Ranger Archive

Thread: Ranger / Rifleman question

spoff
Wed Feb 25, 2004 11:35 am
#1

Basically I have mastered ranger and am on my way to master rifleman, my question is this:

I'm not going to have may skill points left at the end of this and really want to keep novice medic and organic chem 1 (for stim B use)

this means me having to drop the Ranged support tree of marksman (or most of it)

has anyone who has taken the same path as I am, noticed a big difference in rifle skill by dropping the ranged support tree?

Thx in advance



Post NGE Force sensitive and proud of it!
LothNovum
Wed Feb 25, 2004 12:07 pm
#2

I am going for that same template. The only difference is you can't make a critter run away. But as a MASTER rifleman...who needs to make em run?



Darok Wildrunner (Tarquinas Server>
I have seen the Darkness that Awaits out there And I am not Afraid
Veustuh
Wed Feb 25, 2004 12:37 pm
#3


I'm currently a master rifleman and ranger 4/3/4/0 and soon to master ranger once I finish up trapping. The way I have built my character was also to include ranged support (which you'll have to drop) and novice medic 2/1/0/0. In the past you needed first aid to stop bleeds as the ticks could lead to incap but since the patch that stopped most DoT attacks to stop at 1 there really isn't much need for it. Also, if you can get buffs before major PvP events and use good food/spice buffs you'll do just fine.


Right now all you need is novice medic to use Stim B's as they require a use of 5 which you get a novice medic. Also, they've moved /diagnose from diagnostics 2 to novice medic. Other than that master rifleman/ranger is a combo that goes hand in hand. With this combo I'm able to last in the wild for long periods of time as long as I don't gain high battle fatigue. Plus being master rifleman I can tackle most high level creatures. Currently I'm farming rancors on Dathomir for hide and bone to make camp kits and traps with. If I'm running with my guild we're able to use the camps as a base of operations plus with rifleman I can pull single agros from 50+ meters away unlike other classes that would angry the whole mob.




Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

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antwil99
Wed Feb 25, 2004 7:01 pm
#4

I agonized over this very same question, buthaving gone Master Rifleman and Master Ranger, and I can honestly say that I don't miss ranged support, or any of the other skills that I dropped.




Foubarr Pakae
Rith'an - Levden - Lister
This sig looted from the corpse of a g00f
Flurry Antarian Rangers
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CapnKill
Thu Feb 26, 2004 1:20 am
#5

As far as PvE goes, I haven't had the need for stim packs... since I just buff before I go out... 6k for 2.5 hours of buffs has kept me pretty healthy... Even bleeding isn't a factor when you reg faster then bleed...


I think ranged support is more important then novice medic... but I'm not master rifle man yet... at master, ranged support might be completely useless... I think you do get some ranged bonuses... I forget what though.

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