Ranger Archive
Thread: Ranger Revamp: The Focus (Tier Names)
Page 9 of 9
evmiller
Wed Feb 09, 2005 7:30 am
#105
Here are the highlights.
A specail building called a Ranger station that we can set up as home base on planets. Dabblers will have to come here to purchase a hunting license to hunt in the area.
Vehicles will need to be feuled at towns so they can run out of gas in the middle of the desert so Rangers will have something to rescue from the scary creatures.
Rangers can stop anyone hunting and scan their inventories to see if they have more then the legal amount of certain organic reasources. If excess is found, it will be conficated immediately...and their vehicles, weapons, and armor. Then we'll impose a big fine which they can pay at the Ranger station.
We can offer safaris and hunting trips where we'll teach land conservation and responsible hunting to noobs. These can be paid for at the ranger station.
We can all wear smokey the bear style rangers hats so we can be easily identifiedas a Park Ranger.
Cigarettes should be sold so brush fires can be started. (gives us something to do)
I can go on and on...whata ya think!!
surreal_entertainment
Wed Feb 09, 2005 10:26 am
#106
Be nice if rangers could essentially put the co-ordinates of PvE & PvP enemy bases that they have scouted on factional terminals, or if neutral to sell to Jabba or Lady Valarian, so that the co-ordinates were avaliable for attack groups to find (only per planet tho).
I never thought of that idea. I like it. Reporting waypoints to the faction terminals. I'd love to see something like that implemented.
I never thought of that idea. I like it. Reporting waypoints to the faction terminals. I'd love to see something like that implemented.
surreal_entertainment
Wed Feb 09, 2005 1:53 pm
#107
Personally I think the third point is the most important one to us. I really think we need to get together with the entertainers & smuggler communities and put together a plan for some sort of "information" game.
I'm curious... what kind of joint community information plan are you thinking of?
I'm curious... what kind of joint community information plan are you thinking of?
Jolandir
Thu Mar 17, 2005 12:58 am
#108
Well tonights Dev discussion makes it clear they still forsee us as park rangers and with no possibility of fighting skills. So you might as well stop posting all the things about wanting Rangers to be anything to do with fighting. They are not going to do it, thus we will not be a part of the GCW as far as they are concerned. So we need to discuss what we can be without any thought of the devs ever changing since it is obvious they have no concept of what a Ranger really is outside of park setting. They right us up as the greatest hunters in the universe but that certainly isn't the case unless you are willing to put lots of SP into a third master after you have already mastered scout and ranger. They only have one concept of what a ranger is, and it has nothing to do with killing, and that includes animals. They know if they really made us the best hunters in the game with the ability to take down the meanest nastiest creatures they would have a severe problem because we then would have the ability to take out any other so-called military professional, so they really can't make us powerful hunters either, unless they come up with the lame system of you can kill animals no matter how powerful and dangerous they are, but you can't kill NPCs or players. Yeah like that makes a lot of sense. It is also clear from this discussion they have no idea how to integrate us into the GCW in any way that is meaningful because they are still trying to figure out a way to do it. So it is going to be a long time before they are going to be able to do this because we don't have any priority in their minds.
The one creature they revealed in the new RotW expansion is a tree walking Bantha who isn't wooly. That has to be on heck of tree that can sustain an animal the size and mass of Bantha and it doesn't break the limb off from it shear size and weight and come crashing down to the ground. They did say they were planning at least 10 new creatures and that ones on of them. Well it isn't a new creature it is a variation on a current creature. Just like the new ones that just came out are not original at all. Yeah it is nice that they are in new places but they really are not new, they are simply variations of existing animals and in some cases the only real difference is size or age.
I hope they will be a little more original with the other creatures they are hoping to present on this new planet.
Owen-Lars
Thu Mar 17, 2005 2:41 am
#109
The comment in the dev chat should NOT be taken as a reason to stop thinking we will get GCW viability. In our current state we dont fit a GCW role, just like the dev said. However seeing as though our revamp hasnt been designed yet and most of the devs arnt even aware of our primary issue then i see no reason what so ever that we couldnt get GCW viability in the future.
It was sort of a weak answer and not even aimed towards ranger, it was addressing all the non-combat proffessions too.
I say dont get your heads down, this doesnt mean alot at all.
