Ranger Archive

Thread: With regards to the reduction of Resources

Ki_Gu_Lon
Sun Sep 07, 2003 3:25 am
#27

So, if 20 scouts form a group and hunt worrts(or rills or womps or whatever!) around the city limits... we'll say at5 units of meat/bone/hide per critter... factoring in the 40% group penalty makes that3 units per critter. With 20 scouts harvesting one critter, they would get how many units?


Yes, thats right. They would be getting 60 units or organics from one critter. Twelve times the normal yeild. Dont think for one second that the PAs out there have not thought of this. Do you know how long it takes for 20 people to go through a herd of banthas?... not long at all


I'm sure critter massacres are being planned all across the galaxies as we speak!




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Hunt_Master
Sun Sep 07, 2003 6:49 am
#28

Here's a horror picture for all of you on the group-harvesting issue. Imagine this: 20 scouts/rangers set of to kill a Krayt dragon. An adult krayt drops around 500 units solo now, so together they will get around 6k units of organics from a Krayt (20*300). Imagine if they found a lair. They could get INSANE amounts of organics in no time. Yes, it's hard to take down Krayts, but hey, most master scouts go either of three ways 1. Bounty hunter, and we all know these kick ass. 2. Creature handler, tanks for everbody. 3. Rangers. more meat for everyone!


Of course this only gives you bristley hide, carnivore meat and animal bones, but just the fact that it's possible to get 6k+ units of organics of ONE creature is stupid. The Devs need to take a long look on these changes, since they make casual rangers useless and elite ranger groupsoverpowered. I've said it before, and I'll say it again. Get the old values back, divide groupkill harvesting by number of scouts/rangers, add 5-10% bonus for grouping




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