Ranger Archive
Thread: Do I make less traps?!
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TUMOS_GHOST
Mon May 09, 2005 4:10 pm
#1
I could swear before the CU U sed to be able to make more (number) when i craft higher complexity traps! now i only am ableo to create traps in bundles of 5! why is that?
Starson
Mon May 09, 2005 4:15 pm
#2
Nope allways been 5, except the 'wire mesh' (I think that's the one, but the one thatroots 'em)ones and its only 2.
Ifyou use a factory you can make a crate of 25x5 tho.
Message Edited by Starson on 05-09-2005 04:16 PM
Fodder650
Mon May 09, 2005 4:25 pm
#3
Adhesive mesh = 2
The keg's = 8 per (you know which one I mean you through this big white beer keg at a creature and it stuns them)
All others 5
The keg's = 8 per (you know which one I mean you through this big white beer keg at a creature and it stuns them)
All others 5
DesktopSaki
Mon May 09, 2005 6:21 pm
#4
Fodder650 wrote:
Adhesive mesh = 2
The keg's = 8 per (you know which one I mean you through this big white beer keg at a creature and it stuns them)
All others 5
Keg = noisemaker
Iseult
Mon May 09, 2005 6:59 pm
#5
DesktopSaki wrote:
Fodder650 wrote:
Adhesive mesh = 2
The keg's = 8 per (you know which one I mean you through this big white beer keg at a creature and it stuns them)
All others 5
Keg = noisemaker
So do you guys think there's a causal relationship between the keg graphic and its function as a 'noismaker'? Discuss....
Iseult
Master Ranger / Mediocre Carbiner
Bloodfin
TUMOS_GHOST
Mon May 09, 2005 7:13 pm
#6
no way! i used to make 10 of the ones that make them vulnerable to ranged and melee
JascoSmlee
Tue May 10, 2005 1:35 am
#7
They also fixed the bugged icon for these, yay!
DesktopSaki wrote:
Keg = noisemaker
JBMat
Tue May 10, 2005 4:06 am
#8
Sorry Tumos, you are mistaken.
The numbers posted are correct.2 ad mesh, 5 of the rest, 8 noisemakers, 6 bone spurs.
JB
BioEngine
Tue May 10, 2005 6:03 am
#9
Gah, I'm lost lol.
No, that was the same size as always. We have been told by a Dev response that traps would be revamped in our own upgrade.
Message Edited by BioEngine on 05-10-2005 08:04 AM
TomedNor
Tue May 10, 2005 6:35 am
#10
Don't remember, but at this point traps are barely worth making anyway.
frightwig
Tue May 10, 2005 10:11 am
#11
TUMOS_GHOST wrote:
no way! i used to make 10 of the ones that make them vulnerable to ranged and melee
Not in this game
It was always 5
FourthNail
Tue May 10, 2005 10:28 am
#12
TomedNor wrote:
Don't remember, but at this point traps are barely worth making anyway.
Not for me. I swear by the p-dart these days. I have never thrown so many traps as I have over the past week. I'm sure I doubled my scout AND Ranger trapping xp.
Always lead with a p-dart or if I'm too far away, the improved knee-cap shot followed by a p-dart as soon as they're in range. Pickets are a little harder to stick but it works on them too.
DANG it's good to be da Rangah!
Plunk
NnahOlos
Wed May 11, 2005 5:31 am
#13
FourthNail wrote:
TomedNor wrote:
Don't remember, but at this point traps are barely worth making anyway.
Not for me. I swear by the p-dart these days. I have never thrown so many traps as I have over the past week. I'm sure I doubled my scout AND Ranger trapping xp.
Always lead with a p-dart or if I'm too far away, the improved knee-cap shot followed by a p-dart as soon as they're in range. Pickets are a little harder to stick but it works on them too.
DANG it's good to be da Rangah!
Plunk
In 2x xp week? no way! Sorry, couldnt let that one go. 
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