Ranger Archive
Thread: CU: Ranger Interaction
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WildBil2Me
Wed Mar 30, 2005 4:34 pm
#1
Howdy folks. Owen has asked me to concentrate on some of the "Ranger Interaction" issues that we come across. This essentially covers the manner in which Ranger interacts with all the profession pairings that people choose to go with.
Personally my first goal will be to combine Ranger with Marksman and then Rifleman to see what happens. In the meantime, we need to think about a few things before we get started. These are some focus questions I've come up with, if you have any more please let me know.
Let me say this ... I think there are three areas to focus on. Ranger with Elite Professions, Ranger with "Hybrid" Professions, and Ranger with Combat Stacking templates.
- When Mastering another Profession: (I.E. Master Ranger / Master Rifle)
- Comparatively, how do they stack up when paired with Ranger?
- Are there any combat skills that you see within these professions that negate the effectiveness of a Ranger skill?
- Are there any combat skills that bolster Ranger skills?
- How much fun are you having with your chosen combat profession and Ranger together?
- When dabbling with another Profession: (I.E. Master Ranger/ Rifle 1/1/1/1)
- What skills do you find work well with Ranger?
- What skills do you think have no place with it?
- Are you finding that "Combat Stacking" is working well or would you rather go "Master Combat?"
- What templates are you using?
- When dabbling with Ranger: (I.E. Master Rifle / Ranger 1/1/1/1)
- What Ranger skills compliment what combat skills?
- What Ranger skills are flat out worthless when you have mastery of other professions?
- Are we having fun yet?
- Is it worth forgoing Master Ranger for dabbling? Why?
These are of course just focus questions. I think what we're looking for is a sense of how much fun you're having with Ranger and what you're doing to augment your hunting / harvesting / recon? How is your gameplay being affected ... are you going to have to change your playstyle? If so is that a positive or a negative?
That's alot of questions at the heart of which is this ... What's fun and what's not for the Rangers now?
Owen-Lars
Wed Mar 30, 2005 4:39 pm
#2
Good man.
Cheers bud, ill link to this right away. Great work on the brief too, for both threads.
LangaNor
Wed Mar 30, 2005 5:09 pm
#3
When Mastering another Profession: (I.E. Master Ranger / Master Rifle)
1. Comparatively, how do they stack up when paired with Ranger?
2. Are there any combat skills that you see within these professions that negate the effectiveness of a Ranger skill?
3. Are there any combat skills that bolster Ranger skills?
4. How much fun are you having with your chosen combat profession and Ranger together?
------------------------------------------
#1. I'm a TKM and a Ranger. It made sense at first because I wanted to increase my hunting speed, so TKM allowed me the possibility of taking down multiple targets very fast. I think TKM/MRanger was a good combination, but this may obviously change with the CU.
#2. I haven't needed to use camps ever since I became a TKM (I also have novice medic). My TKM can heal wounds by meditating, and can do so MUCH faster than my camps can. So the camps have become useless unless I'm grouped with people who could find it useful (fighters with no healing powers at all). However, this doesn't happen often since most people I know have basic med skills and would opt for a cantina run after their buff sessions ended, for example.
Having a high damage dealing prof has also pretty much voided my use of traps. I can take down 4 Rancors within 3 minutes, and since I need high level traps to affect Rancors for example (which cost X resources), I usually just opt for the TKM dizzy/KD/blind/stun combat effects, which cost nothing in resources and take effect at higher efficiency than traps. Traps also have no effect on NPCs, so ya...
#3. Now TKM doesn't necessarily bolster anything, but it makes it ALOT easier to hunt (harvesting) and it helps to maskscent or camo and walk right up to your target (with the power of TKM, its awesome to be able to walk right up to a ranged enemy and smoke them quick).
#4. I love playing TKM/MRanger for sure, but I'm slowly realizing that I'm doing so only because of maskscent/camo and harvesting (which is my cash crop). So aside from the fact that I'm loyal to my Master Ranger tag, if I found a way to supplement my income, I'd only use 1 skill from my Ranger prof... So to be truthful, my enjoyment of my template isn't really based on my Ranger, but mostly on the effective take-down power of my combat prof.
I hope this helps,
1. Comparatively, how do they stack up when paired with Ranger?
2. Are there any combat skills that you see within these professions that negate the effectiveness of a Ranger skill?
3. Are there any combat skills that bolster Ranger skills?
4. How much fun are you having with your chosen combat profession and Ranger together?
------------------------------------------
#1. I'm a TKM and a Ranger. It made sense at first because I wanted to increase my hunting speed, so TKM allowed me the possibility of taking down multiple targets very fast. I think TKM/MRanger was a good combination, but this may obviously change with the CU.
#2. I haven't needed to use camps ever since I became a TKM (I also have novice medic). My TKM can heal wounds by meditating, and can do so MUCH faster than my camps can. So the camps have become useless unless I'm grouped with people who could find it useful (fighters with no healing powers at all). However, this doesn't happen often since most people I know have basic med skills and would opt for a cantina run after their buff sessions ended, for example.
Having a high damage dealing prof has also pretty much voided my use of traps. I can take down 4 Rancors within 3 minutes, and since I need high level traps to affect Rancors for example (which cost X resources), I usually just opt for the TKM dizzy/KD/blind/stun combat effects, which cost nothing in resources and take effect at higher efficiency than traps. Traps also have no effect on NPCs, so ya...
#3. Now TKM doesn't necessarily bolster anything, but it makes it ALOT easier to hunt (harvesting) and it helps to maskscent or camo and walk right up to your target (with the power of TKM, its awesome to be able to walk right up to a ranged enemy and smoke them quick).
#4. I love playing TKM/MRanger for sure, but I'm slowly realizing that I'm doing so only because of maskscent/camo and harvesting (which is my cash crop). So aside from the fact that I'm loyal to my Master Ranger tag, if I found a way to supplement my income, I'd only use 1 skill from my Ranger prof... So to be truthful, my enjoyment of my template isn't really based on my Ranger, but mostly on the effective take-down power of my combat prof.
I hope this helps,
WildBil2Me
Wed Mar 30, 2005 5:20 pm
#4
LangaNor:
This is some excellent stuff here. Are you planning on testing the CU on TC? If so, let me know if/how things change when you start playing your template within the new CU system.
I'm really curious to see how people find these changes working for them, positive ... negative ... indiferent.
LangaNor
Wed Mar 30, 2005 5:30 pm
#5
I hadn't planned on doing the testing, since I've never done it before, and really wouldn't know where to start... But I've got other stuff that I can bring up whenever it pops into my brain. I really think this is an excellent process, what you're doing. I'll keep contributing, and I'll look into testing the CU too.
Keep up the great work buddy,
Keep up the great work buddy,
WildBil2Me
Wed Mar 30, 2005 5:35 pm
#6
LangaNor wrote:
I hadn't planned on doing the testing, since I've never done it before, and really wouldn't know where to start... But I've got other stuff that I can bring up whenever it pops into my brain. I really think this is an excellent process, what you're doing. I'll keep contributing, and I'll look into testing the CU too.
Keep up the great work buddy,
This would be fantastic. Thanks for the support, we have a bunch of similar threads coming up under Owen's lead so keep your eyes open. Anything you particularly want tested we'll be sure to look into.
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