Ranger Archive
Thread: Ranger Revamp: The Focus (Tier Names)
Owen-Lars wrote:
Waste it just seems to me that you are basing your opinionsabout thefuture developements of ranger based on the current ranger skill set and orientation. Forget the direction we have now, the main problem we have is the current orientation is bad, we dont have uniqueness.
Of course. Because unless you are also changing the base pre-reqs which is what all elite professions have their skills based upon.
Being a recon unit steps on no-ones toes,reconcan be well justified to being a ranger role mainly because the current ranger role is not unique. Forget what ranger is now, this is not just a revamp that is needed, its a redefinition. We are combat orientated so there is no reason for us not to have a combat related role such as recon. Survival is key but isnt unique therefore should SUPPORT the primary role, not have other roles support it.
You can have a recon role. But nor a recon primary focus. You also forget that as part of the revamp we can make survival unique.
So just to sum up:
- Military means you fights for an army or cause. A commando isnt military in swg, nor is Bh, smuggler, rifleman, sl, carb, tk, pike or any other class for that matter. Why should it be a factor in ranger development if it hasnt for anyone else.
That is where you are wrong. Three professions are nothing but military. Combat Medic, Commando, and Squad Leader. Those very terms indicate they are military. As do a number of tier names including Sniper, Gunner, Soldier, Assaulter, Grenadier and a host of others. They indicate that those skills are military in nature. The list is even longer if you include the para-military or dual use names. Rifleman itself can be a military name for Infantry. Carbineer has a similar dual use.
- Rangers are the masters of concealment and stealth already, no other class comes close so a stealth therefore recon role is justified.
Another error. You are equating stealth to recon. They aren't the same thing. They are completely seperate. It's quite possible to do recon with no stealth what so ever. Is it useful? Sure, in some instances. And this is why I say stress the Hunter angle for these skills. Military stealth skills are great vs people. But they are much less useful vs creatures. Reason being that military camo is about sight and sound. Creature camo is about sight, sound, and smell. Creatures are much easier to spook and have better senses, in general, than people. Even in SW. So if you are good enough to hide, stalk, etc a creature, you are well within your rights to be able to do so vs a person.
RohmEnari wrote:
Having been in the military and gone through Ranger training, I kinda take exception to that comment. They mostcertainly can be defined as skills available to a Ranger.
The word Commando comes from the Dutch and came into use during the Boer wars. The meaning is lightly armed fast moving units that operate behind enemy lines. Ranger is a more American word that means roughly the same thing and came into use during the French and Indian War. Where the present Ranger Creed comes from.
Perhaps if we were to start looking at things from a perspective contrary to what we know and also look at things outside the box, then we may open our minds up to the idea that these are Rangers from a different UNIVERSE. The definition of what a Ranger is in the Star Wars Universe is now ours to define. Why limit ourselves to what we know as the Rangers here in the Real World? Allow for some new ideas to creep into your heads and create a NEW vision for what a Ranger can be. The possibilities are only held in check by the conceived notions of what we believe a Ranger HAS to be.
The reason is because the word has a specific meaning. We use the word Ranger in SWG because of its Real World meaning to convey that meaning in SWG. There are two meanings for Ranger. Based on the skills and the pre-req of Rangers in SWG it indicates which version is meant.
Message Edited by Waste93 on 12-26-2004 05:09 PM
Doh er ya what phen said ............
"Based on the skills and the pre-req of Rangers in SWG it indicates which version is meant"
This is exactly what is wrong with ranger as it stands. The role that was picked out is far too restrictive, so different from the sw ranger, so generic and un-unique. Its this that needs to change and its that what you cant seem to grasp.
The problem is not what skills ranger has or doesnt have, its that the skills are aimed in a direction that was limited from the start, that never had any potential and one that only provided oportunities to enhance scout skills.
You see scout as a complete house, all you want to do is dress the interior up, the walls are already in and add the rest of the stuff to make it look prety. We truth is the base profession is only the foundation, you build the house on top of those and the foundations support the building. In the same way scout is where you learn the basics, ranger is a completely other profession, one which should move off in its own direction whilst still taking into acount the 'ideas' covered in the foundations, scout.
These ideas would be:
- Stealth
- Survival
- Information Gathering
- Hunting
- Trapping
- Exploration
If ranger only required survival line the fair enough, we could become the survival rangers, but we are not, we are more, we need stealth, exploration and all the others in too and one of many roles would be recon. Think about it, some of your skillslearn how to go unnoticed, you learn how to survive on your own for long periods of time, how to gather information and how to trap. What is the next progression from that? A sneaky, behind enemy lines, intel gathering, trapping, unit. A recon unit or the perfect representation of how i percieve the ultimate sw recon unit, a ranger. The ranger would also have other skills to, all that fit and give depth to the profession.
