Ranger Archive
Thread: Proof that maskscent is not working correctly
Bothan master ranger +115 camoflauge
I keep my radar at 128m.
Tonight I was running through a deserted area of Tatooine when I got the message "a creature has detected you". There were no creatures of any type on my radar. There were no arrows indicating creatures were off the edge of the radar. Maskscent definitely broke and did not expire because I had the timer active when I tried to reapply it. I stopped and did an /areatrack and the closest animals were over 400m away. No mobs spawned while I was doing the track. My radar was entirely empty of yellow or red dots during the entire time.
Were there any stuctures on the area? There has been a stated hotfix that will remove "lairs" (note: some are invisible lairs you cannot target and just spawn a set of mobs) if they coinside with a PC structure. I have seen this in action were I would see a group of swoopers pop in then back out again near a PA "town". Just a thought...
However, I will conferm that MS and Conceal are breaking for me MORE as master then as novice. I can't use it any more. I was hunting tonight and it broke so often (I thought just maybe they might have snuck in a fix) I never had it up more then3 minutes tops. Conditions were not anormal or congested, I was hunting mid and low level.
No structures on my radar. Nothing on my radar but desert.
I have noticed several times running past an aggro lair, getting the xp from all the mobs in it, and then when the lair is almost off the radar (no other lairs nearby) my maskscent breaking and a mob from the now out of weapon range lair making a beeline for me. This happens a few times a day and I was thinking it might be a lag issue even though I am on DSL with an average ping of 65 to the server. But now I am thinking it is related somehow to the above.
I have other issues with maskscent as well, most notably that very low level mobs such as kreetlesand sevortts break it often. But this is the first proof I've had that the skill is not working correctly.
Deoka,
First - are you talking about maskscent or conceal? Because your camo modifier has nothing to do with maskscent now.
Second, take this thread over to the Scout forums, and check out some of the stuff we've written on maskscent over there. As maskscent is primarily a Scout function now, I want to get the discussion off it off the Ranger boards. ![]()
B
Maskscent is a Scout skill. Has to be, as a Scout if worked great, as a Ranger it breaks every 30 seconds.
Prime example, hunting on Datooine. A smuggler, a CH and myself. The CH who has only scout skills was fine, his stuff never broke. Mine was breaking every minute or less.
A volitor lizard starts after us, as the smuggler was not masked, jumps on him, chews him up, spits him out. I had not moved, made an aggressive gesture, farted, nothing... "A creature..." I join my buddy in the cloner. The CH watched, his maskscent worked fine for him and his pet, and he lived.
Oh yeah, maskscent works well, it and rescue seem to spell suicide to me.
JB
JB,
Go read the scout forums.
There are mixed reviews.
I'm Master Ranger and its working fine for me. We're trying to figure out where the problem lies.
B
My biggest beef with MS is this: It seems to be a much bigger chance of the creature attacking you after it breaks MS. I have buddies that are not Masked and can stand at 35 meter not getting aggroed. When MS breaks(did I mention it does all to often?) I get a qiucktrip to the Cloning facility, all the while mu buddies are laughing their ass of in groupchat, beacause I have "wasted" so many skillpoints for this to happen.
It is like the animal is sentient, and thinks something like: "AHA!!!! That smartass ranger is trying too fool me by using his Mask Scent ability!!! I'll teach him a lesson!"
Being 1 and a half box away from master ranger I am beginning to doubt if choosing Ranger was right? It seems to be so many better things to spend those skillpoints on
Are you expecting 10-20% failure rate? Maybe our definition of "working" is different? I get this with MS and Conceal, btw...
I finally got ahold of the resources for a camo kit. For me it was working how I envision it. It rarely broke and even hid me from an AT-ST (I'm neutral - oopsie. Too bad that 275 xp is wasted on me). Being able to stand next to non-aggressive thugs I had -5000 faction with and not get attacked was also nice. I could run past low level aggressives and it wouldn't break.
I still have issues with maskscent though. My biggest one being that it should no longer cause an increased chance of aggression.
Guys,
Your camo modifier only works on /conceal.
Maskscent has its own modifier that is called "Mask Scent" and is maxed at Master Scout.
Go read the Scout forums - this issue has been hotly debated.
Fred, yes - 20% is in my opinion, acceptable for a starter profession skill.
I personally think that Maskscent is generally working as intended- there are some quirks, though. The real issue lies with /conceal - it should be working more along the lines of how Maskscent was working after the patch - rarely breaks, long duration. That's where the real issue lies.
B