Ranger Archive
Thread: I might have figured out the formula for harvesting, but need a larger dataset to verify it.
- I'm getting too high numbers when I run this on Kaadu CL's
- Possible explanation: Lowering the density to the levels comparable to ores creates the right amount
- It doesn't fit the observation that a Master Ranger harvest 30% more then a Master scout. This formula lets us harvest the double amount.
- Possible explanation: Collecting that data was not done carefull enough.
The dataset I'd like to get.
I'd prefer a Novice Scout, Master Scout and a Master Ranger to group together. They set a waypoint and lure creatures with different CL's and different resource types to that spot and deliver the killing blow while the creature is within the "beam". A certain shifting (due to lag, creature trying to escape, etc) will always occur but 10 kills of each CL will provide a nice average. Creatures with a higher CL are preferred to negate the effect of the 60% group harvest (rounding up/down errors).
Reports preferred in the following form:
Skill - CL - Type - Units
15 - 89 - Dath Carnivore - 80
50 - 89 - Dath Carnivore - 267
100 - 89 - Dath Carnivore - 534
With the units being the total amount harvested of that CL divided by the number of kills.
If we can verify this formula or modify it so it fits the observed data we can work from there to get the harvesting droids into the calculation and determine their benefit and if it indeed benefits a novice scout more then a master ranger.
If a novice and master Scout from eclipse read this and need a Ranger to complete my proposed group I am ofcourse more then willing to join. I sadly don't know anyone on eclipse well enough to ask them to spend half a day helping me to test this theory.
This is a known, but not widely, theory so I would agree with this. This is somewhat supported by caves giving only one unit (no resources on an inside map, but there is a hard minimum) and a prior "bug" that let us harvest only one unit out in the field.
Nemo, I think you're smack on the money. The reworked formula:
1.0+(((skill/100)+(droidskill/100)/2)+(veghash/100))*(CL*base amount)*(1.0+(density/100)= Units
On the data I have this works with bone at base 4, meat at 5 and hide at 6. It gives the 30% increases that have been observed and it confirms the diminishing return of the harvesting droid at higher levels while keeping veghash bonuses independant. But I harvested some purboles today and this and the previous formula predict the double amount of units then that I actually harvested. I think the base amount/CL need to be reworked in such a way they give a non-lineair progression. I'm pretty confident we can get this modified to fit all the observed data.
Once we have a correct working formula I'll make an extensive post with various examples to illustrate it workings.
1. alone, I harvest 100 meat plus or minus from a lurking angler
2. grouped with another character(in this case a novice scout) I got 85 plus or minus
3. relative harvests between myself and said other character was 2x (I harvest roughly twice as much as novice scout)
this is kinda rough data, since it was taken while doing other things and wasn't my focus at the time, but I hope it helps.