Ranger Archive
Thread: Quick debuff trap test
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Ochiir
Thu Jul 07, 2005 3:36 pm
#1
In another thread here the disussion was wich traps where the best to use now and it got me thinking about our traps that debuff damage, so I ran a quick test. Nothing fancy, but at least provides abit of insight on when too use a trap or not I guess.
Testing was done on regular gurks and gurk whelps level 80 (they took exactly the same ammount of damage so no real issue) on Lok.
As I usualy do when hunting I alternated between ranged shot and placed shot, using my Fallen Hyper-rifle.
On a gurk with no traps at all, ranged did 400 damage and placed 400
On a gurk with glow wire, range did 407 and placed 447
So a 7 point damage increase on both specials, thats roughly 57 ranged shots to make up for a regular shot or 62 placed shots.
On a gurk with sonic pulse, range did 414 and placed did 455
A slightly better increase the higher the damage of the shot
So a 14 point damage increase on ranged shot, roughly 28 shots to make up for a regular shot and 15 point increase on placed, roughly 62 shots.
On a gurk with both sonic and glow, range did 421 and placed did 462
21 point increase on ranged, about 19 shots for a missed one and 22 point increase on placed, 20 for a missed one.
Im not the best with math there is, so I havent done that much out of it. Doesnt take into account that I alternate the two for instance, but still shows that it isnt very usefull at all for regular solo hunting. But in a full group you sacrifice some of your damage for more from the others, wich can be quite handy in many situations.
PS : Please feel free to laugh at me if my math is way off, allways was abit slow in that area.
Testing was done on regular gurks and gurk whelps level 80 (they took exactly the same ammount of damage so no real issue) on Lok.
As I usualy do when hunting I alternated between ranged shot and placed shot, using my Fallen Hyper-rifle.
On a gurk with no traps at all, ranged did 400 damage and placed 400
On a gurk with glow wire, range did 407 and placed 447
So a 7 point damage increase on both specials, thats roughly 57 ranged shots to make up for a regular shot or 62 placed shots.
On a gurk with sonic pulse, range did 414 and placed did 455
A slightly better increase the higher the damage of the shot
So a 14 point damage increase on ranged shot, roughly 28 shots to make up for a regular shot and 15 point increase on placed, roughly 62 shots.
On a gurk with both sonic and glow, range did 421 and placed did 462
21 point increase on ranged, about 19 shots for a missed one and 22 point increase on placed, 20 for a missed one.
Im not the best with math there is, so I havent done that much out of it. Doesnt take into account that I alternate the two for instance, but still shows that it isnt very usefull at all for regular solo hunting. But in a full group you sacrifice some of your damage for more from the others, wich can be quite handy in many situations.
PS : Please feel free to laugh at me if my math is way off, allways was abit slow in that area.
Ochiir
Thu Jul 07, 2005 3:49 pm
#2
Also tried out with headshot and startleshot, also land at about 19 shots to make up for one. So the increase in damage is pretty static no matter wich attack you use if you stack them both.
JBMat
Sat Jul 09, 2005 12:42 am
#3
I find that dizzy (l darts) increases the effect of placed shot about1% points for my droid, 3% for me. Couple with a stun and add 1 whole extra point for the droid and 3 whole extra points for me.
I tend to avoid the AOE traps, as when you are taking down a juvie krayt 15 meters from a canyon, you gotta be semi stealthy.
Stink bombs appear to have no effect at all. No better sticking a shot with than without.
Had a decent string going with a Jedi today until a BH wandered over and was waiting for help. I made a canyon chase him and he got made. Golly, no sense of humor. Or maskscent.
JB
Ochiir
Sat Jul 09, 2005 12:53 am
#4
I myself find the L-darts semi-useless. If your in a group you most likely have someone using state attacks anyways, but if not their ok. But overall I think most of our traps need a boost, maybe speed up our throwing time so we wont be rooted for so long when we throw.
But as I said in another thread they probably wont up our traps much due to how overpowering they quickly can be in a full group.
But as I said in another thread they probably wont up our traps much due to how overpowering they quickly can be in a full group.
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