Ranger Archive

Thread: Ranger skill point analysis

Nemo0
Fri Aug 19, 2005 2:58 pm
#27

As far as the Jedi vs. Ranger issue, have a look at today's Friday Feature. Jedi fixes don't happen because of the whining but because of the numbers. While it is not exactly great for us, it is good policy to fix the problems that affect the largest number of people first. While the magnitude of the bug does factor in, shear numbers often make more of a difference to the bottom line.



Phenix1050 wrote:


DaveG wrote:
(There you go, this was an example of qualified negativity. )

and that makes all the difference.

Listen, getting slapped in the face and saying "thank you" is not my style. In a situation like that, you can point to a specific incident and say that it was bad. You can judge it negaively. That's not the problem. The problem is when you take that slap in the face and start saying "nobody likes me, everybody hates me, i'll never have a friend, etc.". It's that absolute (and unqualified negativity which is completely useless for getting change accomplished. A yes-man who never says something is wrong is useless as well. But given a choice between an overly negative person and an overly positive person, I'll take positivity, because while they both may accomplish nothing, the positive person at least has a good attitude. Whiny people get hard to listen to...fast.

In the end, we must all use our judgement. Are there things wrong with Ranger? Of course...but everybody knows that. There's no need to re-hash it. and when we turn our broken skills into wildly outlandish statements like " the devs don't care what we think" and stuff like that...well, we start to sound like a lot of the kids on the Jedi forum. Not my idea of role models. Nobody is saying critisism is bad. Looking at the game in an open-minded manner often neccesitates a bit of negative reaction. Such as "this system is foolish" or "this skill was broken in the last patch, please fix it." You can look at this game and go "from their history, SOE is likely going to have us wait for our fixes. That's a whole lot different than saying "the devs don't care about us, they're never going to fix us.

Absolutes are rarely (if ever) right. So yes, being positive can be bad. But if a person can objectively look at the situation and see the problems, positivity is more effective. I'd rather work with a guy who can see the problems and says "together, we can fix this" than work with a guy who sees all the good things but still says "we're doomed, we'll never fix it."

Thats's what I meant by Negativity is the antithesis of productivity.






I think Obi-wan got it right: "Only the Sith deal in absolutes."



Lythender Nirou
Crazy Bothan


DaveG
Sat Aug 20, 2005 4:01 am
#28

Okay, so Jedi get more attention because they're one of the largest populations. Wasn't Jedi meant to be one of the rarest and most hard-to-get professions? "Things that make ya go HMMMMmmmmmmm".

Anyway back to topic: IMHO, Given that the devs are only doing bugs fixes, I think that we should just concentrate on getting them to fix our bugs. (Owen has set up an "issues" thread for this too).



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Nemo0
Sat Aug 20, 2005 3:22 pm
#29


DaveG wrote:
Okay, so Jedi get more attention because they're one of the largest populations. Wasn't Jedi meant to be one of the rarest and most hard-to-get professions? "Things that make ya go HMMMMmmmmmmm".

Anyway back to topic: IMHO, Given that the devs are only doing bugs fixes, I think that we should just concentrate on getting them to fix our bugs. (Owen has set up an "issues" thread for this too).


Without a hard cap (which is a very bad idea for something that pulls a large number of people to the game), it's almost impossible to have a system for Jedi that will keep the numbers low and still be fun (note: this is a game so the fun part is actually fairly important). In the end, I think the Devs thought about it and ended up trying to make things fun for the majority of people and worry slightly less about continuity. While it causes some continuity problems, every character in this game is meant to be one of the elite. In the movies, a significant portion of the "elites" (i.e. major plot characters) were Force sensitive (knowingly or unknowingly). I think the Devs and LucasArts decided to make it slightly easier and more fun to get what most people wanted--it keeps people happier.



Lythender Nirou
Crazy Bothan


ZalokOnan
Sat Aug 20, 2005 5:39 pm
#30

the problem is, where does it end? So many jedi and more and more unlocking all the time... it leaves anyone not a jedi in the dust of the games former glory. Ultimately you will have no choice but either make jedi 1:1 with normals or remove any possible interaction or competition between the two groups, like pvp or group content. I think with all these people clammoring to get what they want they ultimately lose the lessons of star wars. Anakin's lesson should apply in that when you struggle so hard to obtain something that you sacrifice everything else, what you are left with is less than what you would hope.



Moff Zalok Onan
Imperial Governor of Dantooine


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