Ranger Archive
Thread: POST CU: RANGER DIRECTION
We got the CL increase, and thanks for that, but load up any character builder and play around with master ranger + combat profession, then try with combat professions + any other combat/content profession (content being smuggler, bounty hunter, squad leader) and you'll notice what a disadvantage we're still at lacking any "general" skill mods.
Oculus wrote:
Before I decide, I want a promise by the Devs that we are going to receive melee and ranged defenses equal to the other combat professions.
We got the CL increase, and thanks for that, but load up any character builder and play around with master ranger + combat profession, then try with combat professions + any other combat/content profession (content being smuggler, bounty hunter, squad leader) and you'll notice what a disadvantage we're still at lacking any "general" skill mods.
Yea but you have to keep in mind that we have always been a lil underpowered compared to a pure combat character. A Tkm defence stacker has and will kick the crud out of me both before and after the CU (if he can find me with the new version of cover). so with the CU we are no longer gimped BUT we are still not equal to a pure combat character. so we have been slightly un touched by the CU in terms of combat effectiveness compared to a pure combat character. Now in terms of FS skills yea i can't have alot but what full ranger can anyways?
However i do see a day when a Ranger is.......... Close to a PCC (pure combat char.) but not quite as effective in PvNPC and PVP. However we need to be NOTICABLY for effective in PvCreature than a PCC. that will make up for our shortcomeings in other areas of combat.
I also see that eventaually we can camo ourselves and others so that we drop of radar and from sight in pvp and otherwise (with a chance of it breaking) allowing us to sabatoge basedefences with the help of commandos or smugglers. Thus makeing our skills just as valuable as the next PCC in PvP.
Message Edited by Creaturetaimer on 04-17-2005 08:52 PM
Creaturetaimer wrote:
Oculus wrote:
Before I decide, I want a promise by the Devs that we are going to receive melee and ranged defenses equal to the other combat professions.
We got the CL increase, and thanks for that, but load up any character builder and play around with master ranger + combat profession, then try with combat professions + any other combat/content profession (content being smuggler, bounty hunter, squad leader) and you'll notice what a disadvantage we're still at lacking any "general" skill mods.
Yea but you have to keep in mind that we have always been a lil underpowered compared to a pure combat character. A Tkm defence stacker has and will kick the crud out of me both before and after the CU (if he can find me with the new version of cover). so with the CU we are no longer gimped BUT we are still not equal to a pure combat character. so we have been slightly un touched by the CU in terms of combat effectiveness compared to a pure combat character. Now in terms of FS skills yea i can't have alot but what full ranger can anyways?
However i do see a day when a Ranger is.......... Close to a PCC (pure combat char.) but not quite as effective in PvNPC and PVP. However we need to be NOTICABLY for effective in PvCreature than a PCC. that will make up for our shortcomeings in other areas of combat.
I also see that eventaually we can camo ourselves and others so that we drop of radar and from sight in pvp and otherwise (with a chance of it breaking) allowing us to sabatoge basedefences with the help of commandos or smugglers. Thus makeing our skills just as valuable as the next PCC in PvP.
Message Edited by Creaturetaimer on 04-17-2005 08:52 PM
Rcol wrote:
Creaturetaimer wrote:
Oculus wrote:
Before I decide, I want a promise by the Devs that we are going to receive melee and ranged defenses equal to the other combat professions.
We got the CL increase, and thanks for that, but load up any character builder and play around with master ranger + combat profession, then try with combat professions + any other combat/content profession (content being smuggler, bounty hunter, squad leader) and you'll notice what a disadvantage we're still at lacking any "general" skill mods.
Yea but you have to keep in mind that we have always been a lil underpowered compared to a pure combat character. A Tkm defence stacker has and will kick the crud out of me both before and after the CU (if he can find me with the new version of cover). so with the CU we are no longer gimped BUT we are still not equal to a pure combat character. so we have been slightly un touched by the CU in terms of combat effectiveness compared to a pure combat character. Now in terms of FS skills yea i can't have alot but what full ranger can anyways?
However i do see a day when a Ranger is.......... Close to a PCC (pure combat char.) but not quite as effective in PvNPC and PVP. However we need to be NOTICABLY for effective in PvCreature than a PCC. that will make up for our shortcomeings in other areas of combat.
I also see that eventaually we can camo ourselves and others so that we drop of radar and from sight in pvp and otherwise (with a chance of it breaking) allowing us to sabatoge basedefences with the help of commandos or smugglers. Thus makeing our skills just as valuable as the next PCC in PvP.
Message Edited by Creaturetaimer on 04-17-2005 08:52 PM
this is so nice i wanna cry
i am no a master ranger but i been a 0040 ranger for a long time now ... and i would be a master but i can just leave my pets...
what do u think they could do to imprube ranger
Wow i wasn't expecting a quote off this one
/thank
I think forstarters some melee and state defences due to our job. possably melee toughness /shrug due to the simple fact that we get pummeled by giant monsters.........ALOT and lets face it you get abit of a paintolorance from it over time.in terms of skill progression. General ranged/melee speed accuracy mods. Creature to hit applying to specials (a regular attack is a special anymore post cu anyway) aswell as applying to melee fighters. Possably Creature defences of some kind. makeing us a royal pain in the butfor a creature to take down. Poisen/Desease Resists ( i think doc and cm need to get this aswell). umm........ and various other stuff from various proposals that i have combed over with a fine tooted brush. (my fingers hurt to go into detail)
Message Edited by Creaturetaimer on 04-17-2005 09:31 PM