Ranger Archive
Thread: How to make Ranger better
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Rhyeal
Tue Oct 21, 2003 5:05 am
#1
SOme of my ideas that I thought of while at the Force Crystal Caves on Dantooine:
1. THe HTFB camp kit should ahve a cloning center. Not a new idea, but the whole 7000m run from the mining outpost back to the caves made it a real good idea to me. The HTFB would have to be changed then, bt thats number 2. THe cloning facility in the HTFB would cost 50cr(that goes to the ranger) and would give you 1/2 the wounds that a regular cloning center would give you. This gives the ranger, the medic, and would save many people a 5km or more run.
2. The HTFB would not disband after 50 mins. It would stay up until the Ranger took it down, leaving a perminant(sp?) place to clone at. This would accomplish what alot of you are looking for instead of a Ranger house or hunting lodge. The tents inside of the HTFB would be open so you could go inside of them. Inside would be chairs, cots, and in one then, the cloning station.
3. Our traps do litle more than Scouts. We need real traps. Our traps should affect wild AND domestic(CH animals) animals. They should also affect NPC players and (possibly) peoples characters. This would give us a good reason to get our traps into action. Traps could be called...Trip wire, tranquilizer dart..things like that. The rescue thing is a hoax as well. Who would really wanna get incapped for their friend and possibly DBed? I mean, once u resuce them, u get incapped, and then the NPC turns on ur friend and incapps him too. Maybe this could be replaced with another trap, or maybe it could be a ranger specific weapon. How are we going to be a support class if we have to real weapon skills? We need a low powered blaster or something that we can make. Maybe even a bow or something "primative" like that.
4. Tracking. Sure...thats funny. Lets go areatrack! No, we need the track skill to track krayts from Wayfar to the bone yards! Well, maybe not that far, but we still need the track skill.
5. The camo kits are ok, but we need to have our outfit changed when we wear them. Like a cool camo cloak with a hood(up, not down) that would match the enviroment that we are in...
Thats my two credits. If you like this stuff, comment. Any improvments are great! Pass this stuff on to your ingame ranger friends. Lets get the devs to change the ranger class to make it good!
1. THe HTFB camp kit should ahve a cloning center. Not a new idea, but the whole 7000m run from the mining outpost back to the caves made it a real good idea to me. The HTFB would have to be changed then, bt thats number 2. THe cloning facility in the HTFB would cost 50cr(that goes to the ranger) and would give you 1/2 the wounds that a regular cloning center would give you. This gives the ranger, the medic, and would save many people a 5km or more run.
2. The HTFB would not disband after 50 mins. It would stay up until the Ranger took it down, leaving a perminant(sp?) place to clone at. This would accomplish what alot of you are looking for instead of a Ranger house or hunting lodge. The tents inside of the HTFB would be open so you could go inside of them. Inside would be chairs, cots, and in one then, the cloning station.
3. Our traps do litle more than Scouts. We need real traps. Our traps should affect wild AND domestic(CH animals) animals. They should also affect NPC players and (possibly) peoples characters. This would give us a good reason to get our traps into action. Traps could be called...Trip wire, tranquilizer dart..things like that. The rescue thing is a hoax as well. Who would really wanna get incapped for their friend and possibly DBed? I mean, once u resuce them, u get incapped, and then the NPC turns on ur friend and incapps him too. Maybe this could be replaced with another trap, or maybe it could be a ranger specific weapon. How are we going to be a support class if we have to real weapon skills? We need a low powered blaster or something that we can make. Maybe even a bow or something "primative" like that.
4. Tracking. Sure...thats funny. Lets go areatrack! No, we need the track skill to track krayts from Wayfar to the bone yards! Well, maybe not that far, but we still need the track skill.
5. The camo kits are ok, but we need to have our outfit changed when we wear them. Like a cool camo cloak with a hood(up, not down) that would match the enviroment that we are in...
Thats my two credits. If you like this stuff, comment. Any improvments are great! Pass this stuff on to your ingame ranger friends. Lets get the devs to change the ranger class to make it good!
JasMoStryder
Tue Oct 21, 2003 9:21 am
#2
Hmm funny, I agree with most of these too, and so do most of the Rangers as most if not all these ideas are on the Issues List. ![]()
Just busting you... these are all good ideas, but seriously tehy have been brought up before.
Rhyeal
Wed Oct 22, 2003 5:16 pm
#3
hmmm...though i was the first on a few of these...well, guess not...but i know some of them have been brought upp before, im just saying, "HEY! These are still things taht need to be changed in the Ranger profession!" So...if and when these get changed, what do u think will be the time frame we are looking at?
EpocAmid
Sat Oct 25, 2003 8:02 am
#5
* Traping need to be upgraded so a master ranger is as effective as a master pistoleer at killing stuff. I'd even like a scout blaster certification and some bonus to hit as we go up the tracking line (so rangers don't necessarilly have to have marksman, and remember scout blaster is just energy so it's not like we're getting anything overpowering).
* Foraging needs to be revamped at the ranger level. Sure let us find stuff as good and useful as chef foods but let's find stuff that's as good as a stim kit for heals maybe even stuff that will heal mind, lets find stuff that can be used to enhance food or clothing, lets find stuff that will buff stats (Say +10 to mask scent for 5 minutes), lets find a rare item now and again as powerful as a set of doc buffs that last as long.
* Terrain negotiation at ranger level needs to improve swimming speed if not overall running speed. Yea that means master rangers might be able to outrun people in pvp but what else are we going to do -- camp them to death?
