Ranger Archive

Thread: Is there reason to brainstorm anymore?

BioEngine
Tue May 10, 2005 10:07 am
#1



From the recent events, it has become obvious to me that we are not considered important in comparison to any other classes. Ranger is no longer fun for me, becaouse our abilities are broken.


Mask Scent and Camo are not working. They are either ignored or instantly broken by questionably weak creatures. Camoflauge, as commented by the Devs, was never intended to work against npcs, even though the skill box description states the opposite. All foraged items give +49 or +50 regeneration to two different bars. Camps are all but useless, unless you need the public crafting stations. They do not repel aggro like they are supposed to. Traps are no longer necessary if you are in a group, because almost everyone else can do the exact same thing. I cannot rescue my group members, who are often lower leveled than my double-mastery CL 80, and must instead kill the beasts one by one while he is getting wailed on or even killed. Area Track does not always include every creature or npc in the 500m radius. Examining creatures provides no information whatsoever about their resistances and whether or not they death blow. While milking creatures, they often teleport about 30 meters skywards, burstrun 80 meters in 3 seconds, or warp on the other side of a mountain!


I stand by and watch people make suggestions on how we can make Ranger better. I see people, new to the profession, ask how we can take such a gimped state of our profession. With the recent hotfixes, the crafting professions with all of their complaining - exactly like the jedi - get their handouts from the Devs to stop the uproar over something in their profession that is not preferable, instead of something that is broken getting fixed.


Is it because so few of the player base actually enjoy Ranger? Do they only see us as a tiny percentage that would get upset over the nerfs and ignoring all of our bugs, but not be able to do much about it? We cannot just wait for our revamp. There isn't going to be a revamp if the Smuggler Revamp and the Bounty Hunter revamp (yes, both of these were mentioned being more of a priority than us at the player breakfast) do not go smoothly, and even so there will be alterations made to Kashyyyk, interface changes, profession "fixes," loot and enemy AI reconfigurations, and CL reductions for certain POIs or quests before our revamp is even considered by the Devs to be of significant attention.


Does this mean that I will stop being a Ranger? No Yes.





The only thing that is working right is terrain negotiationand burst run efficiency. How sad is that?

Message Edited by BioEngine on 05-11-2005 12:44 PM



Account active 'till November 10th, contact me on forum name:
Stamina
Cryos_Merovingian
Tue May 10, 2005 11:00 am
#2

Yup, I'm pretty down on Ranger right now too. I respec'ed down to scout 4/0/4/0 to see what it was like, and sadly, I'm totally cool with this. I won't start to list the problems/bugs/shortcomings of the current Ranger profession because it's a big list.

What I do know is that I'm looking forward to the day I get back to Master Ranger. HOWEVER, even more than that, I'm looking forward to the day that going back to Master Ranger is worth it.

I'm tired of waiting for a "revamp" and am having more fun with my skill points being spent elsewhere.

I'm not angry or mad, I'm really just sad that Ranger isn't worth it (IMHO).



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

WildBil2Me
Tue May 10, 2005 5:43 pm
#3

I think there's alot of reason to continue on our course. Believe me, after all my time in the CU forums I've learned that (even when not directly acknowledging things) the Devs read and listen.


As they have stated, they've begun to re-evaluate their feelings on Ranger. I think the more we talk about what we want, the more they have to listen when the time comes.


We're telling them EXACTLY how we want to play the game, and that's a resource that any game developer would be crazy to overlook.


Things are definitely tough right now. But one thing that you have to remember is that things are always toughest before they get fixed.


Take some time to explore the rest of the game, when the time comes I'm sure you'll be pleasently surprised.



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Gray03
Tue May 10, 2005 6:00 pm
#4

I have to agree with the original poster - while I like the upgrade overall, it has rendered Ranger almost completely obsolete.


With the newer skill dabbling system, basically any ranged user can easily have a snare, kd and root if they want it - plus most of the other effects traps can do. Even leaving out my problems getting any traps to stick on high CL critters there seems little reason to use them.


Camps have a marginal value at best, everyone has a stable of speeders/mounts which renders terrain nav largely useless and mask/camo aren't reliable enough on the tough planets.


The complete lack of +def/general speed/general accuracy bonuses in the ranger tree make it a totally gimped "elite" profession.


