Ranger Archive
Thread: Nraas Problems with Trapping vs Minefields...
Ever blown yourself up? ![]()
We (my partner) and I were out the other night factioning, hitting all the rebel player bases we knew of for faction. Anyways, we got to the first base and I was Covert, so I tell her hang on, I will go "DISARM" the Minefields...
Boy was I in for a suprise...
Two minefields close to the door to the Base door, so I run around them... nothing (meaning they do not explode)... ok so I go to "disarm" one and being a Master Ranger I shouldn't have an issue right?? WRONG!
If I had not been Doctored buffed I would have been killed as I set off all the mines ![]()
Hmm... ok, a fluke... so I healed up and set about to Disarm the second minefield... Again, setting them all off.
Next base we hit, Covert detector gave me a TEF, np, still went right up to the minefield and set about to disarm it... Again, BAM it goes off and knocks me out this time ![]()
Next two bases I was overt and at this point, started to experiment with minefield disarming... failed on both of those...
We hit two more bases that night and failed to disarm those minefield too..
Total Minefields attempted to disarm: 13
Total Minefields successfully disarmed: 0
Covert, Overt, TEFed, still failed everyone. I could run around them and they never went off, only when I went to "disarm" them did I get hurt. (Kinda leads me to believe Minefields are not working proper).
Maybe I had a bad night, with the RNG, but whatever the cause, I have never had so many failures disarming minefields, than I have this week.
Is there something they changed? Did they take the Rangers one and only viable GCW tactic and helpfullness away??
Not to sound alarmist....
Was my understanding the "higher" the Trapping skill, the better chance and success of "disarming" a minefield.
Seeing as Master Ranger has the highest trapping skill around, something has either changed in the coding or I had a really bad night and week with the Random Number Generator on "rolls" in trying to disarm minefield.
The 13 was done in one night, I have since done 9 more and failed on those too...
I have been Master Ranger awhile now, so it is not something "new" I just acquired.
Someone else please "test" this out and try to disarm minefields and see what you get.
I have never encounteredan enemy minefield myself, as I generally don't hang around populated areas.
Anyone had a similiar experience with disarming minefields?
Noob PvP question - How do you disarm a minefield.
I am a master ranger dabbler in rifle and CH. I have heard of this but had no idea rangers were supposed to be better at it. As I am always looking fora better way to add value to my guild this would help. Of course I am the only ranger in the guild...
I've never blown myself up disarming, only running through ![]()
But I have never successfully disarmed a minefield, despite spending about half an hour attempting one on a large imperial base before finally walking too far and blowing up for a DB
I can run up and around and do all kinds of things around the minefield... it is when I go to disarm it that I "blow" myself up...
According to (can't find it atm) what was talked about and posted by the Devs, Trapping Skill would effect the disarming of minefields. Basically the higher the trapping skill, the higher the success of disarming the minefield.
Thus a Master Ranger should have a 95%+ chance of disarming a minefield. This is not the case currently in my tests and experience...
This was the case before the last big patch.... Now it is not in the last two weeks I have played with minefields...
Grr the search on the boards is not working right now! ![]()
I know there was a post that stated minefield deactivation was/is going to be tied into Trapping line. It kinda drew up a stink with the Squad Leader profession.
I would say this was about a month and a half to two months back.
Sure wish I could find that post
I will keep looking for sure! It is in here somewhere!