Ranger Archive
Thread: CU: What do we think of the combat?
Dariane_Kamutsovy wrote:
Vorpaks wrote:
Well, I will compare to the old systemand just say that the two things I miss are:
1. The combat queue
2. The ability to see what is attacking me (highlighted)QFE
Exactly how I look up on it. The queue is missing and the coloring on the toolbar is not always helpfull, cause you might use other abilities or perform a macro-ed combat to make better combinations faster then button bashing and then you don't know when you can do what. A queue would show it.
I actually like doing combat tough. Except for the points already mentioned I have 2 other (minor) things.
The icons used don't look Starwars like to me. More like some fantasy/medieval setting (perfect for wow/eq2 or so, but not starwars). Same goes for the weapons sounds. I was grouped with DaveG and he was beeting a servorrt with an axe and it sounded like someone was bonkin on a hollow metal barrel.
Same goes a bit for the sounds of other weapons and some "special effects", like (dis)mounting a vehicle...
On thing that was funny tough, seen it a few times now, dunno if it is as designed or a minor flaw, is that if you look at the radar and throw a trap, you will see a white rectangle moving towards the target from your dot. It doesn't allways work...
Ow and (still) as a riflewoman... I miss the states icons on the target (and the never ending list of other states that never go away it seems)....
Message Edited by Dariane_Kamutsovy on 04-06-2005 11:15 PM
Oh cool, I get to use my two favourite ladies in one reply. (back off sparky! You know I meant it in a good way)
1) The combat queue. I did miss it, till I went back to Live tonight to go kill kimo's with a guildy. The combat ques is next to useless for me as all I do is spam HS3, hitting peace and my /heald self buttong once in a blue. I can travel to another planet, get aggroed b a thug and the combat queue is still full of HS3, or ThrowTrap
2) Who is attacking me? OOOOOOOOOH yess. Please. I want that back. Heck, I'd give up all my skills on TC5 to date and grind back up wearing h**tp*nts and high heels.
3) Combat tough. Yup,its been good. Even though it tends to degenerate into a battle of 'ok who is going to run out of health first' for me. Then again, being able to slap a stim in and recover slightly faster than the critter is useful. Then AGAIN, thanks to the bonkers level inconsitencies atm, 20 minutes to kill ONE same level creature is a bit mad. (Yup, easy answer, kill 5 critters one level below inthe sme time and make more xp/harvest more)
4) The icons. A few people have commented on the HCI aspect and how these fall down badly on being a clear and comunicative system. I think the art department got a wee bit carried away and thought 'lots of bright colours will make this fun and cheery'. Sorry, its StarWars, we're not fun and cheery, we're a society living under a totalitarian regime which has engendered utilitarian values intot he mass populace. KISS.
I especially hate the dog tracks, the horses legs and the t*rd for mask scent. (I actually had to stare at it for a few minutes before I realised that it's a nose) The entertainer icons are just madly wrong but thats another story.
5) sounds! OH I so agree. I have had the speakers off the machine, the sound card out and reinstalled. The sound balance on weapons is just wrong. OK, maybe in a 'RL' scenario somethinglike an energy weapon would be silent/near silent but we KNOW what a blaster in SW sounds like, its ICONIC. The heavier rifles sound like somebody saying shush, the blasters don't blast and what the hec, my UA combat makes more noise than a grenade??? (not tat I ever used a grenade, other than that one to see what it sounded like, honest guv....)
Try switching the sounds from 'player persepctive' to whatever the untagged version is. It sounds different, but still not 'right'.
6) Special Effects. I slap a target and instantly I'm the Disco King. If I get on my bike theres a thermonuclear blast as my buffs decide to advertise themselves and, oh, bloom! I have to turn it off because some effects are seriously overblown.
7) Radar thingy. Hehe, thats been on Live for a while. It's nice to see ST's cryobans travelling towards you, or traps flying out at critters. Does seem to be an intermittent thing, that or I don't notice it. (Actually, thinking again, it might have been on TC-Prime I saw this, so yah, could be new)
Getting back on topic..
What do I think about Combat?
Well, am just a few lairs away from mastering both marksman and brawler. (Closest I'll ever get to being uber, lol) So I think I can safely say that I'm not unenjoying it.
For killing power I love the Rifles line as I can rush the target, whack it with my butt (go on, laugh it up) leave it stunned and snared, run back out to range and take it down to 0 health.
(Not happy that basically all combat profs now have a stun and stay attack. Even our traps that do that only do it till the creature wriggle free or you do damage to it)
For tanking I found UA Lunge was brilliant, get in there, haul the critter off its feet a few times, then just keep battering it with Lunge from just outside its range. Kept it rooted, I got to do damage and not take much/any in return and the ranged folk behind me were able to blast away merrily.
UA is also your 'terrier' for when a prey makes a bolt for freedom. No weapon encumbrance and a short range attack means they can chase the prey down and immob it again. And of course, they're first in for the harvest/loot
Almagill wrote:
1) The combat queue. I did miss it, till I went back to Live tonight to go kill kimo's with a guildy. The combat ques is next to useless for me as all I do is spam HS3, hitting peace and my /heald self buttong once in a blue. I can travel to another planet, get aggroed b a thug and the combat queue is still full of HS3, or ThrowTrap
Message Edited by DaveG on 04-06-2005 11:50 PM