* And speaking of camps... Cloning facilities would be neat and camps that last an hour or until the creator logs off or disbands the camp would be great. High tech field base need the same 110 (maybe even a 120-125) health modifier that droids have and ya know it would be great if those field bases buffed wound treatment speed too so a doc could just nail out wound heals. The regen rates of the camp should be so great that people say "man if we don't have a doc we HAVE to have a ranger!". Camps should also provide a mining bonus if you've pitched a tent in a mining field people should swarm your camp because while it's up they'll get fewer failures while they sample. High-tech bases should have all the crafting stations -- the private kind. Droids should repower in camps, and ENTERTAINERS SHOULD BE ABLE TO HEAL BATTLE FATUIGE IN HIGH-TECH FIELD BASES.
A master ranger should be able to open up a dialog box similar to area track listing all of the mobs available in the vicinity and then pick a specific mob that will bias the spawn rate for that area around the camp. For instance if you come up to a pack of faamba and pitch a camp, the ranger can select the fambaa in the dialog box giving the area around the camp (256-512m) a much better chance of spawning fambaa.
* Master rangers should be able to apply camo kits either to the group or point blank area. Just that little perk that makes being a master ranger cool.
* Rangers should have an option to catch fish in commercial quantities (since it's a necessary ingredient for a lot of schematics).
* Areatrack is nice but we need to be able to pick a specific monster type and track it down no matter where it is on the planet. If someone is paying you to find a cowardly gurrek then let /track give you mission type changing waypoints that may take you thousands of meters from your starting point (and if you stop and areatrack along the way you may find what you're looking for quite appart from the creature you're tracking).
* Combat should not immediately break camoflouge!!!! If you're prone and you shoot something you should get an immediate re-roll to see if your camoflauge sticks (at a much reduced chance). This also means if you fire at a group mob all his buds aren't going to immediately charge you. A master ranger should have a small chance of being able to kill something relatively large without ever drawing agro (stress small chance) but he should definately be able to get off a few shots before the target and his buds break the camoflage and start charging your position.
* Traps should never break camoflauge.
* Foraging needs to be revamped at the ranger level. Sure let us find stuff as good and useful as chef foods but let's find stuff that's as good as a stim kit for heals maybe even stuff that will heal mind, lets find stuff that can be used to enhance food or clothing, lets find stuff that will buff stats (Say +10 to mask scent for 5 minutes), lets find a rare item now and again as powerful as a set of doc buffs that last as long.
* Terrain negotiation at ranger level needs to improve swimming speed if not overall running speed. Yea that means master rangers might be able to outrun people in pvp but what else are we going to do -- camp them to death?
* And speaking of camps... Cloning facilities would be neat and camps that last an hour or until the creator logs off or disbands the camp would be great. High tech field base need the same 110 (maybe even a 120-125) health modifier that droids have and ya know it would be great if those field bases buffed wound treatment speed too so a doc could just nail out wound heals. The regen rates of the camp should be so great that people say "man if we don't have a doc we HAVE to have a ranger!". Camps should also provide a mining bonus if you've pitched a tent in a mining field people should swarm your camp because while it's up they'll get fewer failures while they sample. High-tech bases should have all the crafting stations -- the private kind. Droids should repower in camps, and ENTERTAINERS SHOULD BE ABLE TO HEAL BATTLE FATUIGE IN HIGH-TECH FIELD BASES.
A master ranger should be able to open up a dialog box similar to area track listing all of the mobs available in the vicinity and then pick a specific mob that will bias the spawn rate for that area around the camp. For instance if you come up to a pack of faamba and pitch a camp, the ranger can select the fambaa in the dialog box giving the area around the camp (256-512m) a much better chance of spawning fambaa.
* Master rangers should be able to apply camo kits either to the group or point blank area. Just that little perk that makes being a master ranger cool.
* Rangers should have an option to catch fish in commercial quantities (since it's a necessary ingredient for a lot of schematics).
* Areatrack is nice but we need to be able to pick a specific monster type and track it down no matter where it is on the planet. If someone is paying you to find a cowardly gurrek then let /track give you mission type changing waypoints that may take you thousands of meters from your starting point (and if you stop and areatrack along the way you may find what you're looking for quite appart from the creature you're tracking).
* Combat should not immediately break camoflouge!!!! If you're prone and you shoot something you should get an immediate re-roll to see if your camoflauge sticks (at a much reduced chance). This also means if you fire at a group mob all his buds aren't going to immediately charge you. A master ranger should have a small chance of being able to kill something relatively large without ever drawing agro (stress small chance) but he should definately be able to get off a few shots before the target and his buds break the camoflage and start charging your position.
* Traps should never break camoflauge.
Rhyeal
Mon Oct 27, 2003 6:05 am
#6
agreed totally...now...for getting the Devs to do something about this....pass these ideas on to your in game ranger friends. If all the rangers want it changed, it will get changed eventually...submit CSR tickets/bug reports..send emails...lets get the Devs to know what we want changed in our profession!
NRaas
Mon Oct 27, 2003 8:59 am
#7
"submit CSR tickets/bug reports..send emails...lets get the Devs to know what we want changed in our profession!"
Oh.... A crusader. ![]()
Just make sure you use the proper avenue for each item:
- /bug for bugs
- Submit Feedback on the Official website for design requests.
CSR Tickets should only be used for problems which require an immediateresponse from someone.
As for the email or PMs... I am not advocating anything that makes the developers mail boxes any more cluttered than they already are. ![]()
Feel free to raise a ruckus. Just keep it constructive.
Keep up the good works. ![]()
Rhyeal
Mon Oct 27, 2003 5:04 pm
#8
will do
thanks for pointing that out...i didnt really mean to do all taht as they are meant for specific purposes, but i meant to try to contact the Devs in any legiment ways possible to get these issues changed.
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