Ranger Archive
Thread: Poll: State of the Profession
Phenix1050 wrote:
1) How long have you been a Ranger (this is not limited to masters)?
Since sometime in the Fall of 2003.
2) Why did you choose to become a Ranger?
Outdoorsy type I guess. It was something I really got into while playing Creature Handler.
3) What is the largest problem with Ranger in your opinon?
Lack of a defined role. The "super" scout role versus the number of skill points used.
4) What is the greatest asset to the Ranger profession?
Harvesting. It allows us to supply goods to other professions which allows for co-operations and friendships to form... and pays the bills.
5) Do you feel satisfied playing as a Ranger right now?
You bet. Although I would like to see more critters out in the wild.
6) Are there issues with Ranger that could lead to you leaving the profession? If so, what are they?
None that I can think of unless the CU renders us useless... but then I'll have the Ranger Revamp to cling to ![]()
7) Do you think the Combat Upgrade will positively or negatively affect the Ranger profession? Why?
Positive because our traps and tactics will become more useful. I also hope that creature spawns will be further fixed thereby giving us something to combat in the wild.
8) What are you biggest fears about the Combat Upgrade (as it relates to Rangers)?
Our traps and tactics will be come less useful.
9) Do you plan on staying with Ranger after the Combat Upgrade?
Yes until my fears of #8 come to fruition.
10) If Rangers are hurt by the Combat Upgrade, will you stay a Ranger?
Yes until my fears of #8 come to fruition.
11) What issues do you think could be addressed in the Combat Upgrade to help Ranger?
Smarter creature AI = more tactics = more fun.
Trap effectivity
12) What issues would you like to see addressed in a Ranger Revamp?
Current Issues
- harvesting amount - ranger versus scout
- definition of a ranger role
New Stuff
Add everything in the outdoorsman proposal ![]()
13) Do you have any fears abou the Ranger Revamp?
My fear is that it will be underwhelming. We need more love than a simple harvesting bonus and cool looking camps.
14) If the Ranger Revamp does not fix some of the problems with Rangers, will you remain a Ranger?
Definitely as long as it doesn't break that good stuff we have working now.
15) Do you have any other questions or concerns that this poll did not address?
None that I can think of at the moment.
Cheers,
Aitwexoeth
Message Edited by frightwig on 11-16-2004 06:10 PM
hey great idea. ill contribute my thoughts.
1) How long have you been a Ranger (this is not limited to masters)? since August 03 (14 months)
2) Why did you choose to become a Ranger? i loved hunting and decided to go for the ultimate hunters profession
3) What is the largest problem with Ranger in your opinon? well, ranger is supposed to be a master of the inviroment. i dont think it lives up to this description because of the lack of usefulness of camps, traps, foraging, tracking, although useful as it is,could be a lot better. also we get mediocre harvesting abilities not much better than master scout.
4) What is the greatest asset to the Ranger profession? tracking. although harvesting is the real money maker when there is a good spawn of creature harvested recorces, the ability to harvest is not much better than master scout. tracking is deffinatley the most useful, although it can be buggy.
5) Do you feel satisfied playing as a Ranger right now? yes, even though the profession could be so much better.
6) Are there issues with Ranger that could lead to you leaving the profession? If so, what are they? not really,even ifranger was nerfed more from its alredy only-partly-useful stage. i like the aspect of being a master of hunting, even if it dosent live up to that i can pretend it dose.
7) Do you think the Combat Upgrade will positively or negatively affect the Ranger profession? Why? i hope positively. we should get some revamping along with the other neglected professions like squad leader.
8) What are you biggest fears about the Combat Upgrade (as it relates to Rangers)? i just hope they make it better and not nerf it more!
9) Do you plan on staying with Ranger after the Combat Upgrade? yes, at this point i dont think anything could make me leave ranger.
10) If Rangers are hurt by the Combat Upgrade, will you stay a Ranger? yes
11) What issues do you think could be addressed in the Combat Upgrade to help Ranger? camps could be made useful, traps, foraging... basicly stuff from the outdoorsman proposal which is agreat guide to what ranger should be.
12) What issues would you like to see addressed in a Ranger Revamp? what i said above. it would be great if they would do a overhaul and give me more for my skillpoints invested.
