Ranger Archive
Thread: Discussion of Invisible vs. Invulnerable
Then I remind my self that there are just to many sour losers in that profession. They are loosing thair "I cannot loose" button. Thair complaints are to be expected. Anyway I will stop by and give my support to the riflemen.
Owen-Lars wrote:
I dont see why AOE shouldnt bring us out of stralth. If you were hiding and someone shot a flame thrower next to you, you'd get up and run like hell.
Plus it limits the gank squads to a degree which is all good.
Landorien wrote:
Invisibility might not make you invincible too, but I think as an out of view player you should have some defense mods, to portray that even if they know you are there, they don't quite know where. maybe a 250 defense while stealthedlike a weak center of being.
A nice nonranger counter could be to give commandos heatseeking missiles
Here's the thing. An AOE is an area effect... the equivalent of shooting wildly or even laying down cover fire. Think of the guy hiding behind a car with the gun over the hood just shooting at EVERYTHING on the other side, or the soldier manning a stationary gun to hold an enemy at bay while his compatriots advance on a position.
Invisibility, especially the kind granted by the H.E.P. which they mention(or even a guille suit) isn't cover. It's essentially hiding in the open.
To that end... if you're invisible to the naked eye - and someone sprays gunfire in your general direction while you're not under cover - then you're more likely to get hit than not.
The modifier surrounding the action isn't really on the side of the individual hiding - but the person using the AOE. If they're proficient with a weapon then they're better at soaking a general area with effective cover fireor suppression fire.
Landorien wrote:
By that logic you might as well take accuracy completely out of the equation for area attacks, because you're not really aiming in the first place, which means anyone with an automatic could do it, because it is just.. random.
If a combatant is skilled at laying downcover fire or suppression fire, they should be able to effectively cover a general area with an effective burst of amunition.
Anything within the area being fired upon (with the exception of those things directly under solid cover) is vulnerable.
The SWG equivalent to firing blindly is firing an AOE without decent modifiers to accompany the shot. The accuracy granted (even with an AOE) simply implies that the shots fired can end up being more calculated and thus more effective.
"Anything within the area being fired upon (with the exception of those things directly under solid cover) is vulnerable."
You do realize that statement opens for friendly fire. I'd love to see it actually, it would bring in a lot higher need of tactics. Minefields alone would be a blast, no pun intended
But, its not really feasible and a bit of an oxymoron.