Ranger Archive

Thread: What does Flash Bomb and Sonic Pulse do?

Anastonia
Tue Aug 12, 2003 10:22 am
#1

What does Flash Bomb and Sonic Pulse do? I've been debating on zipping right up the trapping line, but wanted to know if it was going to be worth it.
XionLion
Tue Aug 12, 2003 11:17 am
#2

What do they do?


They Suck. (and are very stupid/weak imo)


Until they redefine the master trapping line... its W O R T H L E S S


- Zarn

Notu
Tue Aug 12, 2003 1:15 pm
#3

They also make other traps obsolete. Flash Bomb blinds, and Sonic Pulses dizzies and stuns a target. So, Sonic pulse makes lep. darts and noise makers obsolete. Flash Bomb makes the bone spur obsolete (assuming the flash bomb does mind damage)
XionLion
Tue Aug 12, 2003 2:00 pm
#4

They SHOULD make Bone and Phecnacine obsolete... but they don't... I'll use bone and phecover flash and sonic ANYDAY...


The two Ranger traps just suck the big one... they are very poorly implemented and concepted.


When on earth do you want to be on a high level planet and aggroing everything in range????? NEVER...


If it was a group ROOT then I'd throw them all day long... but angering everything in melee range is LAME.


Besides that ... they just don't do what they should... they are weak and useless. AKA NEED TO BE FIXED


They work alright everytime.. you just have to be within melee range to see the on-screen message and get xp from it. (since they are AOE, if you aren't in the AOE range you don't get this info *see broken)



- Zarn

Zkull
Tue Aug 12, 2003 7:47 pm
#5

Hmm. They sure don't do as much as you would think for that high level of a trap!!


The flash says it blinds, yet beasties can still follow you even when they are 'blinded'. Sonic does just what it says - makes a lot of noise but not much else. I have not had much confidence in these two traps and always use the scout traps.


It's a shame really....


Zkull
Master Ranger, Ahazi




NZkull
Master Ranger III, Ahazi
Zkulll, TC
Founder/Leader, Antarian Rangers
(Disclaimer: These are my own ramblings and in no way intended to insult or trash anyone - except myself!)

ReptileSpit
Wed Aug 13, 2003 12:21 am
#6

They seem to randomly work on high level mobs on advanced planets sometimes occasionally.


Wacky.


LeelooSWG
Wed Aug 13, 2003 6:58 am
#7

Yeeah..pretty much like others have said, when they do work, they seem to get everything mad at you all at once - oh joy - and then the stunned/dizzy/blind creatures rush to eat you as efficiently as ever.
drezbizkit
Wed Aug 13, 2003 6:41 pm
#8

Well, with the new patch, here is a new idea. I got a chance to play a little this morning, and was happy when I learned that suppressionFire1 was finally working (ranged support 4, marksman). With that new knowledge, I quickly looked to see what scout traps (cause we all know that ranger traps suck, if they work) can cause dizzy.


Well, the L.Dart (at either trap 1, or novice sout) was the only one that caused dizzy. I couldn't find any decent creatures at the time, and was hopping to see if dizzy, with suppresionFire1 would work effectively. I was disappointed to see that the dizzy effect didn't really last to long.


Now, maybe, (maybe I'm hoping, but if you are in this board, that is the one thing that we have to have (hope), either that, or we're just plain stupid or hardcore ranger RPers), maybe, the Sonic Pulse would have a longer duration of dizzy. So here is my idea (that I'll try when I get home).


Go engage a creature, pull him away from the herd, try Sonic Pulse (pulling is required so you don't aggro the rest of the herd), and then suppressionFire (or your knockdown(KD) of choice), and then continue to attack.



My data on the L.Dart is based on like 2 combat sessions, so I don't know how accurate it is. I doubt anyone has used the L.Dart that much, but I might have found a new use for the trapping line (aside from just sucking up skill points).

pyumeh
Wed Aug 13, 2003 9:03 pm
#9

I don't man but I was hunting in dantooine today with my tka friend, and my glow-wire, combined with phencacine traps were working wonders.


I tried the flsah and the sonic traps and they made no noticeaable effect exept for getting both of us killed




In game name:
Pyu'meh Pulsaris
Ypiana
Fri Aug 15, 2003 4:41 pm
#10

Phecnacine (sp?) and glow wire are awesome.


Adhesive mesh works for about 5 seconds. That's lame.


But you can apply two glow wires and critters die much faster.


Flash bomb has NEVER worked and I've tried it many many times.


You can't even blind cu pas with it, nevermind Baz Nitches.


It is GREAT for getting yourself killed, though.


So for some reason the devs haven't turned on whatever flash bomb and sonic pulse do because I've never witnessed any type of effect from the creatures, but it's more than noticeable with the darts and glow wires and bone spurs.


Hope they fix it. Until then I guess I'm an overrated scout cuz scout traps are the only ones that work.


-- YP




I killed my parents... You're next!
/godmode 1
Pyradius
Fri Aug 15, 2003 5:42 pm
#11

Adhesive Mesh gives me about a 20 second root.



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
JamgaGibbrad
Fri Aug 15, 2003 9:33 pm
#12

I use Ph. Dart and Glow Wire almost exclusively. I looove bantha hunting with them. The flash bomb just doesn't seem to do anything except blind me the player...


Jamga Gibbrad
Ranger/Pistoleer/Apprentice Musician (Ex-Merchant, Ex-Smuggler)

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