Ranger Archive

Thread: Devs Use /forage for Camo Flora

AltonNYC
Sat Sep 06, 2003 10:47 am
#1

/forage is not very useful still, and /conceal is very difficult to work with considering the unique floral requirements. Let us use a floral survey tool and give us a /camoforage option so we can find our own ingredients.


Thank you,


Izzy - Starsider - Master Ranger

Adasi
Sat Sep 06, 2003 10:49 am
#2

Think we both had the same idea at the same time=)
Cygnusia
Sat Sep 06, 2003 10:50 am
#3

Yeah, as it stands now, I won't even use conceal because of the need for non-ranger resources and the lowered solo harvesting amounts.



Arawyyrl

The Lone Wookiee Ranger

--- Member of the Valcyn Antarian Rangers ---
SirCaleb
Sat Sep 06, 2003 10:53 am
#4

Man you all are lazy. Just go BUY or get your own Flora via Extractors! Buy 1k it and it will last a lifetime. Sheesh.



___________________________________________________________________________

Caela [Starsider]
Expert Carbinier | Master Ranger
Rebel Alliance - Warrant Officer II

PA: Clan in Exile -- http://claninexile.com
Cygnusia
Sat Sep 06, 2003 10:56 am
#5

That's the first thing I did. I'm not wasting resources that I can use to make money when camo seems to drop at the... well... drop of a hat.


*shrug*


Oh well, at least mask scent is still resourceless.




Arawyyrl

The Lone Wookiee Ranger

--- Member of the Valcyn Antarian Rangers ---
Adasi
Sat Sep 06, 2003 10:59 am
#6

Lazy? Let me see..extracting via dropping a harvester next to someone elses farm and then going to bed..or extracting by locating the resource yourself, kneeling and harvesting.



I do not think it means what you think it means.

Tal-N
Sat Sep 06, 2003 10:59 am
#7

They'll need to make the foraged items planet specific then too, which isn't a bad thing really cause at the moment I can count all of the foragable goods on one hand They need to give them alot more variety and some planet specific veggies too.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

TheDarkNerf
Sat Sep 06, 2003 11:02 am
#8

Mabe make it an option.....


The bigest drawback of this is I wont be able to use this in a factory, since forage doesn't produce anything stackable. With out a stackable item for that 4'th component it eliminates the option to produce this in a factory. I ran around the 3 starting planets and snaged the stuff i didnt already have. Threw down a factory. Made schematics, that were experimented up to 7-8 charges. Did runs on each. The factory packs them in boxes of 25, which is so convenient. For 3 invintory slots i have 3 x 25 x 7 =525 aplications.


You might question why the heck i would want that many aplications for those planets but its nice knowing i have that there for that "just in case" its only 3 slots in a back pack anyways. I just did these 3 since i had most of the stuff, and the other things were bazaar purchasable.



anyways my 2credit on the forage issue..




Ndydar Azeikoth
Ranger, Rifleman, and dabbler in resources
Corbantis
AltonNYC
Sun Sep 07, 2003 6:01 am
#9

If you didn't notice, there are 10 planets. There are 4 requirements for camo per planet. That means I have to keep track of 40 different materials. Camo is a very useful skill, I don't mind collecting from each planet, but why shouldn't a Ranger be able to obtain enough floral to make camo without an artisan? /forage is a skill already, why not make it applicable to this?


Izzy - Starsider - Master Ranger

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