Ranger Archive

Thread: I might have figured out the formula for harvesting, but need a larger dataset to verify it.

Washell
Fri Jun 25, 2004 6:57 pm
#1


First, I observed that a creature dropped at the same spot (done with the help of a waypoint) always gives the same amount during a shift. This leads to the theory that creature resources have their density settings just like the rest of the resources.


Hide

Skill/10 * CL * density% * bone/hide/meat modifier = Harvest

Enraged Bull Rancor with veghash: 130/10 * 89 * (deducted) 60% * 1.0 = 694 units (is what I pull of them in-game)


Meat

Skill/10 * CL * density% * 0.8 = Harvest

Enraged Bull Rancor with veghash: 130/10 * 89 * (deducted) 60% * 0.8 = 555 units


Bone

Skill/10 * CL * density% * 0.7 = Harvest

Enraged Bull Rancor with veghash: 130/10 * 89 * (deducted) 60% * 0.7 =486 units


There are a couple of issues with this formula.


  • I'm getting too high numbers when I run this on Kaadu CL's

  • Possible explanation: Lowering the density to the levels comparable to ores creates the right amount

  • It doesn't fit the observation that a Master Ranger harvest 30% more then a Master scout. This formula lets us harvest the double amount.

  • Possible explanation: Collecting that data was not done carefull enough.

The dataset I'd like to get.


I'd prefer a Novice Scout, Master Scout and a Master Ranger to group together. They set a waypoint and lure creatures with different CL's and different resource types to that spot and deliver the killing blow while the creature is within the "beam". A certain shifting (due to lag, creature trying to escape, etc) will always occur but 10 kills of each CL will provide a nice average. Creatures with a higher CL are preferred to negate the effect of the 60% group harvest (rounding up/down errors).


Reports preferred in the following form:


Skill - CL - Type - Units



15 - 89 - Dath Carnivore - 80
50 - 89 - Dath Carnivore - 267
100 - 89 - Dath Carnivore - 534


With the units being the total amount harvested of that CL divided by the number of kills.


If we can verify this formula or modify it so it fits the observed data we can work from there to get the harvesting droids into the calculation and determine their benefit and if it indeed benefits a novice scout more then a master ranger.


If a novice and master Scout from eclipse read this and need a Ranger to complete my proposed group I am ofcourse more then willing to join. I sadly don't know anyone on eclipse well enough to ask them to spend half a day helping me to test this theory.


Nemo0
Sat Jun 26, 2004 6:09 am
#2

Might I recommend a small modification from my experiences. I went out hunting with a few different levels of scouts (novice and master scouts and me at Master Ranger). The harvesting rate seemed to be:

(1.0 + Harvest_Mod/100)*Base_Harvest_Amount


This gave the relative harvesting amounts up to what I put off as rounding errors. This only took the skill into account as keeping track through the different areas is a bit difficult. It also works with harvesting bonuses and veghash. I didn't even bother to try working through the Base_Harvest_Amount as it is a bit complicated (and seems to have a random factor involved).



Lythender Nirou
Crazy Bothan


Seiryuu
Sat Jun 26, 2004 8:18 am
#3

First, I observed that a creature dropped at the same spot (done with the help of a waypoint) always gives the same amount during a shift. This leads to the theory that creature resources have their density settings just like the rest of the resources.

This is a known, but not widely, theory so I would agree with this. This is somewhat supported by caves giving only one unit (no resources on an inside map, but there is a hard minimum) and a prior "bug" that let us harvest only one unit out in the field.



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Washell
Sat Jun 26, 2004 1:28 pm
#4


Nemo, I think you're smack on the money. The reworked formula:


1.0+(((skill/100)+(droidskill/100)/2)+(veghash/100))*(CL*base amount)*(1.0+(density/100)= Units


On the data I have this works with bone at base 4, meat at 5 and hide at 6. It gives the 30% increases that have been observed and it confirms the diminishing return of the harvesting droid at higher levels while keeping veghash bonuses independant. But I harvested some purboles today and this and the previous formula predict the double amount of units then that I actually harvested. I think the base amount/CL need to be reworked in such a way they give a non-lineair progression. I'm pretty confident we can get this modified to fit all the observed data.


Once we have a correct working formula I'll make an extensive post with various examples to illustrate it workings.



KaiRaene
Sun Jun 27, 2004 7:44 am
#5

Awesome post Washell. Thanks to you for doing such extensive testing. It is appreciated.



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Washell
Mon Jun 28, 2004 12:51 am
#6

I've tried hooking the CL to the skill of the player and (separately) to the estimated density. Both produce the non-lineal progress from CL 15to CL89. But neither do around 50 units at CL15thoughthey do500 at CL89. I need to tweak it a bit more.

Spudsin
Mon Jun 28, 2004 2:43 am
#7

just to make it more complex, I've noticed (while scout) that the quantity drops when there is another person with scout in the group. Overall a 2nd scout yields more resources. Can't remember what it was, but solo harvestign hide gave 16, when another joined group it dropped to 14. saw same rough percentage ~80 for a master ranger that joined group.
Washell
Mon Jun 28, 2004 8:37 am
#8

Groupharvest is 60%, that has been known for a while.

Seraph00X
Mon Jun 28, 2004 8:47 am
#9

not sure if this helps or not, but I've been fighting a lot of anglers lately and have noticed a few things:

1. alone, I harvest 100 meat plus or minus from a lurking angler
2. grouped with another character(in this case a novice scout) I got 85 plus or minus
3. relative harvests between myself and said other character was 2x (I harvest roughly twice as much as novice scout)

this is kinda rough data, since it was taken while doing other things and wasn't my focus at the time, but I hope it helps.



cheers-
Serje Misre, Master Ranger, Kauri
Pas Ok'Lya, master schleper, Test Center

"Even though the Old Republic didn't work, I'd rather have a government run by beuraucrats than run by a dictator willing to destroy an entire planet in order to flush out a handful of dissidents."
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