Ranger Archive
Thread: Ranger Weapon Qual
First let me apologize to all for ranting so bad on my last post....I was a tad miffed as can be understood but hopefully I got some people thinking anyhow I have been reading the boards for a while now and one thing that I was curious about. Why can't Rangers use a scout blaster or for that matter scouts? without having to have the marksman pistol skill. Lets think about this one hehe the weapon is named after the scout class but I see no weapon qualifier under the skill tree. It would be very nice if this particular weapon qualification could at least be given at the master scout level for those of us that have no marksman or brawler skills. It just kinda makes sense.
I understand if maybe this seems like a low priority to most but for some that have similar set ups to my character I know it would be greatly appreciated. Just kinda stinks that as a Master Ranger (old school)/ Master Creature Handler the only weapons I can use are the same ones that a new character uses. AKA I still only use a cdef pistol. So pretty much what I have been doing is letting my pets do all the work for me which works but just seems weird that after mastering two different elite skill trees I am still no more effective in combat then a fresh recruit if my creature goes down. Anyhow just something to think about..like I said may not sound like much of importance to most but moving up from a cdef to a scout blaster would be great for me and I am sure there are other characters in same situation as mine.
Felinea Firestorm
Master Scout / Master Ranger / Master Creature Handler
should have 47 skill credits left
thats enough to take any of the ranged combat skills to the novice level (novice pistoleer etc) and take the far right column of marksman (its late and I cant remember what its called) up 3 boxes for warning shot
not saying a ranger only weapon wouldnt be nice... but the option to use something other then a cdef is there
Why is it everyone wants every profession to have everything every other profession has. You need to blend ur professions better and think of what you want your character to be able to do...and work to get it. I am a MCH, novice ranger (soon to be master) and novice pistolier. I had to drop my BE to do it but I am finding Ranger a lot more fun than BE...
So pick up a fighting profession and stop asking why the grass is so much greenier.. (is that a word?)
Im gonna have to agree with Maxanto im afraid. You seem to want the best of ALL worlds.....the problem is - if you want to use a pistol, you have to increase your pistol skills....simple as that. To me, your logic that
"seems weird that after mastering two different elite skill trees I am still no more effective in combat then a fresh recruit "
Is kinda flawed - for a start you ARE more effective in combat, you just can't use better pistols......because better pistols are for people who've spent points in that field.
From your post I just get the general idea that you want everything...you want your ranger bonuses, you want your pets (which are a huge combat bonus) and you want to use better weapons too....... You also seem to ignore all other ranger varieties... melee, rifle etc - I mean no offence to you withmy post - but it does sound very selfish.
This is the design of the game. If you want to use pistols better, learn pistol skills.
Rangers are not a "combat" profession, per say. We are a support profession, and all of our skills and abilities are geared towards that end.
If Smugglers, Commandos,and Bounty Hunters get combat abilities and weapon certifications, it's becuase those professions are founded on one or both of the basic combat professions and those abilities and certs are just an extention of that.
I believe it's called a scout blaster because it's light and quick.
Ranger Weapon Quals let us use traps.
-- YP