Short of a total revamp there is no point to it really. I've dropped back to a 4004 scout myself and don't miss anything from ranger.


My suggestions: (not that they will happen) Scatter some +melee and + ranged def throughout the skill tree - maybe 40pts or so of each. Same thing for general ranged accuracy with some lesser amount of ranged speed. Move the +group terrain nav and burst run abilities from SL to ranger (and give them a heavy/support weapons line instead - or grenades). Lastly, add a trio of "ranger" weapons - at least, maybe more including some melee weapons.







CuchulainnDarklight
Tue May 10, 2005 8:00 pm
#5






WildBil2Me wrote:

I think there's alot of reason to continue on our course. Believe me, after all my time in the CU forums I've learned that (even when not directly acknowledging things) the Devs read and listen.


As they have stated, they've begun to re-evaluate their feelings on Ranger. I think the more we talk about what we want, the more they have to listen when the time comes.


We're telling them EXACTLY how we want to play the game, and that's a resource that any game developer would be crazy to overlook.


Things are definitely tough right now. But one thing that you have to remember is that things are always toughest before they get fixed.


Take some time to explore the rest of the game, when the time comes I'm sure you'll be pleasently surprised.






Just had to pop in now my ban has run out!


Would you believe I was banned for posting in favour of part of the CU yet i did it in a thread that was considered wrong?


Can you guess what my opinion of said CU/devs/SOE became, hmm?


I have to disagree with this above statement as it is quite obvious now to most people that when SOE say they will fix something what they mean is they will wait 2 or more years then totally change it for something else which has great detrimental effects to other areas of the game. For example, CU kills crafters, ROTW killsJTL (lag).


If there ever is going to be a revamp, I dont know, but, I will believe it when I see it and even then I may have to sit down to let the news sink in!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Deadtech
Tue May 10, 2005 8:15 pm
#6

Today sadly I dropped ranger altogether for my character Corpse Run on wanderhome to go MCH/rifleman witha bit of SL. I like it a bit but havent fully tried it out yet. I will no matter what happens always remain a Master Ranger/rifleman on Gorath. That was that characters calling and he will always remain that template until the game ends of ranger is taken away as a profession even though it is a bit gimped.



|Server: Test Center|
|Ty'ler Bastian[Elder Frontiersman]|
|Greyface [Elder Wet Dog and general pain in the ass]|

SeanBlader
Tue May 10, 2005 10:48 pm
#7

You gotta have faith. Personally I'm back to Ranger because I don't see a better or more appealingoption currently. Doctor and CM are even less useful than they were before, CH's have it tough with creature hate going around the creatures right to the player. At this point, I have faith in Owen and Vorpaks to get us taken care of, and hopefully before the end of the year.


Smugglers deserve a revamp, they've been without smuggling since launch. They did get a huge boost with the CU getting the post powerful root in the game, and have probably seen a resurgence of players. Squad Leaders got a huge boost too, and currently have some of the nicest weapons in the game.


But Bounty Hunters? If they get a revamp before Rangers I'm affraid I'll have to be typing in all caps for the duration of time between then and when Rangers are fixed. Bounty Hunters went from a 217 skill point profession to a 169 skill point profession and are now a 121 skill point profession. Rangers are still a 140 point profession, and we have nothing to show in comparison to Master Bounty Hunters who have a whole slew of the best weapons available in the game. Bounty Hunters have nothing to whine about, stack it with Smuggler or Pistoleer and you can handily take down the best Jedi by yourself. Stack it with Carbineer, medicand a little tenacity and you can take out master defenders too, I've seen it done.


Still, I don't want to smuggle, I don't want to bounty hunt. I want to do some covertrecon, some big game hunting, andI want to have a purpose in the GCW and in PvP. Go to any of the major dungeons and half our skillset is rendered obsolete. No other profession has to deal with that except the artisans, and this is unacceptable.


I said it before, and I'll say it again, I just hope that Owen can stick it out until therevamp to see his time spent in thedark through the shadowto the light. And when his time is up asthe correspondant, I will throw my hat in the ring, not so that I may have a shot at the position, but so that Owen will get to keep it. I encourage anyone with doubts to reread the outdoorsman proposal and consider what happens if even half of those items end up in the Ranger revamp when it comes.