13) Do you have any fears abou the Ranger Revamp? no, i guess they can only make it better.... but dont quote me on that! lol
14) If the Ranger Revamp does not fix some of the problems with Rangers, will you remain a Ranger? yes, im hoping for the best though
15) Do you have any other questions or concerns that this poll did not address? nope all coverd for me
Picked up Novice Ranger at the beginning of last November with the intention of just picking up Tracking 4 and Wayfaring 4 for camo kits and player track and ended up mastering by mid January. I dropped all of Ranger and Scout in order to template to compete in PvP in late April and have recently started the re-grind to master.
One of the most impressive moments of my time spent in SW:G and one of if not the biggest reason why I went Ranger was from an event that happened during September of last year. While out on patrol of Rori with our newly formed guild (an all ST guild) weended up running into a minefield to which nobody knew if they were working at the time or not. Well unlucky for me who happened to not have paid attention, we found out that minefields were active and would do considerable damage (one hit incap and DB) for the time. After cloning at Rori's Rebel Outpost (and yes we were looking for players running missions
The greatest asset to Ranger at the moment is either being able to say that we're stepchildren of SW:G like Smuggler or that Ranger is the rarest profession in game with Masters more scarce than Master ID.
As stated above I left Ranger for lack of PvP support (not having stacked defenses and wearing the MR tag meant you were the first to die in any engagement) and the lack of common sense programming when it came down to resourcing. I can stand the bugs with tracking, the weakness of camo kits and even the fact that traps found under Ranger are worse than those found in Scout but it was the pure lack of scaling of harvesting. A Master Ranger should be highly proficient at pulling all useable resources from a kill as they are experts of the outdoors. Master Rangers are those who've spent most of their time alone, facing the wilderness yet able to come back with their goods and offer services to those looking to set foot out into the unknown wild.
- The ability to harvest creatures based upon level and size. Nuna's shouldn't drop 20 units of hide if a fumba only drops 3 units. The creature size doesn't match the resource reward for the harvest.
- The ability to harvest more than one resource at a time with Master Rangers able to harvest all 3 resources from any creature. This is done as a Ranger would be more skilled at pulling meat and hide from creatures than say a Novice Scout. Masters would be the most efficient at it as they've spent the time learning different techniques, besides any good Ranger wouldn't want to waste good resources or leave wonton waste.
- The ability for rangers to have far better terrain negotiation and efficiency with walking, jogging and running. Rangers are known for the speed and agility along with the ability to be rather light on their feet as well as able to negotiate the near impassable. Granted an adjustment like this could mean that we'd be faster in fights than we are now however this should be a bonus for our class. This could be something added at master as a reward for the work done to achieve this position.
- All Ranger camps should do some form of automatic healing with either the one at the 4th level box having the same bonuses as a player city cantina or placed at Master. High tech field bases and/or master camps should have terminals available in them for players to pull missions from for group hunts and/or resourcing needs. Also, when a ranger places a high level camp these should last for more than a few minutes unattended with the ones at master lasting for up to 2 hours unattended. Also, the higher the camp the less likely creatures will be to wonder inside the area with master camps repelling creatures and even possibly NPCs. Something else that would be needed would be the ability for camps to exist after the owner of the camp gets into combat. Currently if the owner of the camp gets into combat they lose their camp and have to wait out the time before they can place another.
- Conceal kits should work at 100% if the user is a Master Ranger with experimentation performed on the crafted kit allowing for the conceal to work with higher levels. If a Master Ranger uses the highest level resources to make a conceal kit they should be able to stand next to level 70+ creatures without being detected. Part of being a ranger is being able to seamlessly fit into the surround area without being noticed by the natural wildlife.
Another option would be to allow Rangers to loot items such as bladders or glands to be used for the crafting of kits to help with either the concealment and/or with drawing certain creatures out.A good example would be a Ranger makes up a conceal kit for Dantooine,he/she wanting to find the elusive Graul Mauler though nobody has seen one in weeks,as the Ranger is assemblingtheir kit they add in the gland of a Graul baby (or different type of graul) then equip the kit. As the Ranger is walking around to the last known locations of the mauler they hear a rumble off in the distance. After investigating the noise they find that a mauler has just appeared from its lair. - Rangers need more effective traps as the ones currently offered are less affective than those found in Scout. Many times the ones that are preferred are the traps used in Scout as they do things such as slow down creatures to completely stopping them in their tracks. Another thing that would be nice to see is traps working against player creatures during PvP fights as these creatures are still creatures but just controlled by players. They would be prone to the same traps under control as they are in the wild.
