Ranger Archive

Thread: a master ranger idea

kujan
Thu Oct 16, 2003 1:41 am
#1

other classes have perks to get master, but ranger doesn't. how about a 50% dmg increase against creatures. better than a camo kit for a planet i never go to.



________________________________________
Sex is for fags.
Sex!? That sounds pretty gay.
kujan
Thu Oct 16, 2003 3:11 pm
#2

guess this isn't a good idea then? well then why make it to master ranger? so you can harvest 1 or 2 more hides off an animal. melee and ranged defense? what does the added defense do? creature-to-hit bonus. aka accuracy to ranged fighters. rescue? i've never used it once. camping? i can use the high-tech field base at frontiering 3, why would i need a +5 to camping? foraging? everytime i forage i get something.


oh, and how about a camo kit for a planet i never go to. that does sound tempting...




________________________________________
Sex is for fags.
Sex!? That sounds pretty gay.
Jolandir
Thu Oct 16, 2003 6:09 pm
#3

I don't think people necessarily think this is a bad idea. The idea of adding damage bonus to ranger which could peak at Master has been presented in other areas of this forum. Early on as a scout I went to Dathomir, and sorry you don't like this planet. It was a great place to test out a variety of my skills, and realize the value of being top scout and moving up into Ranger. If they get camo kits fixed so they don't brake when you take a shot (who ever heard of camo fallingand scent masking to falloff your body because you take a shot) then this kit will be very good use on this planet, plus anyone who goes with you can be helped to stay alive when they go with you with the use of this camo kit.


So hang in there, I think the Devs are looking at damage adjustments for Rangers, since they should be the most awesome and feared hunters in the universe. But give Dathomir a chance, you just might like it. And there are other things people want you to do besides just shoot a couple more animals. People are constantly asking me to track NPC's and players for them on almost all the planets, so the same is true for Dathomir. Again give it a try.


Just my 2 cents worth.


Jolandir

alphaforge
Fri Oct 17, 2003 6:01 am
#4

I understand the mask scent thing, smell of blood an all. But I agree I don't know whats up with the conceal dropping. I did however think it was a good idea for conceal to go down for the duration of combat and then back up again shortly thereafter. Maybe 30 to 60 seconds.



Dea'll --- Flurry
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