Ranger Archive
Thread: return of a ranger
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pyumeh
Fri Jun 11, 2004 10:56 pm
#1
Greetings all.
I started playing this game the day on day one and Ranger/Rifleman was my profession of choice. I stopped playing last year a week or two before the added the creature mounts. I just started playing again two days ago andsee that at least the rifleman have changed quite a bit ( to my benefit ofcourse) but I fail to see any changes in the Ranger tree.
My question is.. Are there any changes to the Rangers since last year? I really fail to see any.(thats not all bad cause i see the ranger community have the same good spirit as when I left) Thanks for any response.
SpaceKidAmnesiac
Sat Jun 12, 2004 4:55 am
#2
The only changes to Ranger since launch day so far are the addition of the /areaTrack and /conceal commands so if you had those before you left, you haven't missed a thing. Oh, and they renamed a couple of our skill trees.
If these are new to you, /areaTrack allows you to scan the area for creatures, NPCs, and other players as you get higher in the Tracking line. The distance you can "see" goes up as well, but because of the 'dynamic' system of creature spawning, a lot of times you can use the command and not see anything only to run right into a lair of creatures that only spawned because you went into the area. The /conceal command is basically a glorified /maskScent ability that takes camoflage kits that you have to craft using resources specific to the planet you're on, as are the kits. They don't really work any better than /maskScent (and to many they work much less), but they do last a lot longer when you get higher in the Wayfaring tree. When we first got them they worked on NPCs (except for factional one like Meatlumps), but even though the description of the ability still says its supposed to, it no longer works on any NPCs.
Nemo0
Sat Jun 12, 2004 6:55 am
#3
Welcome back. No real changes to the Ranger profession since you left but some of the other changes have affected us (like no longer needing a camp to call pets, harvesting droids, harvesting food, etc).
Enoshima
Sat Jun 12, 2004 11:17 am
#4
Welcome back. As stated before, not much has changed. I think the big change is that some have moved on to other things. For the most part we are still here, hanging out, waiting for /conceal to work so we can sneak up on the dev's paperwork and change it to our advantage.
pyumeh
Tue Jun 15, 2004 1:42 am
#5
To all that reply thanks very much for the info.
/rant
I'm sadened to know that everything is the same but I dont get to show off my fancy camps anymore.
I've been reading up and for the looks of it I will play this game for three more months, get tired of it again, take another 6
months vacation, come back, and still have the same ranger abilities. Too bad cause I really like to be counted amongst
some of the nicest people In the game, the rangers. Perhaps thats why it is the same. People seem happy with it. WHy
would the devs give rangers any priority? The rangers have and awesome fan base. They have no effect in PVP, thus no
effect in other players. They have a very marginal effect on the global economy. Other proffessions are much more vocal
and upfront about their problems( with many more people) . So that leaves the rangers all the way in the end of the que.
I'm sorry to say this but I'm going to switch to a proffession that can impact the game and those that sorround me. I
admire you guys that fight the cause you must be real rangers, I'm no longer one.
/end rant
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