Ranger Archive

Thread: 9.10.03 Ranger Issues List Please Read and Sign or add Feedback

Tiamak65
Wed Sep 10, 2003 6:32 pm
#53

/sign



I agree with most of the issues. Harvesting is our bread and butter & is my number 1 concern with our class. I am an Airborne Ranger in the U.S. Army and have never figured out why our camps have to poof after being used. I have never once taken a tent when I'm out in the field and just destroyed it. One just does not take and destroy an expensive itemafter one use. I think each lvl of tent should have additional uses, ie.,basic camp (5), multi camp (10), improved (15), high quality (20), field base (25) and high tech field base (30).



Another issue of lesser concern;if i can stack meat, hide, or bones in quantities over 1000, why can I not stack food I forage. Since food we forage can't be stacked most rangers don't even bother with it unless they need a little something to eat, need to feed their pet or trying to get bait for fishing. If foraged food was stackable it would be another means for Rangers to make money selling on Bazaars and Vendors.



Sincerely,


Tiamak Oomgosh


Tradoshan Master Ranger / Tera Kasi


Intrepid

Endee
Wed Sep 10, 2003 7:00 pm
#54

/sigh



Indee Dimune


Ranger 4-2-2-4/Rifleman 2-0-2-1


Lowca

Ki_Gu_Lon
Wed Sep 10, 2003 9:29 pm
#55

Well,I just wrote up a nice post with some suggestions on all topics, but the forums decided to chew it up and spit it back in my face.


So instead of writing up another lengthy post, I'll just...


/Sign


Oh,I just want to add one thing...


We need Planet Specific Hunting Cabin Deeds for Master Ranger!




"Daddy, what's that bad man doing to my (Star Wars)?"

"Son, that bad man is (SOE), and he's **edit**ing your (Star Wars)."
nezz
Wed Sep 10, 2003 10:21 pm
#56

/sign



nez





nez
Master Ranger/Master CH
swtchry
Thu Sep 11, 2003 12:20 am
#57

/sign


I would also like to see a trophy option available down the road. People can mount deer heads on walls, why can't I take that Kryat head and mount on my wall. This could also become a new source of income if it is a ranger specific skill. Just my thoughts.


Ta'l


Only in death does duty end

AgonThalia
Thu Sep 11, 2003 7:00 am
#58

/sign


Good message..


well thought out and presented thanks for the effort.


Draknev


Lowca




Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Sgt_Saltybeef
Thu Sep 11, 2003 7:21 am
#59

/sign

Great work! I printed this out and read it through a couple of times. I agree completely, and the other suggestions made were great as well.
One thing think should happen for sure: Mask scent should hardly ever, IF ever, be broken as a Master Ranger. This is just something that I feel we have all worked hard enough to earn. I mean come on! All that camping XP? Puh-leez!



.:Trayk Siphon:. -Kauri-
Gelondil
Thu Sep 11, 2003 7:57 am
#60

/sign



-------
Onevan - Rodian - Master Ranger (CH, & Pistoleer) - Kettemoor
Elon - Human - Master Doctor (CM, Pistoleer) - Scylla
Gelondil - Mon Cal - Master Merchant, Master Artisan (Shipwright, Architect) - Bloodfin
Resa - Zabrak - Master Image Designer (Commando, TK) - Valcyn
mtouchprod
Thu Sep 11, 2003 8:00 am
#61

/sign



areatrack is a mess, at least in my experience. I select a search for animals and get a list of people, vendors, and maybe some animals if I'm far from civilization. Also it seems to be reporting corpses as live creatures.



At the risk of sounding negative, how hard could it possibly have been to design this filter? A thing is either an animal or not, or so it seems to me from outside the game.






- "I propose that we rename game updates as "downdates" to indicate the actual gaming experience."
Arrlo
Thu Sep 11, 2003 10:48 am
#62

/sign


I am currently 2.3.3.3 (well, 2.4.3.3, but I haven't been to town to train) and still enjoying Ranger. Now if only I was enjoying rifle...




"In Theory, theory and practice are the same. In Practice, they aren't"
JuCat
Thu Sep 11, 2003 11:18 am
#63

/agreed


/add Still think a ranger should be able to use traps on NPC's and Player's though. i.e. Guerrilla Warfare, "At this skill level, the Ranger's experience has shown her the need for new, more effective trap designs. They apply their creative energy to the implementation of traps that will effect multiple enemies at a time." "The Scout of this level designs traps that are the envy of military forces throughout the galaxy.", "Martial trap design involves the Scout integrating modern military theory into her trap design and creation process."


/add Combat should be allowed in camps and provide some /cover bonus and defensive bonus i.e. "Advanced Camp Engineereing involves the study of camp defense and tactical design. The Ranger's camps become more defensible, as well as cleaner: healers will find their skills more effective in the elite camp.", "At this level the scout's camp become extremely secure, having a good chance of repulsing aggressive creatures."


JuJu VooDoo


Kauri


Rifleman/Ranger/Squad Leader







JuJu VooDoo .. AI


grandmoffchip
Thu Sep 11, 2003 11:42 am
#64

sign my pity on the runnin' kine!



BLOODFIN:
Telch B'Mar (Rebel Alliance Major)
Master Dirty Fightin', Gun-Slingin' Criminal Type
Raverbane
Thu Sep 11, 2003 12:59 pm
#65

/sign
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