....





Onildera Oodo
Elder Smuggler

Vendors at -320 -5500 Corellia.
850m outside the gates of Coronet.

Oreet
Wed Aug 10, 2005 11:55 am
#6






amxguy wrote:

Yeah LOL. Sorry fellow Rangers - hate to embarrass you like that....flame away.....



Sick and on meds - it's my only excuse....








we don't flame around here, unless someone deserves it. or unless we're building a campfire to roast marshmallows over.


trust me, i bet everyone that's played SWG wished they had more skill points.

Starson
Wed Aug 10, 2005 2:01 pm
#7


The mmorp I played before SWG was called 'Empire of Istaria'. It was pve only, and it had 2 sperate skill point pools. One for combat and one for crafting. I don't really see how this could be bad for SWG, since crafting skills give you no (well maybe a +10 in some defences) help what so ever in combat. This would put a lot more porduct on the market and help balance out the mega price tag's on a lot of sutff.


One other nice thing about the other game was that you train in anything, combat or crafting. You could only have one profession active at a time, say you trained in Ranger and Fighter (in was in a fanasity setting) lvl 20 in both skills. If Ranger was active, you will get all of their skills and bonuses, but only 1/2, lvl 10of your secondary skills and bonuses for fighter.


I just bought a second account a couple weeks ago myself, it was my one year vet. reward to myself . Way back in JTL beta I used the blue frogs to make my sw/de, with tkm to protect myself. I really enjoyed this templet for it complimented my pilot so well. My new account will be master art./sw/de, and as much scout as i have points left over.


What I would like to see in swg is for Jedi to have its own skill point pool, so I could keep Ranger when I get 'glow stick maddness'.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Phenix1050
Wed Aug 10, 2005 2:15 pm
#8

the difference here is that people in SWG can be JUST crafters. Meaning that they chose to play as crafters. If any combat toon can also pick up a crafting professions then there's no need for dedicated crafters, since combat toons can get the loot and make it themselves. Thus, in other games, you'll find less people who have toons that just craft, since they can also do combat.


This game is about choice, those games aren't.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Starson
Wed Aug 10, 2005 2:19 pm
#9







Phenix1050 wrote:

the difference here is that people in SWG can be JUST crafters. Meaning that they chose to play as crafters. If any combat toon can also pick up a crafting professions then there's no need for dedicated crafters, since combat toons can get the loot and make it themselves. Thus, in other games, you'll find less people who have toons that just craft, since they can also do combat.


This game is about choice, those games aren't.







That is kinda my point Phen, I wanna craft, but I don't wanna just play half the game....any way I know its just a pipe dream.
As you well know we are allready excluded form particitating in the GCW.

Message Edited by Starson on 08-10-2005 02:39 PM

Message Edited by Starson on 08-10-2005 02:39 PM



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Tarnak_Archvold
Wed Aug 10, 2005 2:41 pm
#10


Starson wrote:
That is kinda my point Phen, I wanna craft, but I don't wanna just play half the game....any way I know its just a pipe dream.


Well it use to be possible to be both a crafter and combat capable with the same character, before the CU. Not you have to be all-combat to take fully part in the PvE. Sad really.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Nemo0
Sun Aug 14, 2005 10:35 am
#11



Tarnak_Archvold wrote:

Starson wrote:
That is kinda my point Phen, I wanna craft, but I don't wanna just play half the game....any way I know its just a pipe dream.


Well it use to be possible to be both a crafter and combat capable with the same character, before the CU. Not you have to be all-combat to take fully part in the PvE. Sad really.



I think it's really only for solo PvE that a crafter hybrid won't work. While it is true that a Armorsmith/Smuggler would not be as good to have in a group as a Pistoleer/Smuggler for most PvE, they would still be useful (especially so for DWB runs). The CL 80 group modifier means that any single elite combat mastery player will be about as effective as a Master Ranger/Master other and that can work reasonably well.



Lythender Nirou
Crazy Bothan


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