- Another item I'd like to see addressed is fishing for Rangers. One of the biggest things that come to mind when people think of Rangers and outdoors is fishing.Ranges don't get any bonus for fishing nor dothey even get to craft our own rods. It would make sense for at least Scouts to be able to craft fishing pools for others to use and remove that schematic from Artisans. Granted Artisans would know how to make functional equipment, Scouts and Rangers would know how to make efficient and effective tools for use during ventures outdoors. Also on the subject of fishing would it be possible to get bait to stack? Considering that there aren't any stats on bait when foraged would it be possible for us to create say 100 or even 20 use containers of worm bait or insect bait for less inventory waste and possibly as a way to generate revenue?
- One of the biggest misconceptions people have and I was asked (and still asked) is if Rangers can make things spawn. Well nothey can't but it would be nice if there was a way we could spawn rare items or even unusual creature nests through the use of Ranger camp terminals and/or conceal kits laced with scent attraction as suggested above.
- Another thing that would be interesting to see used and would help build up yet another profit making item for Rangers along with bring us a bit of popularity to others outside chefs and doctors would be to allow Rangers to make components for NPC and possibly player traps. The final assembly would be done either by a Bounty Hunter or even a Master Bounty hunter depending on what type of trap they're building. Say for an NPC trap it would be crafted by a BH and used by any player against NPCs but a player trap could only be assembled by a Master BH and possibly used only against player Jedi. Really it wouldn't hurt if we had a little interdependency between classes and something like this would add in an interesting mix.
- Another thing I'd like to see is maybe the ability for Rangers to have up to 5 pets and maybe max level of pet be like 13 or up to 18. We wouldn't be able to train nor tame them but would be able to use them for hunting purposes. Given that without Novice Creature Handler I'm only allowed two creature pets in my data pad and currently both are taken up (BE Dewback for Tatooine ST armor effect along with a BE bantha for Tusken parties) it would be nice to have an extra slot for a hunting companion. This has been suggested before that as a Ranger we'd like to be able to have something like a huurton or wrix or something that we could use not only as travel mate but as a tank as well. Just like Grizzly Adams had his bear it would be nice to have a dog at my side without having to lay down the bantha or dewback.
I fear that we won't be revamped and leftto welter out in the cold. I'd hope that we do get attention from the developers just as I hope the same for Smugglers, Creature Handlers, and Squad Leaders do as well for we've all been ignored in the last 16 months. Other than that unless they remove tracking of players from Ranger I see nothing but good things coming from a Ranger Revamp.
Message Edited by Veustuh on 11-16-2004 02:49 PM
A week tomorrow. ;-)
2) Why did you choose to become a Ranger? - The most fun I've had playing SWG is hunting
with my friends. So much so I decided to make a guild based on Rangers/CH/Hunting.
3) What is the largest problem with Ranger in your opinon? - Wasted Skills Points- namely
the traps and such.
4) What is the greatest asset to the Ranger profession? Tracking (im still new).
5) Do you feel satisfied playing as a Ranger right now? Since I just started (0-1-3-1)
I'm happy thus far.
6) Are there issues with Ranger that could lead to you leaving the profession? If so, what are they? None yet.
7) Do you think the Combat Upgrade will positively or negatively affect the Ranger profession? Why? No clue.
8) What are you biggest fears about the Combat Upgrade (as it relates to Rangers)?
We get left behind again.
9) Do you plan on staying with Ranger after the Combat Upgrade? Yes.
10) If Rangers are hurt by the Combat Upgrade, will you stay a Ranger? Yes. To me it's not about being an Elite/Uber toon..it's about having fun and exploring these worlds..while
kickin ass.
11) What issues do you think could be addressed in the Combat Upgrade to help Ranger?
Specialized Bonus vs. Creatures...I'd like to see CH and Ranger Combined.
12) What issues would you like to see addressed in a Ranger Revamp? See # 11..we are living and breathing animals-- why not give Rangers some abilities CH have. And vice versa with CH- give CH some of our skills.
13) Do you have any fears abou the Ranger Revamp? No.
14) If the Ranger Revamp does not fix some of the problems with Rangers, will you remain a Ranger? Didn't you ask this question earlier?
15) Do you have any other questions or concerns that this poll did not address? - The first 2 Trees from the left seem..kinds..useless..maybe introduce BONUS or SKILLS for
Harvesting.