Ranger Archive
Thread: This made me a bit mad
I have been hunting around the Gurk Lair for 4 days now......
I have killed 9 kings with no Hide drop yet.
Here's what happened to me:
After the 9th king I decided to drop a camp and craft some stuff and heal etc. after a while I tracked the area and noticed another King had spawned......
I dropped a Fishak surprise and prepared to go to work, at that moment a TKM rushed past me and immediately laid waste to the Gurk King, (even if i'd attacked it too I wouldn't have done enough damage in that space of time for looting rights).
And he also dropped the other Gurks in the area after the King(there were surprisingly few, maybe 3 or 4).......He then proceeded to loot the King and suddenly shout "WOOT got me a King Hide" and ran off......
I literally felt like crying into my keyboard, I'd camped that place for days and got nothing!!!!!!
The point of my story is......Can we rangers PLEASE, PLEASE, PLEASE, when we reach Master, get a better chance at turning up rare loot than anyone else?
That way things like this may be avoided, and people may hire us for something other than tracking
After that I probably won't go back there until someone asks me to get another one.
Campers...ewwwwwwwwww. I love running past them into caves, and laying waste to what's inside, all the while their whines are music to my ears. Most likely, he got squat, just had to make himself seems so cool (least in his own mind).
HunterElite wrote:
I've never really understood the reasoning behind static spawns like with krayts, gurks, etc.
I think if they made them more random, and increased the loot chance since they'd be harder to find, it would make hunts more fun, and make it more of a "hunt" feeling rather than just camping the spawns.
They have to make the EQ EverCampers feel at home.
Seriously, static spawn areas are in for just about that reason. A decent number of players claimed it would be too hard to find certain creatures if they could spawn randomly over large areas. So there are some areas that are relatively small that spawn certain creatures.
Really sad actually, the original vision was to have a dynamic spawning system that would spawn visible lairs. If the lair wasn't destroyed, the lair could take over the immediate area it was in with a decent number of creatures. I guess it was too much work to code mixed with the crying for static spawn areas. If the spawning was completely dynamic, it would have given us Rangers even more of a reason to exist (if tracking worked a little differently that is.)
I'd thought I'd explored every area of lok .. and I've never seen the gurk king lair. **edit**
If one of you will give me the wp in private message or here I'd appreciate it. Its not for camping the lairs, I just like to actually explore these areas.