Ranger Archive
Thread: Is there reason to brainstorm anymore?
Message Edited by BioEngine on 05-11-2005 12:44 PM
What I do know is that I'm looking forward to the day I get back to Master Ranger. HOWEVER, even more than that, I'm looking forward to the day that going back to Master Ranger is worth it.
I'm tired of waiting for a "revamp" and am having more fun with my skill points being spent elsewhere.
I'm not angry or mad, I'm really just sad that Ranger isn't worth it (IMHO).
I have to agree with the original poster - while I like the upgrade overall, it has rendered Ranger almost completely obsolete.
With the newer skill dabbling system, basically any ranged user can easily have a snare, kd and root if they want it - plus most of the other effects traps can do. Even leaving out my problems getting any traps to stick on high CL critters there seems little reason to use them.
Camps have a marginal value at best, everyone has a stable of speeders/mounts which renders terrain nav largely useless and mask/camo aren't reliable enough on the tough planets.
The complete lack of +def/general speed/general accuracy bonuses in the ranger tree make it a totally gimped "elite" profession.
Short of a total revamp there is no point to it really. I've dropped back to a 4004 scout myself and don't miss anything from ranger.
My suggestions: (not that they will happen) Scatter some +melee and + ranged def throughout the skill tree - maybe 40pts or so of each. Same thing for general ranged accuracy with some lesser amount of ranged speed. Move the +group terrain nav and burst run abilities from SL to ranger (and give them a heavy/support weapons line instead - or grenades). Lastly, add a trio of "ranger" weapons - at least, maybe more including some melee weapons.
WildBil2Me wrote:
I think there's alot of reason to continue on our course. Believe me, after all my time in the CU forums I've learned that (even when not directly acknowledging things) the Devs read and listen.
As they have stated, they've begun to re-evaluate their feelings on Ranger. I think the more we talk about what we want, the more they have to listen when the time comes.
We're telling them EXACTLY how we want to play the game, and that's a resource that any game developer would be crazy to overlook.
Things are definitely tough right now. But one thing that you have to remember is that things are always toughest before they get fixed.
Take some time to explore the rest of the game, when the time comes I'm sure you'll be pleasently surprised.
You gotta have faith. Personally I'm back to Ranger because I don't see a better or more appealingoption currently. Doctor and CM are even less useful than they were before, CH's have it tough with creature hate going around the creatures right to the player. At this point, I have faith in Owen and Vorpaks to get us taken care of, and hopefully before the end of the year.
Smugglers deserve a revamp, they've been without smuggling since launch. They did get a huge boost with the CU getting the post powerful root in the game, and have probably seen a resurgence of players. Squad Leaders got a huge boost too, and currently have some of the nicest weapons in the game.
But Bounty Hunters? If they get a revamp before Rangers I'm affraid I'll have to be typing in all caps for the duration of time between then and when Rangers are fixed. Bounty Hunters went from a 217 skill point profession to a 169 skill point profession and are now a 121 skill point profession. Rangers are still a 140 point profession, and we have nothing to show in comparison to Master Bounty Hunters who have a whole slew of the best weapons available in the game. Bounty Hunters have nothing to whine about, stack it with Smuggler or Pistoleer and you can handily take down the best Jedi by yourself. Stack it with Carbineer, medicand a little tenacity and you can take out master defenders too, I've seen it done.
The only thing that was keeping me in combat was Ranger. If I see a significant amount of bug fixes and alterations to give us back our ability to do what little we can, then I will drop a few professions to pursue Ranger. However, I will be focusing on the social aspect of this game now.
I will be trying to organize player events, or help people prepare for their own. I will be space fighting more. That's about all that I wanted to do in this game other than combat and exploration.
That doesn't mean that I won't contribute to the community. I may have dropped the skills in game, but I still have the knowledge that I gained with them. It wasn't easy, emailing all of the people who I did business with. I had to tell my apprentice to seek training elsewhere. That was the hardest part of this ordeal - because she might question whether it was worth keeping herself, and I didn't want my actions to influence the beliefs of others. I will still give my support, feedback, and ideas for Ranger, but now I feel as if they are falling on deaf ears.
I just hope that we get what is long over due before the game loses popularity. If that happens, they will focus on gaining back customers before they stick to their promises and schedules.
I will agree with you that Ranger is more broke than fixed. But its still a viable profession.
I can still go out and group or solo if I choose.
I am a master Ranger\Master Riflemen. My Stats suck compared to other. My Speed 85, My Acuracy 200 My defense 150ish?
last night a guild mate was telling people his stats with his knew template BH something or another.
Ranged Speed 120 Accuracy 250ish, ranged defense over 200ish.
I was out hunting and rading guild chat and thinking. He is grouping with people to hunt Krayts and having trouble with the group getting killed.
I can waltz in at leisure and pull the Krayt of my choice, and kill it.
Yep I am slower, and do less damage than the FOTM templates but I can get the job done.
Now if Ranger isn't your cup of tea anymore take a breather. Go do something else. Don't look back second guessing yourself just go have fun.
At some point in the future Ranger will be addressed. By my guess I wouln't think Ranger will be addressed til the late November time frame. I work for a software company I have a pretty good ideal how long it takes a developement team to get stuff done.
I guessed the CU wouldn't hit til April last year in September I was only off by a month.
Figure SONY needs another month to squash major bugs in the CU. Tweaking for another month, some minor fixes. Smuggler revamp August or September. Followed by Squad Leader revamp, followed by more tweakage and bug fixes. Then the Ranger revamp.
If its not fun anymore find something else.
Calculus_Entropy wrote:
The simplest reason is, people that don't occupy their minds turn in whiners and complainers OR they just don't post (contribute) anymore. Our brainstorming keeps us sane.
You know, Calc, people can whine / complain and contribute "constructive criticism" in the same post.
Oh, what a tangled web we weave . . . . .
BioEngine wrote:
Calculus_Entropy wrote:
The simplest reason is, people that don't occupy their minds turn in whiners and complainers OR they just don't post (contribute) anymore. Our brainstorming keeps us sane.
You know, Calc, people can whine / complain and contribute "constructive criticism" in the same post.
Oh, what a tangled web we weave . . . . .
Well they certainly can, but I am not going to give much credibility to some who posts:
All devs should die and they need to be fired!!!one!1! We need better traps.
(just an example)