Ranger Archive

Thread: Ranger Weapon/s

Weasel5090
Thu May 13, 2004 10:43 am
#1

I think that we need a more serious discussion about a possible ranger weapon... so welcome.

What ever the weapon is it is most likely going to have a ressemblance to a weapon that belongs to another profession. To put the weapon into the ranger tree i think that the Scout tree of hunting should be re-named harvesting and the tracking tree in the ranger profeesion should be renamed hunting. In this tree we should have our tracking skill mods, our special, our weapon certs and the appicable skill mods. Because what is hunting after all? Hunting is about looking for animals and killing them. The problems with this is that the scouts might be angry to lose a hunter title and gain a Harvester/Creature Harvester title, with a weapon being part of the ranger profession this opens up a new type of experience that should be obtainable upon a successful kill while using the ranger weapon. If the tracking and weaponry are combined into one hunting tree what kind of experience should be needed scout xp / combat xp / wilderness xp [or whatever it could be called]. So with all of this the ranger community must ask itself:

Should this weapon be weapon be a melee or a ranged.
-if the weapon is ranged should it have a small range to appease to the melee fighting rangers?

Craftable? Crafted by who? and how?
-should the weapon be a quest reward passed down by a group of traveling ranger?
-should it have lootable parts to it?

Due to the nature of our profession the weapon should be useless in PvP but excellent in PvE. How will this be achieved?

What kind of stats should the weapon have?
-fast and weak damage?
-slow but high damage?
- the best of both?

I think that if we are ever going to get a ranger weapon we need to be thinking more seriously about it.
Phenix1050
Thu May 13, 2004 10:54 am
#2

well I proposed this on some other thread, but i'll post it again and a few other suggestions:


Rangers, rather than having individual weapons, can craft specific powerups that cause poison (due to our knowledge of creatures) and should have specials that work with ANY weapon. A Critical Strike that would be a first attack has been proposed before, and I myself like the idea of an attack that causes the creature to be unable to use any special attacks. I can't tell you how much I hate trying to kite an animal and getting dizzied and then forced to kneeling. This "Control Shot" might also make them more succeptible to traps. Another idea for a special "Delay Attack" a shot which confuses your target and makes them unable to attack for 1 round (not stackable...it only works once) This would allow you to delay the animal, throw a trap that roots them and then have your way with them. I mean uh.....


anyway, those are my suggestions for that. If you're gonna go for a weapon, make rangers able to craft one of each. One could be a melee weapon like a Gaffi stick (made from salvage) or a bone sword (that'd be sweet!) and one could be the crossbow idea (or something similar)That way, everyone is happy.

and that's that.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
MorBal
Thu May 13, 2004 3:44 pm
#3

I dont think we really need any weapons. I mean there are plenty of combat professions already, and even more weapons. What we need is more( a lot more) and much better traps. They could give us almost everything we would need to be "Ultimate Creature Hunters" just by adding some new traps. I was thinking about the Area of Effect traps and then I though of how hard it is to ever land a trap on the really big critters like Krayt Dragons. I wonder if they could make it so the AoE traps affected different numbers of creatures the tougher they were. So if you through an AoE on a pack of dwarf nuna's it would hit every single one, but if you threw that same trap in the general area of a couple of krayt dragons(within the radius of the trap) it would only effect one. And it kind of makes sense if you think about it, if you set off a fire cracker near a little insect it would seem like Armaggedon to that little thing, but if you set off a fire cracker near something as big as a krayt it would just look at you funny, and if so inclined it might make you a light snack. Then they could top it off with some better camp options, better harvesting, etc.






Morchaint
Ranger/(I don't know yet)
Gorath
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