Ranger Archive

Thread: Poll: For or against automated organics harvesting?

KaiRaene
Mon Oct 18, 2004 11:59 am
#27

Against.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




sanca
Mon Oct 18, 2004 1:09 pm
#28

Ah yes, that would be an excellent way to have it work. In the case of creature traps let me stress that the way i mentioned would be purely supplemental to the normal hunt and harvest activity. It would just give you a bit of a boost in harvest rate. Most importantly imo, it would kind of differentiate Ranger harvesting from Scout harvesting, and make us seem a bit less like the 'scout x 2' class that I see us as at the moment.







Q Naawo - Wookiee Master Ranger - Teras Kasi Master I
N Narc Ska'sro - Master Carbineer - Combat Doctor h
BaneShee
Mon Oct 18, 2004 1:36 pm
#29

/Against .... I will not vote for automated organic harvesting unless the devs allows the Ranger community and only the Ranger community to help design and approve the final implementation.

TryalNError
Mon Oct 18, 2004 1:46 pm
#30







Calculus_Entropy wrote:
So, are you guys for or against automated organics harvesting (i.e. placeable, unattended organics harvesters)?






Absotlutely against it. This brings back the topic from a few months ago. When Beri found out about the surveying tool for organics. No way. I can see about using fish nets to trap and collect fish. Maybe even an egg collector but no harvesters But even so, I think it's much more fun to fish with pole and go "egg hunting" nests than to have something else do it for me. I'm a Master Ranger and I AM the harvester. That's my job. If every Tom,Harry and Joe could place a harvester and do my job, then why should I bother? And about the fish nets/egg collector, I believe only a player withsomething more than Novice Scoutshould be able to use them. If it was used by only those with Novice Scout, then everyone would have this ability.


So, no I am againstthe placeable, unattended organic harvesters. They'd make my job useless.

Message Edited by TryalNError on 10-18-2004 01:51 PM



Kiriel
Master Ranger / TKM
-Ahazi-
Chra
Mon Oct 18, 2004 1:54 pm
#31

hmmm .... for under a very limited scope, I would be for it.


1) Craftable and deployable by Rangers.

2) Minimal unit storage (say 3-5K)


Essentially, I would want it to still be more efficient to go hunting.


BUT


My faith in SOE to develop somethign with limited scope so that it does not detract from the Ranger Profession is minimal at best.


So my vote is against.



Chrachiir
Elder Ranger
Landorien
Mon Oct 18, 2004 5:10 pm
#32

Automated skin harvesters?? Geez, am I the only one visualizing some Asimov droid creature roaming across the wasteland skinning every animal in its wake here?

It's unsporting, and silly, and so completely in collision of my perception of a ranger. Why not just implement grenades as another tool in our fishing craft?


Sure, fishnets might seem practical, but wouldn't you rather, as the superb frontiersman, be able to catch whalelike fish that could yield waaaaay more fish meat than a bluefish, and would look so muchbetter hangingover your fireplace to boot?

Alternately we could use thebig giant fish and smack the people, that make silly suggestions like automated rangeractivities, over the head with ittill they see common sense?



Oh right, I'm against your proposal.



Landorin,
Leader of the Iron Gauntlet,
Imperial Inquisitor,
In service of the Empire.
Piroa
Mon Oct 18, 2004 6:26 pm
#33






Landorien wrote:

Automated skin harvesters?? Geez, am I the only one visualizing some Asimov droid creature roaming across the wasteland skinning every animal in its wake here?

It's unsporting, and silly, and so completely in collision of my perception of a ranger.




I agree, that's why I don't use a harvest droid, which is what you're describing.


I still like the idea of some form of Ranger-only harvesting devices... that aren't droids.




Piroa Iseefi

Master Ranger/Rifleman/Creature Handler



Nemesis of Supremacy (NOS)

City of Heroes, Dantooine

Eclipse




Proud supporter of RATGWNIWNU

Edneyvillain
Mon Oct 18, 2004 6:38 pm
#34

hmmm i dunno this kinda stepps on toes. the rangers who stick with the prof are rangers because we love the hunt. if they were to do somthing like that the harvester (hopefully a trap requiring upper level skills) should expire after a reasonably low level of resources is gained thus costing no credits to maintain....only resources to build another. and there should be a limit on how many can be set. it would also help if the devs gave the ranger somthing else to be good at LIKE PVP for example. just a thought




Elder Ranger

Hunter of the mysterious pan-tee-fish
WildBil2Me
Mon Oct 18, 2004 6:44 pm
#35






Vorpaks wrote:
I'm for the idea if its well implemented. "Automated Organics Harvester" sounds scary but "Tiger Pit" or "Bear-claw trap" sounds better. It would have to be some sort of stationary trap that we could set up and check back later - the way a RL trapper would check his strings. You would have to have a different kind of trap for each type of animal. For example, you would trap avians differently from large land based creatures.

