Ranger Archive

Thread: BurstRun Efficiency Changes

Squidwalker
Mon Jun 28, 2004 10:10 am
#1

So, I had a fleeting of this during the GRM, which was great and distracted me about thinking of ranger profession.


Anyway, we have this skill called burstrun efficiency. It has the effect of when using burstrun it uses less HAM cost.


The use of burstrun is usually to get yourself out of trouble before you die. Usually you try to fight and then realize you are outmatched and not going to live through it, so you burst run out of there. This happens a lot, at least for me as lower levels, on the advanced planets with lots of agressive mobs. Burstrun uses so little HAM anyway, and if you are down that low in you HAMs by the time you hit burstrun, you are not likely to make it out alive anyway. You still have to get at least 64m away from the enemy before you stop taking damage from them. So having the ability to use a little less HAM for burstrun, isn't that helpful. Some may say it's not important with speeders and mounts, but rangers tend to wander around and hunt on foot. And burstrun is usually used during combat, and thus you're likely on foot.


Now I know this has come up several times before for both ranger and scout. But it seems a more useful, helpful, and fun effect of the Burstrun Efficiency skill is to

1. make it so our time of being tired and thus reusing burst run is shorter

2. our time of burst running length is longer.

3. We are able to burst run multiple times before getting "tired"

4. multiple of the above


This does not seem to difficult a thing to do, and some of the info we got back on changing burstrun was a negative. But now, there are all these cool chef foods, and one for burstrun. Now I have not used it, and going of what some people have told me about it. So maybe some of you can fill in the details on what it's called and exactly what it does. From what I'm told, when using this food, you can burstrun multiple times before you get tired. That is, when the burstrun wears off, you are not "tired" and you can hit it again, and again, a few times until you get the "tired" thing.


Now if there is a food out there that can make this helpful and useful, why cant our skill do the same or similar, like one of the 4 items above? The fact that there is a food out there that people use, just proves that our skill mod for burstrun efficiency is lacking. There seems no reason to not change what our skill mod does for us, considering there is a food, anyone, can use to make burstrun work better and be useful.


What are your thoughts and opinions on this? Could something like this be one of the Coorespondant issues we will get looked at in a few months, before our actual revamp?



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Squidwalker
Mon Jun 28, 2004 1:07 pm
#2

Right there with ya, hoping, Fred.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
signal1941
Mon Jun 28, 2004 1:14 pm
#3

good ideas



Takro Kest
MonsofoLexius
Mon Jun 28, 2004 1:18 pm
#4






Squidwalker wrote:

1. make it so our time of being tired and thus reusing burst run is shorter

2. our time of burst running length is longer.

3. We are able to burst run multiple times before getting "tired"





I agree completely!! I never knew about the food or thought of multiple BR before nice idea and info



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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Calculus_Entropy
Mon Jun 28, 2004 2:19 pm
#5






MonsofoLexius wrote:





Squidwalker wrote:

1. make it so our time of being tired and thus reusing burst run is shorter

2. our time of burst running length is longer.

3. We are able to burst run multiple times before getting "tired"





I agree completely!! I never knew about the food or thought of multiple BR before nice idea and info






The yellow would be optimal and I fully plan to bring this up as part of the corr issues publish.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Squidwalker
Mon Jun 28, 2004 4:37 pm
#6






Calculus_Entropy wrote:





MonsofoLexius wrote:





Squidwalker wrote:

1. make it so our time of being tired and thus reusing burst run is shorter

2. our time of burst running length is longer.

3. We are able to burst run multiple times before getting "tired"





I agree completely!! I never knew about the food or thought of multiple BR before nice idea and info






The yellow would be optimal and I fully plan to bring this up as part of the corr issues publish.






Hm, nice Calc. When is that again, after publish 11?



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Fred_Skinner
Tue Jun 29, 2004 12:51 am
#7

Ok, good idea. Add this to the growing list of good ideas. Hope someday devs finally get to it...



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


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