Message Edited by Owen-Lars on 12-27-2004 02:06 AM
Waste93 wrote:
That is where you are wrong. Three professions are nothing but military. Combat Medic, Commando, and Squad Leader. Those very terms indicate they are military. As do a number of tier names including Sniper, Gunner, Soldier, Assaulter, Grenadier and a host of others. They indicate that those skills are military in nature. The list is even longer if you include the para-military or dual use names. Rifleman itself can be a military name for Infantry. Carbineer has a similar dual use.
Primary role:
Woodsman: This role places us as survialists, hunters, terrain negitiators. We live in the wild, have the ability to live off the land and negotiate large distances. By being woodsmen we have the largest ability to be both efficent at creature harvesting and foraging (wither that includes medical forageing it's a disscussion for another time) as well as building camps, hides (camaflage that s in the form of a temp structure similar to camps), camoflage, traps as well as other equipment we are required to use.
Secondary role:
Recon: This role comes with the use of rangers as a robust character in any party, wither it is to advance infront of a party giving vital information back to the leader of a party, or wither it is tracking down a large creature for hunting. In cases of hunting people we provide detailed information as to their party size, and what they are equiped with (could be a faction war?). With creatures it could be the statics, how much of a challenge it is to kill.
Teir 1: Concealment ability (ghost)
box 1: Basic Camoflage
box 2: Basic Camo Techniques
box 3: Advance Camo
box 4: Adv Camoflage Techniques
Ok with this Teir the aim is concealment, wither it's from players or animals the ability not to be sensed is vital for the rangers. With concealment, this can work in the form a ghilie suit, to masking their own scent, to building a hide, or just simply blend in with the outdoor enviroment . (before wasted get's on my case about ghilie suit (anyone calls them a gila suit and I've got a few nightsister rancors to meet them) they are used by scottish game wardens and were NOT used by millitary until WWII, and before you ask yes they are still used in places by scottish game wardens (more in the protection of endangered wildlife)).
Teir 2: Terrain negotiation and Tracking: (pathfinder)
box 1: Basic Tracking and terrain movement
box 2: Improved tracking and Terrain movement
box 3: People tracker Adv terrain movement
box 4: Exceptional tracking and terrain movement
The idea behind the pathfinder is that they are able to move through terain with nearly or none at all terrain negotiation. Also with this tree our ability to track anything in the area or on a more specific mannor if hunting a spectific prey able to zone on on that target and follow the trail, though this may wearout with time and elements.
Teir 3: Outdoor Artistian (Outdoorsman)
box 1: Basic items
box 2: improved items
box 3: electronic items
box 4: adv items
The idea behind this teir is that an Outdoorsman is able to construct a wide varitey of items which a ranger is required to use as well as experiment on their quality, wither this is traps, constructions, hunting equipment (blow darts, bows, whatever), camoflage, and the list can go on. As the outdoorman goes through the teirs they receive more adv toys to play with. Also Camps become reusable, meaning while their up they will lose condition points as well as general wear and tear from basic use (similar to verichles atm). Also to increase the usefulness of rangers we have portable dataterminals which allow those of the Roguish\military proffessions the ability to gather information wither it is faction detectors, local area stalite detection, or simply allow last known position of targets or send false information across the network of datapads extra.
Teir 4: Hunter/trapper (HUNTER)
Box 1: Novice hunter
box 2: Improved hunter
box 3: Good Hunter
box 4: Exceptional Hunter
The idea of this teir is the combat section of rangering, here we benifit through trapping and our combat abilities against animals (and yes in general combat abilities. As the ranger progresses through the hunter teir, he learns about creatures, what are their habits etc, and about the kills, what are the prime choices of meat, and what are the best hides. As the ranger progress this ability increases the ammounts of units types increase, as well as when group hunting, the ranger also gets an increase of the ammount they harvest (for example basic group harvest atm requires 40% given out therefore a ranger should be able to expect a better harvest even grouped. Also in this skillset the ranger is able to use a combination of traps/weapons to create traps of larger scale and or capible of effect NPC's and players. also on the side of exceptional hunter a sudden kill option could be brought in to make it more worthwhile, the sudden kill means exactly that, takes the fun out of combat but instead it give's better quality meats, not allowing the animals to tense up extra, this would either effect a ranger specific weapon if ever brought in) or just a general combat weapon. As well as that we would also various combat bonouses (defenses etc, well combating animals is pretty much like fighting 13 yrold jedi )
Message Edited by Huntseeker on 12-27-2004 04:46 PM
Message Edited by DaveG on 01-04-2005 02:25 AM
My comment on the tiers is that in each tier I think the level 4 box should include bonuses for the group that the ranger is in. He's the group guide and leader through the wilderness, while the SL will lead them in combat and confer bonuses to them there, the ranger should be able to give the team some skills. terrain neg may be an overlap, get a bonus from SL for efficient formations and the ranger also for efficient pathfinding.