Then you would need a way to find the good trapping places. We know from the dreaded resource survey tool that organics work by concentration the same way that other resources do. I would be against having a tool that tells you the concentration though. Instead it should be integrated into our tracking line so we could do a type of area track and notice if there was a high density of animals in the area based on their tracks.

I think this kind of permanent trap could be fun and interesting if done right. There are other issues - like maintenance, would the meat decay if you left it a long time, etc. I know I've read ideas like this before. I'll try to search and see if I can find the more fleshed-out threads that have already been discussed.






Now this would be interesting... A Ranger can drop a Trap (a harvestor type) in the middle of the Tatooine. After 24 hours he could return to check his findings. Maybe a heard of Bantha's has been waylaid by the trap? Maybe Squills instead? or maybe... just maybe... a Krayt?


Krayt being a random choice, animal difficulty / level affecting success of the Trap per normal method, Limitedconcurrent placementof trap maybe restricted to open lots +1?


That I might be willing to agree with.


The problem with AFK harvesting of creature resources stretches back to the Miner profession during early BETA. Though many ranger skills might still be beneficial, the idea of the profession being AFK oriented on its main goal (harvesting from creatures) is a bit ... off.


Making it possible to AFK harvest large quantities of Resources would tear apart the profession. It would force a complete Re-Definition of the Ranger's Goals and purpose.


And think about it... how many people do you see out there Manually harvesting Minerals? With Organic Harvestors the amount of Creature combat would drop significantly and fall mainly in the hands of treasure seekers looking for pearls ... yay even fewer Krayt Dragon Spawns!


No, completely against Organic Harvestors that would resemble Deep Crust Chems, Flora Farms etc.




Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Vriko
Mon Oct 18, 2004 7:12 pm
#36

Against. AGAINST AGAINST AGAINST.
For those of you who make fortunes off 250 cpu hides, say goodbye to that. And it'll render irrelevant a huge part of Scout/Ranger. Those grinding artisans won't buy cheap hide off the bazaar, they'll drop a harvestor in BF Tatooine and sit by it.
The whole thing is ridiculous anyway. A creature resource harvestor? First thought that comes to my mind = huge mosquito zapper. How else could you make it sound realistic? A building that harvests animals?



Master Smuggler :: Master Pistoleer :: Desperado
Zapper_Weisman
Mon Oct 18, 2004 7:53 pm
#37

I think it'd be great, but they would need to pull in less than typical harvestors, and maybe have some unique factor to them... Such as, the 'rate of harvest' depends on how many of the creatures with that type of organic resource in them are in a certain radius, or you have to 'capture' a few of one type of animal and then they reproduce or something. I also think 'power' should be flora or some type of food-ish thing, and the consumption should be higher, perhaps even have a limit on how much can be in the 'harvestor' at once... Basically, anything that wouldinsure that its not something you can pay up, power up and leave for days; you have to take care of it.



Jadis Stardust:
Master Bio-Engineer/Master Ranger
"You're psycho, but everyone loves your work"

>--Proud Supporter of the Annual Marina Del Rey Poodle Shoot and Barbeque!--

Zapper_Weisman
Mon Oct 18, 2004 7:55 pm
#38






Almagill wrote:
Going back to the worries about dabblers and sploiters, what if the schematic to make came in one line but cert to use was in another?



Why not just making placing and/or craftingit a Master Ranger thing?




Jadis Stardust:
Master Bio-Engineer/Master Ranger
"You're psycho, but everyone loves your work"

>--Proud Supporter of the Annual Marina Del Rey Poodle Shoot and Barbeque!--

Zapper_Weisman
Mon Oct 18, 2004 8:02 pm
#39






Phenix1050 wrote:

As for traps in animals, I can see that working, but it acutally has to function as a trap. I'm not talking about leaving it and having it collect the hide. I mean you set a trap, you run off to set more traps, you come back there's a creature there (or multiple creatures) , half HAM, and you have to finish it off. Something like that. An auto-kill, collect resource X or Y type of harvester goes against my personal feelings of what Ranger should be.





That is a really cool idea, but as a noncombat ranger, it means I still wont be able to harvest hide/meat/bone without a combat chars help.



Jadis Stardust:
Master Bio-Engineer/Master Ranger
"You're psycho, but everyone loves your work"

>--Proud Supporter of the Annual Marina Del Rey Poodle Shoot and Barbeque!--

Page 3 of 8