Ranger Archive
Thread: Ranger/Scout Changes in update on Test Center
doh'
You've never encountered a stalker before?
I have seen a creature follow me with conceal or MS enabled, but have never been attacked after being followed. it usta have been buggy before, I guess.
So is this a way to pull? Apply camo and walk arounf the lair untill one of them starts stalking you? Guess I'm just unsure as to what this means in terms of gameplay.
Scout: Mask Scent / Conceal is now properly removed when you initiate combat.
Ouch! Everytime we initiate combat we lose conceal? This is a big change if its what I think it is. As it is now, MS/conceal help keep a creature from aggroing you for a couple of shots. I also thought it should help pull herding creatures away from their herd. We need some clarification on this one.
I still think this is a major change and would like some clarification please. Or am I reading this wrong?
Great job N'raas. Keep up the good work!
What it is is a change back to how it used to work. Used to be that maskscent would break as soon as you were in combat. At some point that stopped working that way. Apparently that was by design and it was broken that way for a while.
BigBabyBoba wrote:
"Scout: Mask Scent / Conceal is now properly removed when you initiate combat."
What it is is a change back to how it used to work. Used to be that maskscent would break as soon as you were in combat. At some point that stopped working that way. Apparently that was by design and it was broken that way for a while.
ahhh, I remember now. Thanks.
Yes, to clarify...
When attacking any creature with MS onit would walk around confused for a couple of shots then attack you and you would get the MS break message as soon as it charged you, very good! Man how quickly we forget ![]()
NRaas wrote:
"So is this a way to pull? Apply camo and walk arounf the lair untill one of them starts stalking you?"
No... Only specific creatures stalk.
The Great Plains Stalker is a specific creature on Naboo that uses Stalking A.I.
Once you pass into its stalking range, it will attach to you, and try to sneak up behind and jump you.
It's a very cool effect...
I was thinking along the lines of 'if a creature is a herding animal and a stalker it would come in usefull to pull one or two away from the pack'.
I understand now, thanks N'Raas.
Its funny how things I new in beta and at launch are now mysteriously gone from my brain, lol. I, for some reason, though this had some major gameplay effect, forgotten a lot of the little things in the game just for effect![]()
Things that used to wow me, are just expected now. hehe
Glaza-X wrote:
Sweet mother of god YES
/happydance
/join in with the happy dance
"Scout: Mask Scent / Conceal is now properly removed when you initiate combat."
What it is is a change back to how it used to work. Used to be that maskscent would break as soon as you were in combat. At some point that stopped working that way. Apparently that was by design and it was broken that way for a while.
********
- I still don't like that just becuase 1 creature notices and attacks you, it majically gives you a shower and cleans off all of the musk, or wipes the camo off your face.
Man, I just can't believe everyone is so stoled that they reduced the requirements of these, So what they raised the outout...
Who the FVCK cant get resources that lay awaiting Every player in the game right in town on the vender!!!
Rangers will No Longer Be Elite, I'm so bummed this crap happened I may just change My profession now, Hope You guys all have fun beeing Average Joes now!
Ranger: The flora component of camo kits has been removed.
Interesting... not something we requested. Seems like an easy fixas opposed togiving us an ability to find flora resources without having to become artisans. I'd rather see the flora components stay and instead be given the ability to survey for flora. Maybe not as precise and accurate as with a survey tool, but an ability to roughly gauge the quantity of certainflora resources in the area [ none / some / many / bountiful ], and a way to sample it using forage. At least we'd have agood idea where to place a harvestor.
Other than making it easier to createcamo kits, what are the implications of this change?
- Corvus Dustrider, Intrepid
i just KNOW that the stalking animal notification will get anoying, mainly when on a big planet, itll get spammed onto you, who knows though, i like it but im worried it could get anoying
Agreed. There needs to be a /stalknotificationoff command if this gets annoying.
"Any chance of them sneaking a change to that in?"
I sent a message regarding the Lokissue to GreenMarine, and he has responded encouragingly...
I have no idea when any changes will be occurring though.
Well the one thing that worries me is this line....
"Camo Kits now work properly when crafted in a factory"
Ok... so.... they won't work properly if made by hand?
Bummer
~J