Ranger Archive

Thread: Medic skills??

Vorpaks
Tue May 03, 2005 1:56 pm
#27



*strangles on PG rating*


*cough* Thanks man. I'll eat this... um, later.



Paks
Master Ranger/Master Creature Handler
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Almagill
Tue May 03, 2005 2:02 pm
#28

aaaaaaaaaargh stoppit

you're making me want to go over to TC and lick the frog.

MR/MCM? I might go look later.



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TomedNor
Tue May 03, 2005 2:42 pm
#29






Aenedor wrote:





TomedNor wrote:


<snip for space>






You are only able to use one stim per minute which is a huge disadvantage with A's and B's.


Medic 0/0/4/0 gives you a 'stim free' 300 point heal every 15 seconds, and post CU youonly need medic 4/0/4/0 to get Novice Doctor at which point, as you say, you can heal wounds again and give yourself and others a small health buff.


As to whether it is worth the sp. I dunno.








Hmm, there's a thought... I was still thiniking just some minor medic skills, I think I'll respec to novice doctor tonight and see how I like it....


Hmm, what to do, not enough skill points..... I might hold off on the trapping line and anti-sniping in rifleman and see if that gives me enough skill points to keep novice doctor until the Ranger revamp.... hmmm



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Calculus_Entropy
Wed May 04, 2005 12:24 am
#30



Vorpaks wrote:


Emryl wrote:
hmmm another train of thought....
MCM/MRanger??
feasable??





I don't think you have enough points... but I haven't checked with a skill generator. I am pretty sure you will be about 11 points short for that combo though.


Remember that they dropped the SP requirements.



Calculus Entropy
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