I believe that at long last our time is approaching, slowly it is, but it is coming. Now is the time for Ranger's to unite and bring forth from the depths the courage I know all of us have maintained through this dark time. It is this strength of character and solidarity that will bring us into the third age of the Ranger, when no longer are we the forgotten ones, but we are the sought after elite. Not mearly trackers or trappers or harvestors, but we are the final missing element, the onethat get's the team through it's harshest and darkest moments of a hunt and through into the prosperity and glow of a successful and restfull campfire.




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


BioEngine
Wed May 11, 2005 1:44 am
#8

The only thing that was keeping me in combat was Ranger. If I see a significant amount of bug fixes and alterations to give us back our ability to do what little we can, then I will drop a few professions to pursue Ranger. However, I will be focusing on the social aspect of this game now.


I will be trying to organize player events, or help people prepare for their own. I will be space fighting more. That's about all that I wanted to do in this game other than combat and exploration.




That doesn't mean that I won't contribute to the community. I may have dropped the skills in game, but I still have the knowledge that I gained with them. It wasn't easy, emailing all of the people who I did business with. I had to tell my apprentice to seek training elsewhere. That was the hardest part of this ordeal - because she might question whether it was worth keeping herself, and I didn't want my actions to influence the beliefs of others. I will still give my support, feedback, and ideas for Ranger, but now I feel as if they are falling on deaf ears.


I just hope that we get what is long over due before the game loses popularity. If that happens, they will focus on gaining back customers before they stick to their promises and schedules.





Account active 'till November 10th, contact me on forum name:
Stamina
Rolfie
Wed May 11, 2005 4:57 am
#9

I will agree with you that Ranger is more broke than fixed. But its still a viable profession.


I can still go out and group or solo if I choose.


I am a master Ranger\Master Riflemen. My Stats suck compared to other. My Speed 85, My Acuracy 200 My defense 150ish?


last night a guild mate was telling people his stats with his knew template BH something or another.


Ranged Speed 120 Accuracy 250ish, ranged defense over 200ish.


I was out hunting and rading guild chat and thinking. He is grouping with people to hunt Krayts and having trouble with the group getting killed.


I can waltz in at leisure and pull the Krayt of my choice, and kill it.


Yep I am slower, and do less damage than the FOTM templates but I can get the job done.


Now if Ranger isn't your cup of tea anymore take a breather. Go do something else. Don't look back second guessing yourself just go have fun.


At some point in the future Ranger will be addressed. By my guess I wouln't think Ranger will be addressed til the late November time frame. I work for a software company I have a pretty good ideal how long it takes a developement team to get stuff done.


I guessed the CU wouldn't hit til April last year in September I was only off by a month.


Figure SONY needs another month to squash major bugs in the CU. Tweaking for another month, some minor fixes. Smuggler revamp August or September. Followed by Squad Leader revamp, followed by more tweakage and bug fixes. Then the Ranger revamp.


If its not fun anymore find something else.







Rolfie Master Ranger, Bantha Poo FTW

Calculus_Entropy
Wed May 11, 2005 7:35 am
#10

The simplest reason is, people that don't occupy their minds turn in whiners and complainers OR they just don't post (contribute) anymore. Our brainstorming keeps us sane.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Fred_Skinner
Wed May 11, 2005 7:46 am
#11

hehe, I don't do "sane" very well



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


BioEngine
Wed May 11, 2005 7:49 am
#12






Calculus_Entropy wrote:
The simplest reason is, people that don't occupy their minds turn in whiners and complainers OR they just don't post (contribute) anymore. Our brainstorming keeps us sane.




You know, Calc, people can whine / complain and contribute "constructive criticism" in the same post.



Oh, what a tangled web we weave . . . . .





Account active 'till November 10th, contact me on forum name:
Stamina
Calculus_Entropy
Wed May 11, 2005 7:52 am
#13



BioEngine wrote:


Calculus_Entropy wrote:
The simplest reason is, people that don't occupy their minds turn in whiners and complainers OR they just don't post (contribute) anymore. Our brainstorming keeps us sane.

You know, Calc, people can whine / complain and contribute "constructive criticism" in the same post.

Oh, what a tangled web we weave . . . . .




Well they certainly can, but I am not going to give much credibility to some who posts:

All devs should die and they need to be fired!!!one!1! We need better traps.

(just an example)



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
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