Ranger Archive

Thread: Rabger is just a title! nothing else!

aTrophyhunter
Wed Sep 24, 2003 1:29 am
#1

Well, where to start,


I have almost made it to master ranger just need the laste camping skill and this is what I have realised:


Most of our skills doesnt matter at all, take the trapps: I only use the scout trapps since they have better function (adihave mesh, Glow wire trap and penacine dart) so I dont need the trapp line in the ranger tree!


And What a bout the "burst run eff." I have tested it and I burst run just as long and as fast as a nivice scout! So thats no use!


Cammo kits is a waste of resourses, I use the mask scent instead, easyer and cheaper, sice I hunt creatures that is all I need since I combine it with the take cover skill from time to time!


And now harvest! Im not exactly sure how much more I get than a novice scout but its only a few units extra per creature, so do I need it for the skill points it costs?


Terrain N. Becouse I often hunt in groups I have noticed that it differs only little from the novice scout that has one skill in that line! So pretty much not much use there!


So what is the use of a ranger other than his big camps when u are in big groups!


Ive postae many things that I feel could make the proffesion more usefull here are some examples:


1. New trapps (I know its in development GOOD!!)


2. Multi-harvest bone hide and meat or twice as much units as a novice scout.


3. Creature combat skills, (could be many things use your imagination)


4. Longer or faster burstrun


5. Meele def. from creatures


6. More slots in the data pad to save wp in! (couse I know Im full hehe) a ranger log would be cool


7. Bf healing in feild base kits by a entertainer!


And ofcourse the matter of trapping pets!


I dont want this post to be taken the wrong way, I love the ranger proffession and wouldnt trade it foranything else but the fact is that for now we are copletly useless dosent really matter if u are a Master scout or a master ranger! And thats a drag. We need more uniqe skills like all the other proffessions.



Aethlon Surbaa<SITH> Ranger/rifleman --- Bria


Gillpatalon
Wed Sep 24, 2003 2:34 am
#2

I saw your title and thought the dev's had added a new profession.


Ranger is a dream, but in this game it's got aspects of a bad one.




................................................................................

Artificial Intelligence stands no chance against Natural Stupidity.
JBMat
Wed Sep 24, 2003 4:05 am
#3

Be a lot more effective if you learned to spell or used the spell checker. Just a thought.


You basically state things a lot of us have written about before, and offer no possible fixes. I was amused by your spelling though.


Off into the wilderness, in my Rabner guise, no one will guess my true identity.


JB


huked on fonix didn't werk for hymn

Keto_Jax
Wed Sep 24, 2003 5:34 am
#4

Now, was that spell check comment nessesary? It's obvious he made a typo. Look at the N, it is next to the B.


Some good ideas here.




....................................................
keto jax
Keto Power - Radioactive in bulk
RyunosukeKnT
Wed Sep 24, 2003 5:51 am
#5

Agreed Ranger traps need worked on a bit, but not totally useless, I like the flash bomb personally


actually Burst run effeciency is how much HAM is taken when you burst run


Camo kits work against NPC's and you can't maskscent another player


again, harvesting resources has been discussed by the coresspondant, NBaas I believe (BPardon the spelling) and that we should as masters be able to harvest all of the resources off a creature.


Terrain Negotiation 50+ applies to crawl speeds (or so I heard), so add that to riflemans' cover and sneak, and well.....you get the idea.


Actually as a ranger, I CAN out burst run a scout/non-scout


melee def vs creatures would be nice.


Get a droid


Been discussed in the "top 5 issues of Rangers" post


and Trapping pets/to hit bonus vs pets/trapping PC's would be nice as well and possible (not sure) in development, but is known in the "top 5 issues" post.

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