Almagill
Thu Mar 17, 2005 3:05 am
#110
Jolandir wrote:(snip)The one creature they revealed in the new RotW expansion is a tree walking Bantha who isn't wooly. That has to be on heck of tree that can sustain an animal the size and mass of Bantha and it doesn't break the limb off from it shear size and weight and come crashing down to the ground.The giant wroshyr (sp?) trees of kashyyyk grow to be several kilometres tall and can contain wookiee communitees of several hundred thousan wookiee per tree. (EU)
It's a BIG tree.
They did say they were planning at least 10 new creatures and that ones on of them. Well it isn't a new creature it is a variation on a current creature. Just like the new ones that just came out are not original at all. Yeah it is nice that they are in new places but they really are not new, they are simply variations of existing animals and in some cases the only real difference is size or age.They will use the same, or v similar artwork for different creatures, tag them with different names, different resists and behaviours. That reduces the size of artwork files that need to be downloaded to each and every player and also helps cut down, a little, on server loads. It's a trade off between 'reality' and efficiency and is common in pretty much all games where there is a lot of content.
A variation on an existing creature, if it is not already in game, is new material whatever way you look at it.
I hope they will be a little more original with the other creatures they are hoping to present on this new planet.Let's wait and see, eh? You might be pleasantly surprised.
Jolandir
Thu Mar 17, 2005 9:32 am
#111
Owen-Lars wrote:
"The comment in the dev chat should NOT be taken as a reason to stop thinking we will get GCW viability. In our current state we dont fit a GCW role, just like the dev said. However seeing as though our revamp hasnt been designed yet and most of the devs arnt even aware of our primary issue then i see no reason what so ever that we couldnt get GCW viability in the future.
It was sort of a weak answer and not even aimed towards ranger, it was addressing all the non-combat proffessions too.
I say dont get your heads down, this doesnt mean alot at all."
Thanks Owen-Lars, I appriciate your encouragment. I not going to hold my breath, but it is good to hear that it isn't totally a non-possibility. I was pretty discouraged by their comments I must admit. I got over it, I just had to blow steam.
It is inconcievable to me that anyone can have the concept that even a scout is a none combatant when if you know anything about military history, you know that scouts have always been a vital part of military capabilities and special forces (not just commandos) of all kinds of variety have been used by militaries through out history. Yes they haven't always been called commandos or rangers, but the concept is very much there. The same actually is true in the case of Creature Handlers. Althrough history they have been vital special forces that have often tilted the tide of battles and sometimes wars, and this is obviously a deep part of Star Wars from just the movies alone. I guess you could say the same for DE's who can't make battle droids and sell them or program them for special situations in warfare, and yet it is very clear that these people had crucial impact on the Star Wars universe. Cloning is a major theme in the present tide of Star Wars history and not just animal cloning.
We all hear more and more about how much they want us all to be important and ingrafted into the GCW, but then we see and hear comments like this and it is as if they one spokesperson never communicates with the other spokesperson. It is important if they want all players and all professions to be more involved in the GCW, including civilians which can take a more neutral stance, that they stop thinking of any profession as non-military. Even you merchants are vital to warfare directly not just indirectly. If they were aligned with say the Empire they could be vital to make and collecting materials for all kinds of equipment and bots that would sustain the Imperial forces, if Rebel then for them to remain viable.
There is just so much possibilities for this game, we all, they included, get frustrated that we are not closer yet to that ideal.
But again thanks for the word of encouragement.
Jolandir
Jolandir
Thu Mar 17, 2005 9:42 am
#112
Almagill wrote in response:
The giant wroshyr (sp?) trees of kashyyyk grow to be several kilometres tall and can contain wookiee communitees of several hundred thousan wookiee per tree. (EU)
It's a BIG tree.
It's a BIG tree.
I am very aware of the size of the trees, but trying to get an elephant up a tree and not have it do damage is quite a trick. I am sure you are aware of the size and mass of a Bantha, and there wasn't any comment that stated they were pigmy Bantha's. Then add the anatomical make of a Bantha it is definitely not designed for climbing trees even with neat nifty little claws on their toes.
They will use the same, or v similar artwork for different creatures, tag them with different names, different resists and behaviours. That reduces the size of artwork files that need to be downloaded to each and every player and also helps cut down, a little, on server loads. It's a trade off between 'reality' and efficiency and is common in pretty much all games where there is a lot of content.
