Ranger Archive

Thread: Some thoughts on lack of resources according to crafting professions.

slayerofu
Wed Feb 25, 2004 11:30 am
#1

Ok, my opinion about the Ranger profession is that it does need some work, a lot of work. But what I am afraid of is that the devs may take that and either abolish the profession as a whole, or just tweak it enough to make it just plain stupid. That being said, I would also just like to say , I love the entire concept of the Outdoorsman, and all the work Nraas has done. That is the reason I play SWG and play Ranger.


Lets look at our dilemma from another point of view. Our professions requires, Master Scout and then if you go up to Master Ranger that is 140 Skill Points. That is quite a huge investment for very little return over what Master Scout gives us. Now lets take a look at the crafting professions that continue to b**ch about lack of meat/hide/bone. Maybe its not a lack ofresources, but an enormous abundance of these crafters. If I wanted to be a crafter I could use all my skill points and be a MasterTailor and a Master Chef and a Master Armorsmith, as well as have enough skill points to still yetalmost master Artison if i so chose to do so.How many people in the world have three master titles it such dramatically different fields. Its no wonder that we have a shortage of resources, if one Ranger could come close to providing enough resources to just one person who chose to persue this path, we would be doing good, but then when you add all the holo grinders into the mix, this is what I think a major problem of hte game is.


Solution - As a Master RangerI had to master Scout first and this is a good thing, but what other choices do I have for a second Master Title, Bio-Engineer, Creature Handler(which i am), and that is about it. So I would like to see the same sort of situation on the Artison tree. Perhaps the change is as simple as changing the skill points required to move up the Artison elite professions to higher levels. Or another idea is to add another base artison skill that would force a single person to have to go to another novice profession to be able to do his job well. The rationale here is in order to be a good ranger, I need to have some combat class to kill animals and survive in the wilderness. how about this for an idea, an inorganic artison and an organic artison. Some items can be crafter with just one profession , but some will require you have both professions. This would also split the artison tree, so no one person can master three highly different professions.


Please give your ideas and your opinions to this.



Zyymyykk
Master Ranger / Master Creature Handler / Marksmen 4104
Bloodfin Server
slayerofu
Thu Feb 26, 2004 8:00 am
#2

Ok, well its beenabout 24 hours now, and not a single response, so I guess that tells me a lot right there.



Zyymyykk
Master Ranger / Master Creature Handler / Marksmen 4104
Bloodfin Server
Calculus_Entropy
Thu Feb 26, 2004 8:16 am
#3

Perhaps you should post this on the artisan forums. I personally don't care what they do with the artisan tree. I know that this would affect Rangers in WHO we are selling our resources to, but we would still be selling resources. We certainly do not want to try to set policey for another profession (need I point out the BE/Creature farm thread?).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Shmuku
Thu Feb 26, 2004 10:16 am
#4

I think allowing a Master Ranger to harvest all 3 resources from a creature would solve the problem, if there is indeed a resource shortage.



Shmuku
Master Ranger, Master Pistoleer
Kaadara, Naboo
Starsider
JBMat
Thu Feb 26, 2004 11:45 am
#5

The main reason for a shortage is holocrons. Grinders will buy anything for decent creds. Go to Dathomir for rancor leather ?? Nah, stay on Talus and kill lil animals and sell it to the grinders. Quicker, easier, safer, less expensive to me on travel.


I firmly believe it was the crons that caused/are causing this "shortage".


The second reason, like that whiney lil bahstahd who won't pay what we want, but is offering to pay what he wants... some artisans won't pay what I want, they get zip and complain there is a shortage. 20% profit per day, a million profit a week and they **edit** about paying 25cpu for meat and hide.


Oh well, I can get plenty of hide, and bone, and meat, when properly motivated. Too bad I got money to play with and want to do some themeparks.


Artisans can learn to :


A. Pay a fair price - or -


B. Go without.


My opinion


JB


JBMat
Thu Feb 26, 2004 4:22 pm
#6

Kade -


Not to say that BEs are not part of the problem, but I have had Docs, Armorsmiths and one Tailor tell me I was overcharging. The same tailor (a he and not Nomain either) was selling shirts, no mods, 4 sockets, for 12k. Yeah, 10 cpu for oq900 hide was too much. What was I thinking?


They all do the same thing "Did you know the blank on this planet is really good?" No, I do not go to freaking Endor for wooley, I leave gurrecks alone, they don't eat me. "I could use some blank from this place" No chit Cherlock, you want to go beat on Rancors, Nightsisters, Makloks and Ancient freaking birds with me? Thought not.


I risk my butt, such as it is, you can at least pay me a decent cpu.


Wonder if whiney boy is harvesting his own stuff?


JB


JimmyGreendox
Thu Feb 26, 2004 5:52 pm
#7

My apologies, artisans on my server are really nice and continually pay good prices for resources. Except for the BEs coming in here and asking to replace us with a meat grinder, I haven't had any problems with BEs either. Guess it's just the server difference or that I haven't met the rude people yet on my server yet (Only had two contracts so far, I usually do what NRass does and put resources on the Coronet bazaar).



Kade Taedi - BOS

Museum of Filius Gladii, Rori: 3594, -1877

Please note that the vendor inside the museum is NOT mine.

Seiryuu
Fri Feb 27, 2004 1:12 am
#8

I have to agree with JB on all counts.

The hologrinders are causing the shortage.

I had to laugh at the guy complaining about only making 240k profit with a single factory run if he paid our prices. Cry me a river, my humbaba can wade it without swimming.

I need to redo the themeparks, too. Great idea!



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JimmyGreendox
Fri Feb 27, 2004 1:43 am
#9

Wait don't blame artisans, it's the BEs causing the problem. Chefs, Tailors, and Armorsmiths are pretty good about paying fair market value for resources.



Kade Taedi - BOS

Museum of Filius Gladii, Rori: 3594, -1877

Please note that the vendor inside the museum is NOT mine.

theshagnasty
Fri Feb 27, 2004 5:50 am
#10






JimmyGreendox wrote:
I usually do what NRass does and put resources on the Coronet bazaar).




Bingo....!


I love the bazzar, I can charge exactly what I like, people either buy it, or they dont. When I get my little mail telling me that player X has bought an item I may send a /tell advising him that I have more going for a discount if he wants the lot, but, I more often than not enjoy the fact that I dont have to have any banter whatsoever with the end customer.


Buy it, dont buy it, I dont care......





Marcus Nasticus - FarStar

-=Master Ranger=-
By choice, not holo....!
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