Ranger Archive
Thread: Gah, we've been hit with the nerf bat...sort of
I am glad they are dropping the requirement to be in a camp to call all that stuff...its really annoying as a Master Creature Handler to keep putting down camps in order to call a pet that auto stores or to switch pets.
Camps aren't totaly useless. Bonus to healing, docs/cm's heal people faster and for more each heal in a camp. when on a hunt and you need buffs you just can't buff someone sitting there...they need a camp in order to buff a person. The Ranger camps still have crafting stations do they not? There's a use there for people needing to make items while out hunting.
my 2 creds
I WANT MY 28 SKILL POINTS BACK !!
(14 from the scout tree and 14 more from Ranger tree )
Sabreth wrote:
Camps aren't totaly useless. Bonus to healing, docs/cm's heal people faster and for more each heal in a camp. when on a hunt and you need buffs you just can't buff someone sitting there...they need a camp in order to buff a person. The Ranger camps still have crafting stations do they not? There's a use there for people needing to make items while out hunting.
Only thing is the max med rating a Ranger camp gets is 100.0 while a droidmodule gets 110 or 115 i believe and that same droid can havea crafting station module also, so both are kinda negated when this is considered. I still have my Med droid with chem crafting station from 1st month and my general/weapon/droid crafting station droid from 3rd week. I have never really needed a crafter in a camp ever, especially with the cheapo mouse droids that have the modules in them going for under 200 creds.
The mind healing is nice in a camp but not well known, and not very fast.
Xoxer;
That would imply tat the devs read these boards. My guess is that their heads are crammed somewhere where they can't see theforums.