A variation on an existing creature, if it is not already in game, is new material whatever way you look at it.
A variation on an existing creature, if it is not already in game, is new material whatever way you look at it.
I understand the reason for trying not to do a lot of new stuff, but this is a totally new planet which is a totally new design, with totally new vegatation, city, camp graphics, and other art work and animations for them. So it is not unreasonable to desire to see a little broader creativity in the animals.
Let's wait and see, eh? You might be pleasantly surprised.
I am obviously willing to wait an see since I am excitted about this expansion, but the last new batch of animals you can't possibly think were creative in anyway other than possibly size differentiations. At least I am assuming as a ranger you have gone out looking for them already, and know what they look like and how they differ from what is out there already. I like the new size changes, and added different names, but beyond this very little is different other than possibly location.
Thanks for you imput.
Jolandir
Phenix1050
Thu Mar 24, 2005 1:03 pm
#113
let's remember folks-- there are several layers of the trees according to what we know about the planet.They may or may not code it such thatthere are several levels. The Bantha may live in the shadowlands.
Wilhelmy
Sun Mar 27, 2005 10:55 am
#114
Ok first of all not only us but even the devs have to think is what is a ranger in todays society that we live and what was a ranger centuries ago.... to get what ranger would be in a futuristic world like star wars .... so before we get to SWG a ranger today is a member of the armed forces but not only as an ordinary profession part of infantry like a rifleman is but as one of the elite special forces in the army ... now a ranger got to be all that because of years and years of learning training and developing survival technics not just in the wilderness and foreing terrains but also on foreign territory such as bases cities ,....
Now those are surviving technics now we get to the roles .... a ranger primary role today would be recon which may includerecover and assault.
Now lets go a little bit to some of the roles we have on SWG
Tracking: now you are able to track basicly any lifeform but you only get direction and distance, have to unmount everytime while a surveyor is able to track resourses while mount. The way I see it as a master ranger this should not be an issue at all ! another thing and i believe this have to do with the animation .... a ranger when it tracks looks at the horizon to see where things are now we all know that a ranger tracks by studing the terrain for possible ground vibration fallen objects footprints smell,... so i would see first the need to wider range, the need to actual special waypoint, being able to track while mounted ! different animation in the case would be something like the Lord of the rings the Two towers like when aragorn ( a true ranger) put his ear on the ground and felt vibration and also by sampleing the terrain was able to ping point where the orcs were.
Cammo: a little effective against other creatures. Now, one of my biggest disapointment on this is the fact that we use camuflage on the armed forces and it is not just to hide from wild creatures but to hide from enemies, now the way I see cammo should be agree with what everybody has been proposing taking you out of the radar but one thing you are all forgeting is that a cammo kit is also suppose to make you look different or more a like the enviroment. the way i see that is everytime you put a cammo kit on you should also be hard to see by anyone around you and to that i propose the Predator invisibility device so, you would not be completly invisible but you would be hard to see looking like a moving glass sculpture. Also with that the abilitie to decisehimself as Imperial or rebel by wearingfactional uniform and having a different simbol for a certain ammount of time (would be good for a quick getaway when pvp is effective lol)
Traps: Ok, come on we all know if i make a hole on tthe ground and cover with leaves anyone not just creatures will probably fall. So, it is not just used for creatures but humans as well I hope the Dev team gets this one above all lol
Weapons: Currently none. Now bounty hunter and smmugler have their own little pistols why cant we have our own little rifle tree (since rifleman ranger is the best combo)
Frontiering: I would propose we change this title to jungle or foreing terraintraining 1, 2, 3, 4 tittle being Jungle surviver or Foreign terrain master or surviver. here we could include all the creature knowledge terrain negociations, forageing camps, surviving tool creation ability (really like that proposal) of course we could divide in 2 trees like stealth and jungle training or foreing terrain training.
well here are my suggestions it was not perfect like i wanted to putted out but im at work right now so is hard to type and get a lot of details on subject though i believe yopu can all understand where im comming from and where I want and we all want our profession to go
Hopefully CSR will get this ! as well as Gizmos Force ranking Ideas for a future Jedi revamp that you are all welcome to check it out at
Message Edited by Wilhelmy on 03-27-2005 10:06 AM
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