Ranger Archive
Thread: Bows and arrows and why SWG Rangers are not US Army Rangers!
Message Edited by CuchulainnDarklight on 03-27-2005 11:04 AM
Message Edited by CuchulainnDarklight on 03-28-2005 02:42 PM
Having been a ranger since just after i started SWG (2 weeks) I have been waiting and waiting and waiting for it to live up to its true potential (glad i didnt hold my breath), as the supreme creature hunter class it should be. See, this is the problem. No other profession is pigeon-holed into one type of combat. in my mind, restricting us to simply PvCreature was the worst design choice, especially if there are no other classes like this. Giving us weapons that only affect creatures removes us from more than half the game, including the GCW
If you want to make the bow more star warsy why not havea crossbow which uses an electromagnetic acceleration system to launch a self-stabilising arrow which after penetrating its target detonates a small charge of highly reactive Tibanna gas - boom. Is that high tech enough. they already have something like it-- it's called a Bowcaster...
I will say it again and again - RANGER is a HUNTER. A MASTER RANGER is the ULTIMATE HUNTER. Able to solo high end creatures and not run in terror from a marauding dwarf nuna.and I will say it again and again. I don't want to be part of a profession where we are removed from half the combat in the game. The Devs have stated that they want to have a role for every profession in the game in terms of te GCW. Unless they're going to start giving imperial uniforms to Krayts, we're not going to get much of a role in the GCW
By the way, I've always supported a bow-like weapon. I actually just had a new idea on the same basic lines as a bow-- but it was a double cross-bow able to launch two darts...or two traps, or a combination of the two. Check it out and tell me what you think, if you'd like.
CuchulainnDarklight wrote:
As an infantry army officer i can tell you that a bow is THE most deadly weapon you can utilise for a ONE shot SILENT kill. This is due to the kinetic force and sheer size of the arrow itself, and partly because the geneva comvention only allows the use of full metal jacket bullets by signatory members armed forces whereas, the arrow can be made more deadly by the design of the arrowhead itself.
I will just pick that part apart... on 2 different points actuarially.
a bow is THE most deadly weapon you can utilise for a ONE shot SILENT kill
But combat in SWG is not one-shot kills type combat. And if Rangers was allowed to one shot kill creatures, the whining here boards would make a most powerful hurricane in recorded history look like a summer breeze.
Once you have hit your target with the first arrow, you loose the advantage of the bow. Because of the lower firing time, and the limited amount of arrows you can carry.
and partly because the geneva comvention only allows the use of full metal jacket bullets
But this is starwars... there is no Geneva Convention to limit what the armed forces can use... the death star would definitely be against the Geneva Convention.
And we have energy weapons, we are not limited to simple projectile weapons.
CuchulainnDarklight wrote:
Thanks for your reply Phenix but your missing my point here - Im saying that Rangers should have a weapon or have the Master Scout prerequisite removed. Otherwise every other profession can outdamage us against creatures- including an entertainor or artisan with combat skills ffs. And I agreed with you on having a weapon. I don't agree with losing Master Scout and I don't agree that creatures should be our only target.
I didnt pigeon hole Ranger into just one type of combat - i was agreeing with your Outdoorsman 2.1 in that we should be able to outdamge other professions against creatures BUT unlike your proposal we should have the ability to use the sameweapons against players and NPCs. Therefore we can hold our own in PvP and PvE but we are masters of Player versus Creatures (aka the hunts) otherwise there is no point to Ranger at all. The Outdoorsman 2.1 advocates traps being used in PvP as well. I've long thought we should have some PvNPC skills and PvP skills. As I've grown with the game, I've realised that if we are going to reach our potential, the fact is we have to equal. focusing on creature-based combat has a lot to do with why we are gimped in the first place. i've given a lot of thought to this and our skills need to be EQUAL in power. Ranger can't be "PvCreature with a few PvP skills thrown in". Our skills need to be such that they are equally viable in both arenas. A Ranger/Rifleman should be just as powerful in PvP as they are in PvCreature.
This is the only way I can see that we, to use your words, arent part of a profession where we are removed from half the combat in the game. With our own decent weapons we can be a part of the GCW do PvE, quests, whatever and still have the ability to try out other professions like crafting or another specialised weapon class. I agree with your general idea, which is that we need some PvP/GCW skills. what I don't agree with is the fact that you say we are Hunters only. The fact is that a Rangershould be able to be botha Hunter and an Army Ranger. We aren't one or the other, but BOTH. Rangers are a combat class, and just like any combat class can do EQUAL damage against creatures and the same relative damage in PvP, Ranger skills should be equal across the board. We ARE a combat class, and as such, need to be treated like one.
This will make Ranger a viable profession, that actually is what its meant to be.
CuchulainnDarklight wrote:
Phenix dont take this the wrong way but i am agreeing with you - I think your proposal is excellent , except for that little point where you said our Ranger Weapon would be next to useless in non-creature engagements. Yeah, lol. See, that was the "old" Phenix. As you might be able to tell, my perspective has changed on that quite a bit, actually. What I am saying is why not have it work where we get a certain damage lvl which makes makes us viable in any combat engagement, but, allows us to excel in creature combat, which is meant to be our forte. and I'm saying we shouldn't have a a specific forte. That being "viable" isn't enough. We need equal in all aspects. That way when we fight in the GCW or PvE or whatever that isnt creatures, we are applying our combat skills, in another arena, with less effect admittedly , but we can still fight, and lob traps and use camo and other skills we learnt whilst tracking rancors across dathomir etc. and I'm saying why should we be less effective. In reality,a trap which could hold a rancor in place for 20 seconds could hold a human in place for an hour. of course, that's not realistic, so making it equal is the best solution.
This is akin to a soldier who is naturally a crack shot getting sniper training (becoming a Master Rifleman) in addition to their other skills. Master Riflemen aren't snipers. At least not in the military sense. No single combat profession is a soldier by themselves. A Master Rifleman is just that a person who has mastered using rifles. A sniper must know the art of concealment (a Ranger skill, in my opinion). like I said, I know people who could easily match or beat most infantry in a shooting competition. That doesn't mean they're snipers.
This way if you take a combat skill in addition to Ranger, its like coming out of the wild and being trained by the military in a particular combat area but you still have your poriginal skills, or you could use your ranger skills to fight and maybe take healer and become a battlefield medic, or crafting and become a battlefield engineer rather than someone who has to run away from every fight unless they take combat skills in addition to ranger.
I agree here. Ranger shouldn't be a stand-alone combat class. Our proficiency shouldn't be damage dealing. But by avoiding combat(stealth), keeping opponants away (traps) and being able to do some damage (ranger weapon) we should be able to SURVIVE. By itself, a Ranger/Rifleman should lose to the FoTM template. Our skils are (and should be) group oriented.
Message Edited by CuchulainnDarklight on 03-27-2005 03:14 PM