Ranger Archive
Thread: New Ranger Tree (7/7/04)
- Becon and Landing Pad. I have a picture of just such a thing in an NPC camp.
- Protabale Garage - just like a city. This too has an NPC camp version
- Portable Cantina. The have them at outposts and some of those outposts (Endor) look suspisiously like a HTFB that was expanded.
The reason I mention these things is because the graphics are already there. I say have the HTFB required tohave been builtfirst. Then there is a build terminal for an extention (and it takes resources to add to the base). No need to "complicate" crafting. Set up camp, build more, keep building till you have what you need. Even a FB might have some option to expand (although possibly fewer options).
Fred_Skinner wrote:
On the modular camp issue: a few things your version does not address...
- Becon and Landing Pad. I have a picture of just such a thing in an NPC camp. I would love to see this on the HTFBK, but if we could swing the Hunting Cabin I think it might be more appropriate place for it
- Protabale Garage - just like a city. This too has an NPC camp version. Good idea (I know you have mentioned before) Could we charge a tax? Just thinking of the Monkeys!
- Portable Cantina. The have them at outposts and some of those outposts (Endor) look suspisiously like a HTFB that was expanded. What if the Sq. footage of the HTFBK were increased slightly with an open area for the Band? You could "add" to itif needed as you state below(I would love this as I have a new alt as master musician, I am getting ready for the end of the hologrind, not by grinding myself, but because playing in cantinas or camps is my favorite thing to do in the game in cities.)
The reason I mention these things is because the graphics are already there. I say have the HTFB required tohave been builtfirst. Then there is a build terminal for an extention (and it takes resources to add to the base, or craftable subcomponents? maybe made by entertainers/artisans). No need to "complicate" crafting. Set up camp, build more, keep building till you have what you need. Even a FB might have some option to expand (although possibly fewer options). Agree
Am I dreaming? Or am I not the only one IN favor of making camps better but NOT in favor of making them as or more complicated to craft than a Stim E??
/faint
The best things that I PERSONALLY (as a Ranger) like include the WEAPON tree....that is, for SPECIFICLY hunting critters only, the Hunting Bow and Hi Tech Hunting Bow and the Rangers Dagger. I think Rangers SHOULD be the masters of taking down critters. To this end, the Track Big Game is a nice idea, too.
Hunting Lodge or Cabin. I really like this idea. Docs and CM's get hospitals. Dancers, Musicians, and Chefs get Cantinas (and theatres?). Smugglers are reported to be getting Casinos in the near future. I heavily concur with placing it on ANY planet, moon, asteroid, etc with the limit of one per Master Ranger at any time, allowing it even on slopes.
There were many great ideas presented in the proposed revised/new trees, but my absolute favourite is the WEAPON TREE with the two bows and dagger that ONLY Rangers can use. The resistance to poison and disease also make sense.
Anyway, that's MY opinion.
Thanks to the originator(s) for all the work, and to all who contribute additional ideas/opinions.
Duster,
Ranger/TKA/CH...Starsider
- Enable Rangers to hunt for longer without loosing contracts to other non rangers
- Push Rangers to the front of the hunting market completely
- Allow Rangers to trade organics to contracts whilst out in the field (obvious time benefit and convienience)
- Provide a base of operations for many rangers to fullfil contracts
- Simply be at the forefront of organics trade and collection with a feature that is designed 'specifically' for this prupose.
BF DEBATE:
- Planet wide hunting bonuses: Provide bonuses to offense, defense, harvesting/trapping for thatplanet
- Ranger databasethat is 'uplinked' to W.O.R.D(World-wide Organic Resource Database) providing ALL stats for each hide/meat/bone/fish/egg type on that planet.
- Storage ability to 'hold' items. To hold weapons, organics and otheritems from the planet.
- Bonuses to healing even better than a HTFB
- Increased spawn rate within the hunting cabin area (to provide protection against non rangers, a feeling of wilnderness living and something to hunt)
These types of feature would make a hunting cabin truely fullfil its potential and i would be so happy if they could be implented. Also with the ranger only zones thread you may have read, the pleasure zone area where rangers could meet could be a hunting lodge or hunting cabin (large scale) and provide access to W.O.R.D aswel as other features, perhaps you need to register your hunting cabin with the ranger only pleasure zone to set the 'uplink' toW.O.R.D. active in your lodge.
Just some thoughts but camps need a boost in functionality, and exciting modulesare the way to goin allowing rangers to enjoy camping again.
Message Edited by Owen-Lars on 07-12-2004 03:48 PM
WHat i was saying if they cant come up with a working system for camps for rangers they need to dump camps and leave it to scout skills. Would rather have a working tree that is usefull then 14 points for camps that do nothing that a tiny camp can do. Yes huge camps are nice for when u are in major partys just for everyone to group up in. WIth the combat revamp and groups need to start to come together that might help.