Ranger Archive

Thread: Experiment with taps?

pvtparts
Thu Jan 08, 2004 9:40 am
#1

why can I experiment with taps? i have a weapon crafting station and that crafting tool...



Master *TKA* Master *Riffleman* Master *Brawler*
Mastered *Architect* *Artisan* *Brawler* *Bounty Hunter* *Carbineer* *Commando* *Creature Handler* *Dancer* *Entertainer* *Fencer* *Marskman* *Medic* *Pistoleer* *Ranger* *Riffleman* *Scout* *Swordsman* *TKA*
House @ Dantooine - Waypoint (-611, 2899) - 400m N from Mining Outpost - IGN MrJones


pvtparts
Thu Jan 08, 2004 9:41 am
#2

i meant why cant I experiment with taps



Master *TKA* Master *Riffleman* Master *Brawler*
Mastered *Architect* *Artisan* *Brawler* *Bounty Hunter* *Carbineer* *Commando* *Creature Handler* *Dancer* *Entertainer* *Fencer* *Marskman* *Medic* *Pistoleer* *Ranger* *Riffleman* *Scout* *Swordsman* *TKA*
House @ Dantooine - Waypoint (-611, 2899) - 400m N from Mining Outpost - IGN MrJones


NRaas
Thu Jan 08, 2004 9:49 am
#3

I also presume you meant traps rather than taps.


The developers disabled the experimentation on traps until they have time to reimplement in a way that actually works...



  • Many moons ago, experimentation was actually available, but it did nothing to improve the end-result.

One day, experimentation will return... One day.





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pvtparts
Thu Jan 08, 2004 10:06 am
#4

thx m8 ... u the man



Master *TKA* Master *Riffleman* Master *Brawler*
Mastered *Architect* *Artisan* *Brawler* *Bounty Hunter* *Carbineer* *Commando* *Creature Handler* *Dancer* *Entertainer* *Fencer* *Marskman* *Medic* *Pistoleer* *Ranger* *Riffleman* *Scout* *Swordsman* *TKA*
House @ Dantooine - Waypoint (-611, 2899) - 400m N from Mining Outpost - IGN MrJones


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