Ranger Archive
Thread: conceal suggestion
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davidjp1234
Sun Sep 07, 2003 2:24 pm
#1
I do not agree. I think conceal needs to be a combinatin of the kit and the ability of the person wearing the kit. I dont care how well you have been made to blend in visually with your surroundings if you are tripping and bumbling about because you have no skill at concealing yourself then youshould easy to detect.
Ki_Gu_Lon
Sun Sep 07, 2003 4:03 pm
#2
I would like to see a lowend creature level that you can conceal against 100% of the time.
At Master Ranger, it would be nice if you could Conceal against level 20-30 creatures 100% of the time, but any higher should always require a test. This could be reduced to 15-25 for Humanoids.
I also think that Conceal should be more effective on non-Rangers, but certainly not to the level that a Ranger can use it. If our conceal kits are not somewhat reliable No one will ever want to use them!
roidoc
Mon Sep 08, 2003 12:37 am
#3
just a suggestion, give me your thoughts. this is for CONCEAL, not maskscent.
how about conceal works or doesn't work depending on the level of the creature. no it "might" break, just it will break or it wont break. my experience of applying it to non-rangers has been... it breaks on every single thing we encounter, so this might as well be taken out. or, based on the rangers camoflauge ability, when a camo kit from the ranger gets applied to a non-ranger or ranger of a lower level, that person inherits the applying rangers camo ability because the kit is just that good. so basically the quality of the camo kit depends on how well the person you applied it to doesn't get detected, and the higher the ranger the better the quality. but i digress, here's what i really mean to be saying.
here's how conceal based on level might be implemented:
-- first the amount of camoflauge we're given at each level would need to be changed.
maybe you just get 10 at every level of wayfaring and then 30 at master. maybe they
can split the camoflauge into two categories, one against humans and one against
creatures. i can take on a kimo alone, but there are some humans that whoop me
quickly, so it seems like the level of a human is on a differen scale.
-- next, depending on your camoflauge level, any creature at or below that level will NOT
break conceal. and any creature above that level WILL break it.
for example at wayfaring I on the three planets you can make the camo kits for nothing
below CL 20 will break conceal, whether you applied it to yourself or to someone else.
but EVERYthing above CL20 will break it (still only aggressive of course).
-- With this system you shouldn't be allowed to use any camo kit that you aren't qualified
to build (although it might be pointless anyway since higher-level planets don't
have many creatures below certain levels).
this would allow a master ranger to take a group to a remote planet and everyone would be hidden from everything level 70 and less, and bothans +15 would have some use here too. how many rangers want to be THIS useful to groups? i know i sure do. and how many artisans in the group will jump at the opportunity to get you the resource you need if you can offer nearly 100% protection for a limited time.
just a thought, let me know your ideas. i find conceal to not be working for me at all. at first i thought the survey required resource idea was horrible, but i'm in a PA and get help from everyone for the resources i need. now that i can actually make camo kits for most planets (domesticated meat on lok exists?) i find that conceal breaks as often as maskscent does now and i can say there hasn't been ONE time that either maskscent or conceal has broken that i haven't been attacked. this is my way of trying to find an alternative, and to make rangers much more useful.
Kamajii
Master Ranger, Master Creature Handler
Radiant
how about conceal works or doesn't work depending on the level of the creature. no it "might" break, just it will break or it wont break. my experience of applying it to non-rangers has been... it breaks on every single thing we encounter, so this might as well be taken out. or, based on the rangers camoflauge ability, when a camo kit from the ranger gets applied to a non-ranger or ranger of a lower level, that person inherits the applying rangers camo ability because the kit is just that good. so basically the quality of the camo kit depends on how well the person you applied it to doesn't get detected, and the higher the ranger the better the quality. but i digress, here's what i really mean to be saying.
here's how conceal based on level might be implemented:
-- first the amount of camoflauge we're given at each level would need to be changed.
maybe you just get 10 at every level of wayfaring and then 30 at master. maybe they
can split the camoflauge into two categories, one against humans and one against
creatures. i can take on a kimo alone, but there are some humans that whoop me
quickly, so it seems like the level of a human is on a differen scale.
-- next, depending on your camoflauge level, any creature at or below that level will NOT
break conceal. and any creature above that level WILL break it.
for example at wayfaring I on the three planets you can make the camo kits for nothing
below CL 20 will break conceal, whether you applied it to yourself or to someone else.
but EVERYthing above CL20 will break it (still only aggressive of course).
-- With this system you shouldn't be allowed to use any camo kit that you aren't qualified
to build (although it might be pointless anyway since higher-level planets don't
have many creatures below certain levels).
this would allow a master ranger to take a group to a remote planet and everyone would be hidden from everything level 70 and less, and bothans +15 would have some use here too. how many rangers want to be THIS useful to groups? i know i sure do. and how many artisans in the group will jump at the opportunity to get you the resource you need if you can offer nearly 100% protection for a limited time.
just a thought, let me know your ideas. i find conceal to not be working for me at all. at first i thought the survey required resource idea was horrible, but i'm in a PA and get help from everyone for the resources i need. now that i can actually make camo kits for most planets (domesticated meat on lok exists?) i find that conceal breaks as often as maskscent does now and i can say there hasn't been ONE time that either maskscent or conceal has broken that i haven't been attacked. this is my way of trying to find an alternative, and to make rangers much more useful.
Kamajii
Master Ranger, Master Creature Handler
Radiant
roidoc
Mon Sep 08, 2003 6:08 am
#4
that's a good idea too. maybe not every creature, but just a set of lower creatures would be 100%, like most on the starter planets (not counting krayts of course). then it would check for creatures at a higher level.
Kamajii
Kamajii
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