Ranger Archive
Thread: Field Base
On that same note I saw someone with 1000 battle fatigue and it didnt seem to do anything except give a message when healing. No limitations on their combat capabilities
whatsoever.
Speaking of which....
I made my first field base tonight......very nice little setup. But I wasn't expecting a crafting station until the last ranger camp. Did they mix them up, or is the final camp even bigger? And just how does the repel-critter bit work? (I was kinda expecting a laser fense from what a friend had told me).
I'm pleased with the field base. I'd like some info on the hig-tech version if anybody would care to share.
Agree 100% about the Field Base / High tech field base being able to heal BF with an entertainer present. There will be so few rangers in the first place (its an incomplete profession after all), and fewer still who will be able to create these nicer camps that it will not affect the entertainers in cantinas very much. In addition, it would make the ranger a desired profession for the big hunting groups for once. Currently, rangers bring no desired skills to big hunting groups.
Seems like a win/win deal to me...can somebody point out a negative that I'm missing?
I don't think "repel" is being used in a proper context here. I was completely under the impression that repel = similar to camoflauge meaning that if I'm in a high level base, there is less of a chance a nearby red will agro to me... I always thought of it as a bonus to camoflauge (thus the reasons the camps look sorta camoflauged)
But I guess its just how you take the word... I don't think it's "realistic" to expect a camp to prevent creatures from coming in, unless of course the camp has barbed wire and a gate... that would make "sense" in my mind.
- Zarn of Corbantis