Ranger Archive
Thread: My revamp thoughts
Page 1 of 1
spcsting
Wed May 11, 2005 1:13 pm
#1
I. Skill Points
1. Skill points for master ranger are extremely high for what it brings to the table.
2. Two things could be done to fix
a) Lower the Skill Point cost to achieve Master Ranger or
b) Add more skills to the Ranger tree. (My personal preferance)
II. Traps
1. More variety is needed in the Ranger tree. Scout yields a lot of versitility, but Ranger doesn't seem to have any extra benefit other than trap
1. Skill points for master ranger are extremely high for what it brings to the table.
2. Two things could be done to fix
a) Lower the Skill Point cost to achieve Master Ranger or
b) Add more skills to the Ranger tree. (My personal preferance)
II. Traps
1. More variety is needed in the Ranger tree. Scout yields a lot of versitility, but Ranger doesn't seem to have any extra benefit other than trap
skill
2. Thrown vs. Placed
Possibly add a second "type" of trap that must be set-up prior to combat that allows for certain effects. I'm talking mostly crowd control
2. Thrown vs. Placed
Possibly add a second "type" of trap that must be set-up prior to combat that allows for certain effects. I'm talking mostly crowd control
types to help takecare of possible adds during missions.
III. Camps
1. No current benefit. Personally I think a total revamp should take place.
a) Small adventuring buff "Morale"
1) After spending X time in a camp, the player will be "buffed" with morale for preparing for the hunt. Adding +N to ranged/melee
III. Camps
1. No current benefit. Personally I think a total revamp should take place.
a) Small adventuring buff "Morale"
1) After spending X time in a camp, the player will be "buffed" with morale for preparing for the hunt. Adding +N to ranged/melee
accuracy for+Yminutes.
2) More advanced camps would increase the duration.
b) Wound healing for Doctors and Entertainers (don't see a reason to get rid of it)
c) Combat Camps (ie Foxholes)
1) Basic Foxhole for 1 man providing a small ranged defence modifier.
2) Intermediate Foxhole (covered) for 2 men providing a small ranged defence modifier and a small hate decrease from ranged attacks
3) Advanced Foxhole (reinforced) for 2 men providing a slightly greater ranged defence and the same small hate reduction.
IV. Defence Modifiers.
Personally I feal that the melee/ranged defence for rangers is a little low for a profession that is always out in the wild. I don't think we need
2) More advanced camps would increase the duration.
b) Wound healing for Doctors and Entertainers (don't see a reason to get rid of it)
c) Combat Camps (ie Foxholes)
1) Basic Foxhole for 1 man providing a small ranged defence modifier.
2) Intermediate Foxhole (covered) for 2 men providing a small ranged defence modifier and a small hate decrease from ranged attacks
3) Advanced Foxhole (reinforced) for 2 men providing a slightly greater ranged defence and the same small hate reduction.
IV. Defence Modifiers.
Personally I feal that the melee/ranged defence for rangers is a little low for a profession that is always out in the wild. I don't think we need
as much as hardcore MBH/Carb templates, but +10 modifier is sad
V. Area Tracking.
I think that a Master Ranger should have a wider range or a continually updating track on a single mob/player/npc. The amount of skill points
V. Area Tracking.
I think that a Master Ranger should have a wider range or a continually updating track on a single mob/player/npc. The amount of skill points
alone warrantsit, not to mention grinding the trap xp.
Just thought I'd give you my thoughts, just returned from a long time of not playing SWG, and back then I was a Ranger/CH with a little pistol
(never mastered anything except scout). Hope things get rolling again with the new Combat System.
Just thought I'd give you my thoughts, just returned from a long time of not playing SWG, and back then I was a Ranger/CH with a little pistol
(never mastered anything except scout). Hope things get rolling again with the new Combat System.
Edit: OMG looked like crap
Message Edited by spcsting on 05-11-2005 01:22 PM
Message Edited by spcsting on 05-11-2005 01:24 PM
spcsting
Wed May 11, 2005 3:14 pm
#3
I have always had a problem with the way that Ranger seems just be a scout with better numbers, and with the CU I think ranger needs something that brings it into the "group mentality". With adding the CC traps, buffs to ranger camps and foxholes, I think there would be more people wanting to have rangers in the group, and maybe even a slight ranger population increase. Ranger has always had it's definition appeal, but unfortunately the implementation is far off.
I remember the first ranger revamp when we got area track and camo kits.What ever happend to the rest of that revamp? I thought the devs were going to implement an EQ style track for the upper tier skills. I quit playing soon after (military), and would have thought that everything else that was in that revamp would have been in by now.
Page 1 of 1